Yes, you can kill the TT before the DD.
Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
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Yun cwlo 1 Inf
Non-coms
1 Fig Yun to Bur
1 Fig SZ 41 to Bur
1 Tac Cpr to Bur
22 Inf, 3 Art, 1 AA gun Ind to Bur
1 Mech Ken to Sud
1 Inf Sud to Egy
1 Inf, 1 Art, 1 Arm Irq to Cpr
1 Inf Irq to Npr (activate)
1 CA, 1 BB, 1 TT SZ 80 to SZ 81
1 TT SZ 106 to SZ 64, take
1 Inf, 1 Arm Que to Pan
1 Fig, 1 Tac Ice to Eus
1 DD SZ 80 to SZ 79Place
2 Inf, 1 Mech Ind
Calcutta collects
6 IPCs
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Anzac 4
15 IPCs
1 DD (8)
2 Inf (6)save 1
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Actually buy
1 DD (8)
1 TT (7)save 0
Combat
1 SS SZ 62 to SZ 34
3 Fig Car to SZ 341 DD SZ 33 to SZ 44 (TT destroyed)
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SZ 44 cwol
SZ 34
Attack (1 SS, 3 Fig)
Rolls: 1@2 3@3; Total Hits: 21@2: (6)3@3: (3, 5, 1)Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (5) -
SZ 34 cwol
Non-coms
1 DD, 1 CA SZ 33 to SZ 54
3 Fig SZ 34 to Que
1 DD SZ 62 to SZ 54Place
1 DD, 1 TT SZ 62
Collect
10 + 5 NO = 15 IPCs
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sorry to disturb, but I think the TT in z44 is still there unintentionally. I moved it to z35 (see my last post), but forgot to move it on the map. I’ll leave it to your consideration.
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Ah okay. That makes sense.
Only should affects US/Anzac’s moves…
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US undoes the attack on SZ 45. The destroyer goes to 54.
The Anzac destroyer that hit the transport goes to 54 as well. -
ok thanks and sorry for the trouble.
Italy/Germany will probably be for tomorrow. -
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Forgot to mention-
3 Inf, 1 Art, 1 Arm from Irq to Cpr; none to Npr and none stay in Irq.
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Italy turn 4
–>Purchase & repair
repair: BB z109
purchase: 2 SS (12) + 2 Mech (8 + 1 ARM (6) + 1 INF (3) + 1 ART (4) = 33
save 0 ipc–>Combat movement
z109: 1 BB, 2 CA, 2 DD --> z103
Alx: 2 INF, 1 ART, 1 ARM --> Egy
Syr: 1 ARM, 1 Mech --> Trj --> blitz Egy
Syr: 3 INF --> TT --> Egy
Syr: 1 INF --> Irq (walk in)
Yugo: 2 INF, 1 ART, 1 ARM --> Hun
Nita: 3 ARM --> Hun–>Combat
z103
A:
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 4)2@3: (4, 1)1@4: (2)
D:
Rolls: 1@1; Total Hits: 01@1: (6)Egy
A:
Rolls: 5@1 2@2 2@3; Total Hits: 35@1: (5, 1, 2, 3, 1)2@2: (3, 3)2@3: (1, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (4)Hun
A:
Rolls: 1@1 2@2 4@3; Total Hits: 51@1: (5)2@2: (1, 1)4@3: (2, 2, 1, 4)
D:
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
z103 twol
Egy twol
Hun twol–>NCM
z99: 1 TT --> z97
z99: 1 CV, 1 TacB --> z98
Nita: 1 ART --> Sgr
Nita: 1 INF, 1 ART --> TT z95 --> Egy–>Placement
z97: 2 SS
Nita: 2 Mech, 1 ARM, 1 INF, 1 ART–>Income
will update later, at work now and can’t see it
Germany later today hopefully
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Germany turn 5
–>Purchase & repair
purchase: 3 ARM (18) + 6 INF (18) + 1 ART (4) + 7 Mech (28) = 68
save 1 ipc–>Combat movement
Ger: 2 INF, 4 TacB, 2 Fig --> Pol (land Hun)
Yugo: 1 Fig --> Pol (land Hun)
Ger: 1 bomber --> SBR Nov (land Hun)–>Combat
Pol
A:
Rolls: 2@1 4@3 3@4; Total Hits: 62@1: (4, 5)4@3: (4, 2, 3, 1)3@4: (2, 2, 2)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 4)Nov
AA fire
Rolls: 1@1; Total Hits: 01@1: (5)SBR if AA miss
Rolling 1d6:
(5) -
Pol twlo 1 INF
Nov takes 5 + 2 = 7 damage (not sure what the max amount allowed is on minor ic’s, can’t look it up here)–>NCM
Yugo: 3 ARM, 2 ART, 7 INF --> Hun
Yugo: 1 INF --> Bul
Yugo: 1 INF --> Italian TT z97
Ger: 20 ART, 5 INF, 1 AA --> Hun
Wgr: 10 Mech --> Hun
Wgr: 1 ART --> Ger
Fra: 1 ARM --> Ger
z107: 1 SS --> z89–>Placement
Ger: 3 ARM, 6 INF, 1 ART
Wgr: 7 Mech–>Income
to be updated
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mICs max out at 6 damage.
Germany collects46 + 10 NO = 1 leftover = 57 IPCs
Russia 5
57 IPCs
repair 6 damage to Nov
9 Inf (27)
3 Art (12)
2 Arm (12)save 0
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Combat
3 Inf, 1 Art, 2 Mech, 1 Fig Kar to Fin
1 Arm Nov to Fin2 Inf Epl to Pol
1 Tac Bel to Pol1 Inf Rom to Yugo
1 Fig Epl to Yugo1 Inf Sak to Sib
1 Fig Bury to Sib6 Inf Bury to Amu
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Fin
Attack (3 Inf, 1 Art, 2 Mech, 1 Arm, 1 Fig)
Rolls: 4@1 2@2 2@3; Total Hits: 44@1: (1, 6, 1, 2)2@2: (5, 5)2@3: (3, 2)Defense (6 Inf)
Rolls: 6@2; Total Hits: 16@2: (5, 4, 2, 5, 6, 3)Pol
Attack (2 Inf, 1 Tac)
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 2)1@3: (6)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)Yugo
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)Sak
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)Amu
Attack (6 Inf)
Rolls: 6@1; Total Hits: 06@1: (3, 4, 6, 5, 2, 5)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2) -
I didn’t see those Italian subs while doing those combat moves-
If you don’t mind, I’d like to move that Yugo combat to Bulgaria; the combat and dice would be the same. I had just assumed that I would be able to collect 2 on Yugo after taking it. Silly me.Pol twlo 1 Inf
Bul twol
Sak cwlo 1 InfFin R2
Attack (2 Inf, 1 Art, 2 Mech, 1 Arm, 1 Fig)
Rolls: 3@1 2@2 2@3; Total Hits: 23@1: (6, 2, 3)2@2: (2, 4)2@3: (6, 2)Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (5, 1)Amu R2
Attack (5 Inf)
Rolls: 5@1; Total Hits: 05@1: (2, 6, 4, 5, 3)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2) -
Fin twlo 2 Inf
Amu let’s go already.
R3
Rolls: 4@1; Total Hits: 14@1: (1, 2, 5, 6)
Rolls: 1@2; Total Hits: 01@2: (5)