I am so confused about the formats. I can not use MARTI with gmail apparently.
I have another game that is moving along smoothly at TripleA
anyway, as long as you are happy, so am I. Glad the Jpn ftrs are just out of range of my UK flotilla
allright, sorry for the extreme delay but here goes.
Germany round 1
–>Purchase & repair
purchase: 1 CV (16) + 2 TT (14) = 30
save 0
–>Combat movement
Rom: 1 INF --> Bul (walk in)
Nor: 1 INF --> Fin (walk in)
Pol: 1 TacB --> z112 (land z112)
z113: 1 BB, 1 Cru --> z112
Nor: 1 Fig --> z112 (land Sita)
z117: 1 SS --> z106
z118: 1 SS --> z106
Ger: 1 bomber --> z111 (land Wger)
z124: 1 SS --> z111
Wger: 2 TacB, 2 Fig --> z111 (land Wger)
z103: 1 SS --> z109
z108: 1 SS --> z109
Sger: 2 ART, 6 INF --> Yugo
Hun: 1 ARM, 1 Fig --> Yugo (land Sita)
Rom: 1 ARM --> Yugo
Pol: 1 ARM --> Yugo
Hol: 1 Fig, 2 INF, 1 ART --> Wfr
Wger: 1 TacB --> Wfr
Wger: 4 Mech, 3 INF, 1 ART --> Fra
Hol: 3 ARM, 1 ART, 2 INF --> Fra
Sger: 2 ARM --> Fra
Ger: 1 TacB --> Yugo (land Wger)
need scramble orders for z111: 1 SS, 1 bomber, 2 Fig, 2 TacB vs 1 BB, 1 DD + 1 possible Fig
No worries.
No scramble.
Actually I totally missed it-
scramble 4 fighters in SZ 109.
lol ok, I missed that one myself
“never mind mentioning scrambling there in z109 as the Figs can’t hit the subs anyways”
“oh he scrambles…that’s odd, did the rules change while I was away?”
“oh crap, that’s a DD there, not a cruiser…great going Spoox”
I’d also like to change something: the TacB from Ger will fight in Fra, instead of Yugo. Don’t think this will influence your decisions to scramble.
–>Combat
z112
A:
Rolls: 2@3 2@4; Total Hits: 12@3: (4, 6)2@4: (5, 4)
D:
Rolls: 2@3; Total Hits: 02@3: (6, 4)
z106
A:
Rolls: 2@2; Total Hits: 12@2: (4, 2)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
z111
A:
Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (1)2@3: (3, 4)2@4: (4, 2)
D:
Rolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (6)
z109
A:
Rolls: 2@2; Total Hits: 02@2: (5, 3)
D:
Rolls: 1@2 4@4; Total Hits: 31@2: (3)4@4: (1, 2, 1, 6)
Yugo
A:
Rolls: 4@1 4@2 4@3; Total Hits: 24@1: (6, 6, 5, 2)4@2: (4, 4, 6, 1)4@3: (2, 5, 5, 5)
D:
Rolls: 5@2; Total Hits: 15@2: (5, 2, 3, 6, 3)
Wfr
A:
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (3)2@2: (2, 6)1@3: (1)1@4: (4)
D:
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 6)1@3: (2)1@4: (6)
Fra:
A:
Rolls: 7@1 4@2 5@3 1@4; Total Hits: 37@1: (3, 3, 2, 4, 2, 2, 3)4@2: (1, 3, 6, 5)5@3: (2, 1, 6, 6, 6)1@4: (5)
D:
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (5, 2, 1, 4, 4, 4, 6, 4, 4)2@3: (3, 1)1@4: (4)
z106 twlo 1 INF
z111 twol
z109 holds
z112 round 2
A:
Rolls: 2@3 2@4; Total Hits: 22@3: (3, 5)2@4: (6, 1)
D:
Rolls: 1@3; Total Hits: 01@3: (5)
Yugo round 2
A:
Rolls: 3@1 4@2 4@3; Total Hits: 43@1: (3, 6, 6)4@2: (5, 3, 6, 4)4@3: (3, 1, 3, 1)
D:
Rolls: 3@2; Total Hits: 03@2: (3, 4, 3)
Wfr round 2
A:
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (5, 1)1@3: (2)1@4: (5)
D:
Rolls: 1@4; Total Hits: 11@4: (4)
Fra round 2
A:
Rolls: 2@1 4@2 5@3 1@4; Total Hits: 62@1: (3, 6)4@2: (3, 6, 6, 2)5@3: (2, 2, 6, 2, 3)1@4: (4)
D:
Rolls: 6@2 2@3 1@4; Total Hits: 36@2: (4, 2, 3, 3, 5, 3)2@3: (6, 1)1@4: (3)
z112 twol
Yugo twlo 1 INF
Wfr twlo 2 INF
Fra round 3
A:
Rolls: 3@2 5@3 1@4; Total Hits: 43@2: (3, 6, 5)5@3: (1, 3, 1, 1, 4)1@4: (5)
D:
Rolls: 2@3 1@4; Total Hits: 02@3: (4, 6)1@4: (5)
I was wondering why you hadn’t mentioned it.
