Cmd Jen (Axis) vs Botider (Allies) Alpha+3 Gm 1

  • 2007 AAR League

    finally! probably throwing rotten cantelopes as bombs…

    noncombat
    tbmb bel > rus
    ftr nukr > rus
    3 inf, rtl arch > smo
    5 inf, rtl, 2 arm rus > smo
    inf ros > cau
    inf vol > cau
    inf vol > tam
    inf sam > rus
    2 arm novo > rus
    10 inf, 2 aa novo > volo
    4 inf ura > volo
    4 inf ura > eve
    10 inf, 4 rtl, 2 arm, 2 aa bry > smo

    deployment
    inf, rtl > vol
    inf > sukr
    7 inf, arm > rus

    collect
    $36

    Botider_vs_Jen_A3_07Brussia.AAM

  • '18 '17 '16 '11 Moderator

    I talked, extensively, with a lot of people both here and at Harrisgamedesigns.com to make sure the move was legal.  Here’s the catch (and the reason I suicided my boats north of Leningrad) as long as Germany takes the land, not Japan, Japan’s movement into Russian territories (bordering Mongolia) will NOT bring them into the war.

    So basically, Russia may as well attack China, if you want too, because you are not getting the 6 Mongolian infantry.  I wanted to test the feasibility of the move.  It cost me a lot (transports, battleship, cruiser…) but the word is still out on the benefit.  It might blow up in my face.

  • 2007 AAR League

    oh, i applaud the move - forward thinking. and i wasn’t suggesting it was “illegal” by any stretch - it clearly is not. what i question is whether it puts russia in an unfair position since germany can effectively “take shelter” from an enemy (russia) it is at war with within the boundaries of a country it has never declared war on (china), and which, in fact, is allied with its enemy.

    fire away with the japs… whatever will you spend that pot of gold on?  :wink:

  • '18 '17 '16 '11 Moderator

    Anyway, I dont think I need it, and it appears to take too long to really do much good.  I mean, it’s round 2 before they can land in Russia, round 7 before they hit Amur?

    Japan:

    Buy(100)

    • 1 Minor Complex
    • 6 Infantry
    • 2 Artillery
    • 2 Armor
    • Save 50 IPC

    Combat Moves:

    None

    Build: 6 Infantry, 2 Artillery, 2 Armor in Japan
    Build: 1 Minor Complex in Hong Kong

    Collect: 50 + 70 = 120 IPC


    I didn’t do it.  It does feel cheezy, though, I am SOOOO doing it in my next league game!

    Anyway, I dont think you ever were in position to hit the tanks, my Japanese were pretty close by, but yea.  It’s definitely legal, and it most assuredly flies in the face of the non-aggression pact’s spirit!

    Botider_vs_Jen_A3_07Cjapan.AAM

  • 2007 AAR League

    us 7


    purchase
    3 inf, rtl, 2 arm, 2 ss, 3 dd, ca, trn… spend $80

    combat
    sz92 (ss, 2 dd)
    2 ss, dd, 2 ftr sz91
    sbmb fwa

    sz25 (dd)
    ss, 2 ftr, tbmb sz26
    fr wus
    dd sz10

  • 2007 AAR League

    sz92
    2 ss/dd @ 2, 2 ftr @ 3, sbmb @ 4
    DiceRolls: 3@2 2@3 1@4; Total Hits: 23@2: (6, 1, 4)2@3: (4, 4)1@4: (3)
    vs
    ss @ 1, 2 dd @ 2
    DiceRolls: 1@1 2@2; Total Hits: 21@1: (5)2@2: (2, 2)

  • 2007 AAR League

    wow… the italians are sizzling in this game.  :cry:

    sz92
    dd @ 2, 2 ftr @ 3, sbmb @ 4
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (3, 3)1@4: (6)
    vs
    dd @ 2
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 2007 AAR League

    3-for-3 on 2’s… remarkable.

    sz25
    ss/dd @ 2, 3 ftr @ 3, tbmb @ 4
    DiceRolls: 2@2 3@3 1@4; Total Hits: 32@2: (1, 6)3@3: (2, 6, 5)1@4: (4)
    vs
    dd @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    let’s see if you can score 100%…

  • 2007 AAR League

    lousy japs… send 'em some italian advisors!

