Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4


  • Forgot to mention-

    3 Inf, 1 Art, 1 Arm from Irq to Cpr; none to Npr and none stay in Irq.

    4 Spoox vs Alsch 04dAllies.AAM


  • Italy turn 4

    –>Purchase & repair

    repair: BB z109
    purchase: 2 SS (12) + 2 Mech (8 + 1 ARM (6) + 1 INF (3) + 1 ART (4) = 33
    save 0 ipc

    –>Combat movement

    z109: 1 BB, 2 CA, 2 DD --> z103
    Alx: 2 INF, 1 ART, 1 ARM --> Egy
    Syr: 1 ARM, 1 Mech --> Trj --> blitz Egy
    Syr: 3 INF --> TT --> Egy
    Syr: 1 INF --> Irq (walk in)
    Yugo: 2 INF, 1 ART, 1 ARM --> Hun
    Nita: 3 ARM --> Hun

    –>Combat

    z103
    A:
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 4)2@3: (4, 1)1@4: (2)
    D:
    DiceRolls: 1@1; Total Hits: 01@1: (6)

    Egy
    A:
    DiceRolls: 5@1 2@2 2@3; Total Hits: 35@1: (5, 1, 2, 3, 1)2@2: (3, 3)2@3: (1, 4)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Hun
    A:
    DiceRolls: 1@1 2@2 4@3; Total Hits: 51@1: (5)2@2: (1, 1)4@3: (2, 2, 1, 4)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)


  • z103 twol
    Egy twol
    Hun twol

    –>NCM

    z99: 1 TT --> z97
    z99: 1 CV, 1 TacB --> z98
    Nita: 1 ART --> Sgr
    Nita: 1 INF, 1 ART --> TT z95 --> Egy

    –>Placement

    z97: 2 SS
    Nita: 2 Mech, 1 ARM, 1 INF, 1 ART

    –>Income

    will update later, at work now and can’t see it

    Germany later today hopefully

    4 Spoox vs Alsch 04eI.AAM


  • Germany turn 5

    –>Purchase & repair

    purchase: 3 ARM (18) + 6 INF (18) + 1 ART (4) + 7 Mech (28) = 68
    save 1 ipc

    –>Combat movement

    Ger: 2 INF, 4 TacB, 2 Fig --> Pol (land Hun)
    Yugo: 1 Fig --> Pol (land Hun)
    Ger: 1 bomber --> SBR Nov (land Hun)

    –>Combat

    Pol
    A:
    DiceRolls: 2@1 4@3 3@4; Total Hits: 62@1: (4, 5)4@3: (4, 2, 3, 1)3@4: (2, 2, 2)
    D:
    DiceRolls: 2@2; Total Hits: 12@2: (1, 4)

    Nov
    AA fire
    DiceRolls: 1@1; Total Hits: 01@1: (5)

    SBR if AA miss
    DiceRolling 1d6:
    (5)


  • Pol twlo 1 INF
    Nov takes 5 + 2 = 7 damage (not sure what the max amount allowed is on minor ic’s, can’t look it up here)

    –>NCM

    Yugo: 3 ARM, 2 ART, 7 INF --> Hun
    Yugo: 1 INF --> Bul
    Yugo: 1 INF --> Italian TT z97
    Ger: 20 ART, 5 INF, 1 AA --> Hun
    Wgr: 10 Mech --> Hun
    Wgr: 1 ART --> Ger
    Fra: 1 ARM --> Ger
    z107: 1 SS --> z89

    –>Placement

    Ger: 3 ARM, 6 INF, 1 ART
    Wgr: 7 Mech

    –>Income

    to be updated

    4 Spoox vs Alsch 05aG.AAM


  • mICs max out at 6 damage.
    Germany collects

    46 + 10 NO = 1 leftover = 57 IPCs

    Russia 5

    57 IPCs

    repair 6 damage to Nov

    9 Inf (27)
    3 Art (12)
    2 Arm (12)

    save 0


  • Combat

    3 Inf, 1 Art, 2 Mech, 1 Fig Kar to Fin
    1 Arm Nov to Fin

    2 Inf Epl to Pol
    1 Tac Bel to Pol

    1 Inf Rom to Yugo
    1 Fig Epl to Yugo

    1 Inf Sak to Sib
    1 Fig Bury to Sib

    6 Inf Bury to Amu


  • Fin

    Attack (3 Inf, 1 Art, 2 Mech, 1 Arm, 1 Fig)
    DiceRolls: 4@1 2@2 2@3; Total Hits: 44@1: (1, 6, 1, 2)2@2: (5, 5)2@3: (3, 2)

    Defense (6 Inf)
    DiceRolls: 6@2; Total Hits: 16@2: (5, 4, 2, 5, 6, 3)

    Pol

    Attack (2 Inf, 1 Tac)
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (1, 2)1@3: (6)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Yugo

    Attack (1 Inf, 1 Fig)
    DiceRolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Sak

    Attack (1 Inf, 1 Fig)
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Amu

    Attack (6 Inf)
    DiceRolls: 6@1; Total Hits: 06@1: (3, 4, 6, 5, 2, 5)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • I didn’t see those Italian subs while doing those combat moves-
    If you don’t mind, I’d like to move that Yugo combat to Bulgaria; the combat and dice would be the same.  I had just assumed that I would be able to collect 2 on Yugo after taking it.  Silly me.