It’s all right by me if you’d like to change your combat moves around to accomodate.
Fra twlo 4 Mech, 5 INF
–>NCM
Wfr: 1 Fig --> z112
Wfr: 1 TacB --> Wger
rest of air as mentioned during CM
Den: 2 INF --> Wger
z113: 1 TT --> z112
–>Placement
z112: 1 CV, 2 TT
–>Income
territories: 41
no’s: 10
Paris: 19
total: 70
Russia 1
37 IPCs
11 Inf (33)
1 Art (4)
save 0
No combat
Non-coms
3 Inf Bal to Bel
2 Inf Epl to Bel
2 Inf Bes to Nukr
3 Inf Sukr to Nukr
1 Inf Arch to Bel
6 Inf, 1 Art Nov to Bel
3 Inf Vyb to Nov
2 Inf Kar to Nov
1 Fig, 1 Tac Rus to Nov
1 SS SZ 127 to SZ 111
1 BB SZ 115 to SZ 114
2 Inf Cau to Ros
1 Inf, 1 Art, 1 Mech, 1 Arm, 1 AA gun Rus to Bry
1 Mech, 1 Arm Vol to Bry
6 Inf Bury to Yak
6 Inf, 1 AA gun Sak to Bury
6 Inf Amu to Bury
Place
3 Inf Sukr
2 Inf, 1 Art Nov
6 Inf Rus
Collect
37 IPCs
Japan turn 1
–>Purchase & repair
purchase: 3 TT (21) = 21
save 5 ipc
–>Combat movement
Jeh: 2 INF, 1 ART --> Cha (walk in)
Sha: 3 INF, 1 ART --> Anh (walk in)
Ksi: 3 INF, 1 ART --> Hun
Man: 2 Fig, 2 TacB --> Hun (land Kwa)
Jap: 2 StratB --> Yun (land Kwa)
Kwa: 3 INF, 1 ART --> Yun
Ksu: 1 Fig, 1 TacB --> Yun (land Kwa)
–>Combat
Hun
A:
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (5, 5)2@2: (4, 2)2@3: (4, 4)2@4: (3, 3)
D:
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Yun
A:
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (6, 3)2@2: (5, 3)1@3: (3)3@4: (5, 3, 3)
D:
Rolls: 4@2; Total Hits: 24@2: (1, 3, 6, 1)
Hun twol
Yun round 2
A:
Rolls: 2@2 1@3 3@4; Total Hits: 22@2: (4, 3)1@3: (6)3@4: (1, 6, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Yun twlo 2 INF
–>NCM
Jap: 1 INF, 1 ART --> TT --> Kwa
z20: 1 TT --> z34
z20: 1 CA --> z36
Man: 1 INF, 1 ART --> TT --> Kwa
z19: 1 BB, 1 DD, 1 SS --> z36
Kor: 4 INF --> Man
Kor: 1 Fig --> Ksi
For: 1 Fig --> Kwa
Oki: 1 Fig --> Kwa
z6: fleet --> z36
Man: 1 Mech --> Cha
Ksu: 2 INF --> Anh
Ksu: 1 INF, 1 ART --> Ksi
Jap: 2 Fig, 2 TacB --> Kwa
Man: 5 INF, 1 AA --> Jeh
