Game History
Round: 2 Purchase Units - Americans Americans buy nothing; Remaining resources: 20 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 40 PUsCombat Hit Differential Summary :
Yun cwlo 1 Inf
Non-coms
1 Fig Yun to Bur
1 Fig SZ 41 to Bur
1 Tac Cpr to Bur
22 Inf, 3 Art, 1 AA gun Ind to Bur
1 Mech Ken to Sud
1 Inf Sud to Egy
1 Inf, 1 Art, 1 Arm Irq to Cpr
1 Inf Irq to Npr (activate)
1 CA, 1 BB, 1 TT SZ 80 to SZ 81
1 TT SZ 106 to SZ 64, take
1 Inf, 1 Arm Que to Pan
1 Fig, 1 Tac Ice to Eus
1 DD SZ 80 to SZ 79
Place
2 Inf, 1 Mech Ind
Calcutta collects
6 IPCs
Anzac 4
15 IPCs
1 DD (8)
2 Inf (6)
save 1
Actually buy
1 DD (8)
1 TT (7)
save 0
Combat
1 SS SZ 62 to SZ 34
3 Fig Car to SZ 34
1 DD SZ 33 to SZ 44 (TT destroyed)
SZ 44 cwol
SZ 34
Attack (1 SS, 3 Fig)
Rolls: 1@2 3@3; Total Hits: 21@2: (6)3@3: (3, 5, 1)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (5)
SZ 34 cwol
Non-coms
1 DD, 1 CA SZ 33 to SZ 54
3 Fig SZ 34 to Que
1 DD SZ 62 to SZ 54
Place
1 DD, 1 TT SZ 62
Collect
10 + 5 NO = 15 IPCs
sorry to disturb, but I think the TT in z44 is still there unintentionally. I moved it to z35 (see my last post), but forgot to move it on the map. I’ll leave it to your consideration.
Ah okay. That makes sense.
Only should affects US/Anzac’s moves…
US undoes the attack on SZ 45. The destroyer goes to 54.
The Anzac destroyer that hit the transport goes to 54 as well.
ok thanks and sorry for the trouble.
Italy/Germany will probably be for tomorrow.
Forgot to mention-
3 Inf, 1 Art, 1 Arm from Irq to Cpr; none to Npr and none stay in Irq.
Italy turn 4
–>Purchase & repair
repair: BB z109
purchase: 2 SS (12) + 2 Mech (8 + 1 ARM (6) + 1 INF (3) + 1 ART (4) = 33
save 0 ipc
–>Combat movement
z109: 1 BB, 2 CA, 2 DD --> z103
Alx: 2 INF, 1 ART, 1 ARM --> Egy
Syr: 1 ARM, 1 Mech --> Trj --> blitz Egy
Syr: 3 INF --> TT --> Egy
Syr: 1 INF --> Irq (walk in)
Yugo: 2 INF, 1 ART, 1 ARM --> Hun
Nita: 3 ARM --> Hun
–>Combat
z103
A:
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 4)2@3: (4, 1)1@4: (2)
D:
Rolls: 1@1; Total Hits: 01@1: (6)
Egy
A:
Rolls: 5@1 2@2 2@3; Total Hits: 35@1: (5, 1, 2, 3, 1)2@2: (3, 3)2@3: (1, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Hun
A:
Rolls: 1@1 2@2 4@3; Total Hits: 51@1: (5)2@2: (1, 1)4@3: (2, 2, 1, 4)
D:
Rolls: 2@2; Total Hits: 02@2: (4, 3)
z103 twol
Egy twol
Hun twol
–>NCM
z99: 1 TT --> z97
z99: 1 CV, 1 TacB --> z98
Nita: 1 ART --> Sgr
Nita: 1 INF, 1 ART --> TT z95 --> Egy
–>Placement
z97: 2 SS
Nita: 2 Mech, 1 ARM, 1 INF, 1 ART
–>Income
will update later, at work now and can’t see it
Germany later today hopefully
Germany turn 5
–>Purchase & repair
purchase: 3 ARM (18) + 6 INF (18) + 1 ART (4) + 7 Mech (28) = 68
save 1 ipc
–>Combat movement
Ger: 2 INF, 4 TacB, 2 Fig --> Pol (land Hun)
Yugo: 1 Fig --> Pol (land Hun)
Ger: 1 bomber --> SBR Nov (land Hun)
–>Combat
Pol
A:
Rolls: 2@1 4@3 3@4; Total Hits: 62@1: (4, 5)4@3: (4, 2, 3, 1)3@4: (2, 2, 2)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 4)
Nov
AA fire
Rolls: 1@1; Total Hits: 01@1: (5)
SBR if AA miss
Rolling 1d6:
(5)
Pol twlo 1 INF
Nov takes 5 + 2 = 7 damage (not sure what the max amount allowed is on minor ic’s, can’t look it up here)
–>NCM
Yugo: 3 ARM, 2 ART, 7 INF --> Hun
Yugo: 1 INF --> Bul
Yugo: 1 INF --> Italian TT z97
Ger: 20 ART, 5 INF, 1 AA --> Hun
Wgr: 10 Mech --> Hun
Wgr: 1 ART --> Ger
Fra: 1 ARM --> Ger
z107: 1 SS --> z89
–>Placement
Ger: 3 ARM, 6 INF, 1 ART
Wgr: 7 Mech
–>Income
to be updated
mICs max out at 6 damage.
Germany collects
46 + 10 NO = 1 leftover = 57 IPCs
Russia 5
57 IPCs
repair 6 damage to Nov
9 Inf (27)
3 Art (12)
2 Arm (12)
save 0
Combat
3 Inf, 1 Art, 2 Mech, 1 Fig Kar to Fin
1 Arm Nov to Fin
2 Inf Epl to Pol
1 Tac Bel to Pol
1 Inf Rom to Yugo
1 Fig Epl to Yugo
1 Inf Sak to Sib
1 Fig Bury to Sib
6 Inf Bury to Amu
Fin
Attack (3 Inf, 1 Art, 2 Mech, 1 Arm, 1 Fig)
Rolls: 4@1 2@2 2@3; Total Hits: 44@1: (1, 6, 1, 2)2@2: (5, 5)2@3: (3, 2)
Defense (6 Inf)
Rolls: 6@2; Total Hits: 16@2: (5, 4, 2, 5, 6, 3)
Pol
Attack (2 Inf, 1 Tac)
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 2)1@3: (6)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)
Yugo
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)
Sak
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Amu
Attack (6 Inf)
Rolls: 6@1; Total Hits: 06@1: (3, 4, 6, 5, 2, 5)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
I didn’t see those Italian subs while doing those combat moves-
If you don’t mind, I’d like to move that Yugo combat to Bulgaria; the combat and dice would be the same. I had just assumed that I would be able to collect 2 on Yugo after taking it. Silly me.
Pol twlo 1 Inf
Bul twol
Sak cwlo 1 Inf
Fin R2
Attack (2 Inf, 1 Art, 2 Mech, 1 Arm, 1 Fig)
Rolls: 3@1 2@2 2@3; Total Hits: 23@1: (6, 2, 3)2@2: (2, 4)2@3: (6, 2)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (5, 1)
Amu R2
Attack (5 Inf)
Rolls: 5@1; Total Hits: 05@1: (2, 6, 4, 5, 3)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Fin twlo 2 Inf
Amu let’s go already.
R3
Rolls: 4@1; Total Hits: 14@1: (1, 2, 5, 6)
Rolls: 1@2; Total Hits: 01@2: (5)