    Pol twlo 1 Inf
    Bul twol
    Sak cwlo 1 Inf

    Fin R2

    Attack (2 Inf, 1 Art, 2 Mech, 1 Arm, 1 Fig)
    DiceRolls: 3@1 2@2 2@3; Total Hits: 23@1: (6, 2, 3)2@2: (2, 4)2@3: (6, 2)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)

    Amu R2

    Attack (5 Inf)
    DiceRolls: 5@1; Total Hits: 05@1: (2, 6, 4, 5, 3)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Fin twlo 2 Inf

    Amu let’s go already.

    R3
    DiceRolls: 4@1; Total Hits: 14@1: (1, 2, 5, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Amu lwlo 2 Inf

    Non-coms

    1 Fig Sib to Bury
    1 Tac Pol to Nov
    1 Fig Bul to Sukr
    1 Fig Fin to Nov
    1 AA gun Volo to Novo
    6 Inf Novo to Volo
    5 Inf Tim to Novo
    7 Inf, 4 Art Epl to Bel
    1 Inf Nov to Bal
    2 Inf Nov to Bel
    23 Inf, 4 Art, 1 AA gun Rom to Bes
    1 Arm Rom to Bel
    5 Inf Bel to Bal
    3 Inf Nukr to Bes
    1 BB SZ 114 to SZ 115
    1 Inf Sukr to Nukr
    2 Inf Sukr to Bes
    2 Mech, 2 Arm Bel to Bal
    3 Arm Rus to Bel

    Place

    1 Inf, 2 Art Nov
    2 Inf, 1 Art Sukr
    6 Inf, 2 Arm Rus

    Collect

    43 + 11 NO = 54 IPCs

    4 Spoox vs Alsch 05bR.AAM


  • sure no problem

    Italy collects 40

    Japan will be for tomorrow


  • Italy’s cash updated.

    4 Spoox vs Alsch 05bR.AAM


  • Small change to Russia’s placements-

    3 Inf Nov
    3 Art Sukr
    6 Inf, 2 Arm Rus

    Sorry about that.

    4 Spoox vs Alsch 05bR.AAM


  • Japan turn 3

    –>Purchase & repair

    purchase: 1 CV (16) + 2 Fig (20) + 1 minor ic (12) + 3 INF (9) + 1 TT (7) + 1 ART (4) = 68
    save 2 ipc

    –>Combat movement

    z17: 1 DD --> z34
    z35: 1 Fig, 1 TacB --> z34
    Sui: 1 Mech --> She
    Hun: 2 Fig --> She (land Sze)

    –>Combat

    z34
    A:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (6)1@4: (4)
    D:
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    She
    A:
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (2, 6)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • z34 twol (land z36)
    She holds, lose Mech

    –>NCM

    z42: 1 SS --> z39
    z22: 1 DD --> z46
    z35: 1 DD --> z55
    Ksi: 3 INF + INF from Oki --> TT z35 --> Kor
    Shn: 1 ARM, 2 INF, 2 ART --> Fic
    Kwa: 1 INF --> Fic
    Phi: 1 INF, 2 ART + INF Bor --> TT z35 --> Fic
    z35: 3 CV, 2 BB, 2 TacB, 2 Fig, 2 CA --> z36
    z6: 3 DD, 2 SS --> z36
    Ksi: 2 INF, 1 AA --> Kwa
    z45: 1 DD --> z36
    z43: 1 SS --> z36

    –>Placement

    z6: 1 CV, 1 TT, 2 Fig
    Jap: 1 ART
    Fic: 3 INF
    Hon: 1 minor ic

    –>Income

    territories: 62
    no’s: 5
    saved: 2
    total: 69

    4 Spoox vs Alsch 05cJ.AAM


  • US 5

    75 IPCs

    3 Tac (33)
    1 DD (8)
    1 CV (16)
    3 SS (18)


  • Replace 2 of those subs with a bomber.

    save 0

    Combat

    1 SS SZ 26 to SZ 46
    2 Fig SZ 54 to SZ 46

    1 DD, 2 Fig, 1 Tac SZ 54 to SZ 55

    2 Fig, 1 Tac SZ 54 to SZ 34


  • SZ 46

    Attack (1 SS, 2 Fig)
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (2, 5)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    SZ 55

    Attack (1 DD, 2 Fig, 1 Tac)
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (1, 3)1@4: (5)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    SZ 34

    Attack (2 Fig, 1 Tac)
    DiceRolls: 2@3 1@4; Total Hits: 02@3: (4, 4)1@4: (6)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Oh poo.

    SZ 46 cwol
    SZ 55 cwol
    Retreat from SZ 34, lose 1 Fig

    Non-coms

    Fleet save 1 TT SZ 54 to SZ 33, take
    1 Inf, 1 Art Que to Car
    1 Fig, 1 Tac SZ 34 to SZ 33
    2 Fig, 1 Tac SZ 55 to SZ 33
    2 Fig SZ 46 to SZ 33
    6 SS, 2 DD, 1 CA SZ 26 to SZ 33
    7 SS, 1 CV SZ 10 to SZ 26
    1 TT SZ 26 to SZ 10
    1 Fig, 1 Tac Wus to Haw
    1 Strat Wus to Que
    2 Inf, 1 Art Mex to Wus
    4 Mech Mex to Bco

    Place

    3 Tac, 1 Strat Wus
    1 SS, 1 DD, 1 CV SZ 10

    Collect

    50 + 25 NO - 2 = 73 IPCs

    Only after the dice do I realize I could have had Anzac hit that DD in SZ 34 and saved my US fighter.  :roll:  Darn.

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