Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4


  • SZ 46

    Attack (1 SS, 2 Fig)
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (2, 5)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    SZ 55

    Attack (1 DD, 2 Fig, 1 Tac)
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (1, 3)1@4: (5)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    SZ 34

    Attack (2 Fig, 1 Tac)
    DiceRolls: 2@3 1@4; Total Hits: 02@3: (4, 4)1@4: (6)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Oh poo.

    SZ 46 cwol
    SZ 55 cwol
    Retreat from SZ 34, lose 1 Fig

    Non-coms

    Fleet save 1 TT SZ 54 to SZ 33, take
    1 Inf, 1 Art Que to Car
    1 Fig, 1 Tac SZ 34 to SZ 33
    2 Fig, 1 Tac SZ 55 to SZ 33
    2 Fig SZ 46 to SZ 33
    6 SS, 2 DD, 1 CA SZ 26 to SZ 33
    7 SS, 1 CV SZ 10 to SZ 26
    1 TT SZ 26 to SZ 10
    1 Fig, 1 Tac Wus to Haw
    1 Strat Wus to Que
    2 Inf, 1 Art Mex to Wus
    4 Mech Mex to Bco

    Place

    3 Tac, 1 Strat Wus
    1 SS, 1 DD, 1 CV SZ 10

    Collect

    50 + 25 NO - 2 = 73 IPCs

    Only after the dice do I realize I could have had Anzac hit that DD in SZ 34 and saved my US fighter.  :roll:  Darn.


  • China 5

    4 IPCs

    1 Inf, save 1

    Combat

    1 Inf Kan to Sui (mt)

    Sui lwol

    Non-coms

    1 Fig Tsi to Kan

    Place

    1 Inf She

    Collect

    5 + 1 leftover = 6 IPCs


  • UK 5

    Calcutta has 6 IPCs

    2 Inf (6)

    save 0


  • Combat

    3 Inf, 1 Art, 1 Arm Cpr to Irq

    1 Inf Bur to Yun (mt)

    1 Inf Bur to Shn (mt)


  • Oh and 1 TT, 1 CA, 1 BB SZ 81 to SZ 80, take
    1 Inf, 1 Art Sud to Irq

    Yun lwol
    Shn lwol

    Irq

    Attack (4 Inf, 2 Art, 1 Arm, 1 CA, 1 BB)
    DiceRolls: 2@1 4@2 2@3 1@4; Total Hits: 22@1: (6, 3)4@2: (6, 6, 3, 6)2@3: (4, 2)1@4: (3)


  • Stupid keyboard.

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Irq twol

    Non-coms

    1 DD SZ 81 to SZ 80
    3 Inf, 1 Mech, 1 AA gun Sud to Eth
    2 Inf, 1 Mech Ind to Bur
    2 Fig, 1 Tac Bur to Ind
    1 TT SZ 64 to SZ 10, take
    1 Inf, 1 Art Pan to Wus
    1 Fig, 1 Tac Eus to Fwa
    1 Inf, 1 Art Que to Ont

    Place

    2 Inf Ind

    Calcutta collects

    7 - 2 = 5 IPCs


  • Anzac 5

    15 IPCs

    2 Inf (6)
    1 DD (8)

    save 1


  • Combat

    1 DD SZ 62 to SZ 34
    3 Fig Que to SZ 34

    DiceRolls: 1@2 3@3; Total Hits: 21@2: (3)3@3: (2, 3, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • SZ 34 cwol

    Non-coms

    3 Fig SZ 34 to Car
    1 TT SZ 62 - 63 - 54, take
    1 Inf Nze to Que
    1 Art Sau to Que
    1 DD SZ 54 to SZ 37

    Place

    2 Inf Nsw
    1 DD SZ 62

    Collect

    10 + 5 NO + 1 leftover = 16 IPCs

    4 Spoox vs Alsch 05dAllies.AAM


  • 1 of the Anzac fighters lands on the half empty US carrier.

    4 Spoox vs Alsch 05dAllies.AAM


  • And US bomber from Wus heads to Car, not Que.

    4 Spoox vs Alsch 05dAllies.AAM


  • I’d like to add a NCM with Japan which I forgot. 1 INF from Sfe to Sib, I’m quite sure this wouldn’t affect your planned moves with USA/Anzac/UK, so I hope it’s ok.

    I don’t think I’ll have time tonight to post Italy/Germany so that will be for tomorrow.



  • Sure thing.


  • Italy turn 5

    –>Purchase & repair

    purchase: 3 ART (12) + 1 DD (8 + 2 Mech (8 + 4 INF (12) = 40
    save 0 ipc

    –>Combat movement

    Nita: 1 ARM, 1 Mech --> Bul
    z98: 1 TacB --> Bul (land Gre)
    Nita: 1 Mech --> Rom
    Hun: 1 ART, 1 ARM --> Rom
    Hun: 3 ARM, 2 INF --> Epl (walk in)

    –>Combat

    Bul
    A:
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (3)1@4: (6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Rom
    A:
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (6, 4)1@3: (1)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Bul twol
    Rom twol

    –>NCM

    z98: 3 TT --> z97
    z97: 1 TT --> z98 (can it load forces from 2 different countries? if yes, then it also loads the ART from Nita together with the German INF which it was carrying already, land Egy)
    z97: 2 SS --> z81
    z98: 1 CV --> z81
    Syr: 2 Fig --> z81
    Egy: 2 ARM, 1 Mech, 4 INF, 2 ART --> Trj
    Nita: 1 INF --> Fra
    Alg: 1 INF --> Mor
    z103: 1 DD --> z110
    z103: 1 BB, 2 CA, 1 DD --> z91
    Sgr: 1 ART --> Hun

    –>Placement

    z97: 1 DD
    Nita: 3 ART, 2 Mech, 4 INF

    –>Income

    to be updated

    4 Spoox vs Alsch 05eI.AAM


  • Germany turn 6

    –>Purchase & repair

    purchase: 3 TT (21) + 4 INF (12) + 4 ARM (24) = 57
    save 0 ipc

    –>Combat movement

    Ger: 6 INF, 2 ART --> Pol
    Wger: 7 Mech --> Pol
    Hun: 2 Mech, 1 bomber, 3 Fig, 4 TacB --> Bal (land Epl)

    –>Combat

    Pol
    A:
    DiceRolls: 11@1 4@2; Total Hits: 111@1: (6, 5, 6, 4, 6, 2, 4, 2, 3, 3, 2)4@2: (3, 5, 3, 1)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Bal
    A:
    DiceRolls: 2@1 4@3 4@4; Total Hits: 42@1: (4, 1)4@3: (5, 4, 2, 6)4@4: (5, 1, 5, 2)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Pol twol
    Bal twlo 1 Mech

    –>NCM

    Ger: 4 ARM --> Epl
    Hun: 22 ART, 3 ARM, 12 INF, 8 Mech, 1 AA --> Epl
    z98: INF offloads into Egy
    Yugo: 1 INF --> Rom

    –>Placement

    z110: 3 TT
    Uk: 3 INF
    Ger: 4 ARM, 1 INF

    –>Income

    to be updated

    4 Spoox vs Alsch 06aG.AAM

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