@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
12L - '41 - Bold (allies +3) vs. Botider, -tech, +NO
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that would have been 3/17 hits if you were rolling for fighters and bombers. why doesn’t anyone ever roll that badly against me with 3’s and 4’s, i mean, it literally happens to me about every other day. :?
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aa fire is always a crapshoot… i remember a game i was playing last year that i had well in hand, until i got back-to-back aa fire that hit 3 out of 4 ftrs in the same territory, on consecutive turns. needless to say, i didn’t win. it happens… both ways.
can defenders help the cause?
it only happens one way for me, the negative way. when i’m attacking i get everything shot down, and when i’m defending, i shoot down almost nothing. i kid you not, i dare you to look back through my games.
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why don’t you just pull off and keep this at least slightly sporting. :|
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i sonder if anyone plays low luck only with AA fire… that would make a lot of sense since it is SO important and can go so wildly in either direction.
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yeah pull off. then next round you can attack with all those aircraft again and maybe the aa will even out so the game doesn’t go completely off the rails… 8-)
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or if you attack again, maybe you could roll 3/17 for the aircraft - that could also even things out in a hurry
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:lol: … if we play again i am okay with making aa fire a low-luck roll. it can really swing a game, though it happens rarely (believe it or not).
9 inf, 4 rtl lost… 7 arm, 15 ftr, bmb retreat…
noncombat
7 arm ind > bur
15 ftr ind > sz35
fleet sz37 > sz35deployment
inf > bur
7 inf, ftr > japancollect
$35 -
i left the bmbr in the ocean… put him in persia.
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the funny thing is, i was just HOPING against HOPE that you would fly all those aircraft over AA just ONCE… so i could have a crack at em, and what do i get for it… a virtual goose egg… :lol: that’s boldfresh dice baby!~
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i am so tired of getting hosed by dice. :?
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i just dare you to go and look at my last ten games and the
dice i have faced. you will be shocked. -
actually, i doubt i would surprise me. but who knows…
we all play this game knowing it’s a dice game. i’ve played a lot of games where i’ve tracked the dice, and in about 95% of them the dice stay fairly even most of the time. of course, as you are well aware, the dice can be dead-on even, and one turn of fracked dice totally turns the game - an often does. i’ve played a few games where the dice were just awful for one side or the other the entire game, but my experience has been that over time the dice tend to run 1-2% under average - which is statistically insignificant. of course, that’s the TOTAL dice rolls, and doesn’t take into consideration how wildly a game can swing on a single roll that is way over or way under average, usually in a battle that doesn’t appear that important, but because of the swing in luck, ends up determining the outcome.
anyway, as for running the japanese planes at india, i know it won’t make you feel any better, but that was the plan all along. i was counting on losing at least 3, maybe 4. and that was acceptable for what i wanted to do, as long as i could hit at least 10 of those infantry. now, unless you get fabulously lucky against the japanese, it’s just a matter of time.
surrender offer on the table…
we can swap sides and start again at any time. or keep going if you want. i really think you had a slight lead until the oversight in england. that really turned the tables… it was a $60+ swap, and russia really couldn’t afford that to happen in europe.
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i have no doubt the game was mine before giving you london. the dice haven’t been off much this game, it was london that is the big difference. but as i said, i knew your plan was always to run those fighters into india and i was glad - IF i could get the 3 or 4 fighters. getting only 1 is a realy kick in the nuts when i need it the least.
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not that anyone really needs a kick in the nuts, but we all hope that when it comes, it is one we can afford. losing london gave me a very slim margin and the ballsack was especially fragile. :lol:
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UK13 - with 41 buys 3 inf, 4 des
CM
bur () - sbr with 2 bom (ind)
combat:
bur sbr dmg
Rolls: 2@6; Total Hits: 22@6: (4, 5) -
4 dmg to bur
NC
fic - ftr (ind), 2 bom (bur), inf, arm (z36)
z50 - 2 sub (z36)
z7 - 4 trn, des, cru, 3 acc, 3 ftr, 3 bat (z5)
gbr - 5 inf, 2 art, arm (nwy)
nwy - inf (fin)place 3 inf (ind)
place 4 des (z7)collect 28, has 28
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italy 13
purchase
3 inf, 3 arm… spend $24, save $11combat
ind (7 inf, rtl, 14 arm)
12 inf, 3 rtl per
2 inf, arm bur
4 arm cau
arm tj
2 inf, rtl tj via 2 trn sz15 > sz35
ca, bb sz15 > sz35 for bombardment -
ind
attackers…
12 inf @ 1, 4 inf/4 rtl @ 2, 6 arm/ca @ 3, bb @ 4
Rolls: 12@1 8@2 7@3 1@4; Total Hits: 812@1: (3, 3, 4, 4, 3, 4, 5, 6, 2, 2, 5, 6)8@2: (6, 2, 4, 4, 6, 1, 2, 2)7@3: (4, 4, 4, 1, 1, 4, 2)1@4: (3)call casualties…
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only russian arm left
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guess i’m not gonna catch my makeup call… :|