–>Placement
z6: 3 TT
–>Income
territories: 30
no’s: 10
saved: 5
total: 45
US 1
52 IPCs
2 CV (32)
1 BB (20)
save 0
No Combat
Non-coms
1 CA, 1 TT SZ 101 to SZ 64
1 Strat Cus to Eus
1 DD SZ 35 to SZ 49
1 SS SZ 35 to SZ 23
1 Fig Phi to SZ 30
1 CV, 1 BB, 1 Fig SZ 10 to SZ 30
1 Tac SZ 10 to Haw
1 DD, 1 CA, 1 TT SZ 10 to SZ 26, take
1 Inf, 1 Art Wus to Haw
1 Fig Wus to Eus
1 Inf Wus to Cus
3 Mech, 1 Arm Cus to Wus
Place
1 BB, 2 CV SZ 10
Collect
52 IPCs
China 1
12 IPCs
4 Inf, save 0
Combat
2 Inf, 1 Fig Sze to Yun
2 Inf Kwe to Yun
Yun
Attack (4 Inf, 1 Fig)
Rolls: 4@1 1@3; Total Hits: 14@1: (2, 4, 6, 3)1@3: (2)
Defense (1 Inf, 1 Art)
Rolls: 2@2; Total Hits: 12@2: (5, 1)
Yun R2
Rolls: 3@1 1@3; Total Hits: 13@1: (1, 4, 2)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (4)
Yun lwlo 1 Inf
Non-coms
1 Fig Yun to Sze
1 Inf She to Sze
2 Inf Sui to She
Place
4 Inf Sze
Collect
9 + 6 NO = 15 IPCs
UK 1
London has 28 IPCs
9 Inf (27)
save 1
Calcutta has 17 IPCs
1 Inf (3)
2 Art (8)
1 Arm (6)
save 0
No combat
Non-coms
1 Inf, 1 Art Ont to Que
1 Inf, 1 Fig Sco to UK
1 DD SZ 109 to SZ 104
1 TT SZ 109 to SZ 92
1 CA, 1 BB SZ 110 to SZ 92
1 CA SZ 91 to SZ 92
1 Fig Gib to UK
1 Fig Mal to Gib
1 Tac SZ 98 to Gib
1 DD, 1 CA, 1 CV SZ 98 to SZ 92
1 TT SZ 98 - 96 - 81, take
1 Inf, 1 AA gun Mal to Egy
2 Inf, 1 Art, 1 Arm Alx to Egy
1 Inf Sud to Egy
2 Inf Saf to Rho
1 DD SZ 71 to SZ 83
1 Inf Wind to Epr (activate)
6 Inf, 1 Art, 1 AA gun Ind to Bur
1 Fig Bur to Ind
1 BB SZ 37 to SZ 39
1 TT SZ 37 to SZ 41, take
2 Inf Mal to Sum (activate)
1 Inf Mal to Shn
Place
9 Inf UK
1 Inf, 2 Art, 1 Arm Ind
London collects
28 + 5 NO - 2 + 1 leftover = 32 IPCs
Calcutta collects
21 IPCs
Anzac 1
10 IPCs
1 DD (8)
save 2
No combat
Non-coms
1 Inf Egy to Alx
1 Inf Egy to Sud
1 TT SZ 62 to SZ 42, take
2 Inf Que to Jav (activate)
2 Fig Nze to Que
2 Inf, 1 AA gun Nsw to Que
1 DD SZ 62 to SZ 54
1 CA SZ 63 to SZ 62
Place
1 DD SZ 62
Collect
14 + 2 leftover = 16 IPCs