    noncombat
    sbmb sz92 > fwa
    2 ftr sz92 > sz110
    2 ftr, tbmb sz25 > sz33
    ftr sz25 > mid
    dd sz91 > sz92
    2 dd, cv, ca sz91 > sz110
    3 inf, arm, 2 aa eus > gib via 3 trn sz101 > sz91
    2 trn sz91 > sz101
    2 dd, bb sz101 > sz91
    inf, rtl gil > car … fleet sz48 > sz33
    inf, arm haw > car … fleet sz26 > sz33
    trn sz11 > sz26

    deployment
    2 ss, 2 dd, trn > sz10
    inf, arm > wus
    2 inf, rtl, arm > eus
    dd, ca > sz101

    collect
    $78

  • 2007 AAR League

    interim map… mulling over british move. so many opportunities to blunder…  :wink:

    Botider_vs_Jen_A3_07Dusa.AAM

  • '18 '17 '16 '11 Moderator

    Still yer turn.

  • 2007 AAR League

    england 7


    purchase
    london…
    6 inf, 2 rtl, 2 arm… spend $38, save $1
    calcultta…
    nothing… only $2 (not $3)

    combat
    hol (inf, rtl)
    2 inf eng via trn sz110
    ftr, tbmb, sbmb eng
    2 ftr sz110
    bb, ca bombardment from sz110

    bur (8 inf, 3 rtl, 4 ftr, 4 tbmb)
    25 inf, rtl, arm, ftr ind

    cpr (inf)
    inf, arm ken via trn sz72 > sz80
    ca sz72 > sz80 for bombardment

    irq (inf, rtl)
    2 inf, rtl, arm saf via 2 trn sz71 > sz80
    bb sz72 > sz80 for bombardment
    ca sz71 > sz80 for bombardment

    egy (2 inf)
    2 inf, rtl, ftr, tbmb sud

  • 2007 AAR League

    hol
    2 inf @ 1, 3 ftr/ca @ 3, tbmb/sbmb/bb @ 4
    DiceRolls: 2@1 4@3 3@4; Total Hits: 52@1: (3, 6)4@3: (3, 2, 5, 3)3@4: (5, 3, 2)
    vs
    inf/rtl @ 2
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)

  • 2007 AAR League

    hol taken w/out loss

    cpr
    inf @ 1, arm/ca @ 3
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (6, 3)
    vs
    inf @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 2007 AAR League

    cpr taken w/out loss

    irq
    inf @ 1, inf/rtl @ 2, arm/ca @ 3, bb @ 4
    DiceRolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (6)2@2: (1, 4)2@3: (5, 4)1@4: (4)
    vs
    inf/rtl @ 2
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

  • 2007 AAR League

    irq taken w/out loss

    egy
    inf/rtl @ 2, ftr @ 3, tbmb @ 4
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 3)1@3: (4)1@4: (3)
    vs
    2 inf @ 2
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)

  • 2007 AAR League

    each lose inf…

    egy
    inf @ 1, ftr @ 3, tbmb @ 4
    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (4)1@4: (4)
    vs
    rtl @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 2007 AAR League

    forgot my other inf, but no sweat. egy taken w/ loss of inf…

    bur
    24 inf @ 1, inf/rtl @ 2, arm/ftr @ 3
    DiceRolls: 24@1 2@2 2@3; Total Hits: 324@1: (4, 1, 6, 1, 3, 4, 3, 5, 3, 6, 2, 6, 6, 5, 3, 4, 3, 3, 3, 3, 2, 2, 6, 4)2@2: (6, 5)2@3: (3, 4)
    vs
    8 inf/3 rtl @ 2, 4 tbmb @ 3, 4 ftr @ 4
    DiceRolls: 11@2 4@3 4@4; Total Hits: 711@2: (6, 4, 1, 3, 4, 1, 3, 1, 4, 6, 5)4@3: (1, 6, 6, 1)4@4: (5, 5, 4, 2)

  • 2007 AAR League

    yeah, i shoulda figured my dice would take a dive here…  :roll:

  • 2007 AAR League

    well, it’s not like these guys are gonna survive…

    bur
    17 inf @ 1, inf/rtl @ 2, arm/ftr @ 3
    DiceRolls: 17@1 2@2 2@3; Total Hits: 517@1: (1, 1, 1, 1, 6, 3, 5, 3, 2, 6, 6, 6, 2, 3, 4, 5, 6)2@2: (4, 6)2@3: (6, 3)
    vs
    5 inf/3 rtl @ 2, 4 tmb @ 3, 4 ftr @ 4
    DiceRolls: 8@2 4@3 4@4; Total Hits: 78@2: (6, 6, 1, 3, 4, 3, 4, 3)4@3: (2, 1, 4, 2)4@4: (2, 5, 2, 4)

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