@VictoryFirst I’m gonna be out of town for a few days this weekend, not sure if i’ll be able to play.
Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
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Stupid keyboard.
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)
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Irq twol
Non-coms
1 DD SZ 81 to SZ 80
3 Inf, 1 Mech, 1 AA gun Sud to Eth
2 Inf, 1 Mech Ind to Bur
2 Fig, 1 Tac Bur to Ind
1 TT SZ 64 to SZ 10, take
1 Inf, 1 Art Pan to Wus
1 Fig, 1 Tac Eus to Fwa
1 Inf, 1 Art Que to OntPlace
2 Inf Ind
Calcutta collects
7 - 2 = 5 IPCs
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Anzac 5
15 IPCs
2 Inf (6)
1 DD (8)save 1
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Combat
1 DD SZ 62 to SZ 34
3 Fig Que to SZ 34Rolls: 1@2 3@3; Total Hits: 21@2: (3)3@3: (2, 3, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
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SZ 34 cwol
Non-coms
3 Fig SZ 34 to Car
1 TT SZ 62 - 63 - 54, take
1 Inf Nze to Que
1 Art Sau to Que
1 DD SZ 54 to SZ 37Place
2 Inf Nsw
1 DD SZ 62Collect
10 + 5 NO + 1 leftover = 16 IPCs
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1 of the Anzac fighters lands on the half empty US carrier.
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And US bomber from Wus heads to Car, not Que.
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I’d like to add a NCM with Japan which I forgot. 1 INF from Sfe to Sib, I’m quite sure this wouldn’t affect your planned moves with USA/Anzac/UK, so I hope it’s ok.
I don’t think I’ll have time tonight to post Italy/Germany so that will be for tomorrow.
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Sure thing.
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Italy turn 5
–>Purchase & repair
purchase: 3 ART (12) + 1 DD (8 + 2 Mech (8 + 4 INF (12) = 40
save 0 ipc–>Combat movement
Nita: 1 ARM, 1 Mech --> Bul
z98: 1 TacB --> Bul (land Gre)
Nita: 1 Mech --> Rom
Hun: 1 ART, 1 ARM --> Rom
Hun: 3 ARM, 2 INF --> Epl (walk in)–>Combat
Bul
A:
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (3)1@4: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Rom
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 4)1@3: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
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Bul twol
Rom twol–>NCM
z98: 3 TT --> z97
z97: 1 TT --> z98 (can it load forces from 2 different countries? if yes, then it also loads the ART from Nita together with the German INF which it was carrying already, land Egy)
z97: 2 SS --> z81
z98: 1 CV --> z81
Syr: 2 Fig --> z81
Egy: 2 ARM, 1 Mech, 4 INF, 2 ART --> Trj
Nita: 1 INF --> Fra
Alg: 1 INF --> Mor
z103: 1 DD --> z110
z103: 1 BB, 2 CA, 1 DD --> z91
Sgr: 1 ART --> Hun–>Placement
z97: 1 DD
Nita: 3 ART, 2 Mech, 4 INF–>Income
to be updated
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Germany turn 6
–>Purchase & repair
purchase: 3 TT (21) + 4 INF (12) + 4 ARM (24) = 57
save 0 ipc–>Combat movement
Ger: 6 INF, 2 ART --> Pol
Wger: 7 Mech --> Pol
Hun: 2 Mech, 1 bomber, 3 Fig, 4 TacB --> Bal (land Epl)–>Combat
Pol
A:
Rolls: 11@1 4@2; Total Hits: 111@1: (6, 5, 6, 4, 6, 2, 4, 2, 3, 3, 2)4@2: (3, 5, 3, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Bal
A:
Rolls: 2@1 4@3 4@4; Total Hits: 42@1: (4, 1)4@3: (5, 4, 2, 6)4@4: (5, 1, 5, 2)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
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Pol twol
Bal twlo 1 Mech–>NCM
Ger: 4 ARM --> Epl
Hun: 22 ART, 3 ARM, 12 INF, 8 Mech, 1 AA --> Epl
z98: INF offloads into Egy
Yugo: 1 INF --> Rom–>Placement
z110: 3 TT
Uk: 3 INF
Ger: 4 ARM, 1 INF–>Income
to be updated
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Italy collects 38
Germany collects 62 -
R6
54 IPCs
4 Inf (12)
9 Art (36)
1 SS (6)save 0
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Combat
1 Inf, 1 Fig, 1 Tac Nov to Bal
1 Arm Fin to Nor (mt) blitz back to Fin
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Nor twol
Nov
Attack (1 Inf, 1 Fig, 1 Tac)
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (3)1@3: (4)1@4: (6)
Defense (1 Mech)
Rolls: 1@2; Total Hits: 11@2: (1)
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Nice, Russia.
Nov hwol
Non-coms
1 Tac Bal to Fin
1 Fig Bal to Rus
28 Inf, 4 Art, 1 AA gun Bes to Sukr
3 Art Sukr to Bry
5 Inf, 2 Arm Rus to Bry
1 Inf Rus to Volo
6 Inf Volo to Rus
2 Inf, 1 AA gun Novo to Kan
4 Inf Amu to Bury
14 Inf, 4 Art, 4 Arm Bel to Bry
2 Mech, 2 Arm Bel to Volo
1 Inf Nov to Bel
1 Inf, 1 Art, 2 Mech Fin to Kar
1 BB, 1 SS SZ 115 to SZ 114
3 Inf Novo to Kaz
1 Fig Bury to YakPlace
3 Art Sukr
4 Inf, 6 Art Rus
1 SS SZ 127Collect
38 + 8 NO = 46 IPCs
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Only 1 Mech, 1 Arm Bel to Volo
1 Mech, 1 Arm Volo to Sukr