Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2


  • Agreed, it was my fault bro.  I am glad you are back though.  It is turn 10, and I am dubious to the outcome.

    Here is the upload for TripleA, they even have a battlemapskin! lol, too nice.

    China10eC.tsvg


  • I protest, no american bombers lol


  • Found some errors regarding US bombers and planes…or lack thereof.  Updated map, please review.  Battlemap .79f is out there for download.  Want to make everything is transferred correctly prior to play.  Also, be sure to download the battlemap skin, it is epic.

    China10eC.tsvg


  • Troop in papau that doesn;t belong there…/sigh, let me know if you find any more errors prior to starting the forum game back up.  Since I have not done this before what is the procedure regarding the rolls/pbem?  How does the engine account for rolls?  The way I did it, one could roll and if he didn’t like the rolls he could just do another turn.


  • missing factory in Hong Kong

    factory needs four damage markers for russian factory

    missing airbase in gibraltar

    missing airbase in malta

    india factory should be minor


  • Alright, got aBattlemap back, gotta figure out triplea now…halfway there!
    I’ll be checking and triple checking all your edits once I get there.


  • It is agreed after the personal messages to stick with battlemap.  I can’t figure out how we would make a A3 mod into an A2 mod for TripleA, hell I can’t even figure out how to play TripleA with the forum period.  /sigh.

    It is round 10.  Britains move.  It is a nailbiter.  By far, one of the best games I have played.  Thanks Alsch.

    So continuing Britain with 20 IPC.


  • Britain Turn 10 IPC20

    Production 5inf, 1art save 1 IPC

    Combat

    To NPR: 1 fig, 2 inf CPR, 1 fig, 1 tac z80
    To IND: 3inf, 2art Wind

    Auswander&James vs Alsch 10_Britcombatmove.AAM


  • Rolls

    NPR
    Attack
    2inf, 2fig, 1tac

    :2@1, 2@3, 1@4:

    Defense
    1inf

    :1@2:

    IND
    Attack
    3inf, 2art

    :1@1, 4@2:

    Defense
    2inf

    :2@2:


  • lets try that again.

    NPR
    Attack 2inf 2fig, 1tac
    DiceRolls: 2@1 2@3 1@4; Total Hits: 12@1: (2, 3)2@3: (4, 6)1@4: (1)

    Defense 1inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    IND
    Attack 3inf, 2art
    DiceRolls: 1@1 4@2; Total Hits: 21@1: (1)4@2: (6, 6, 6, 2)

    Defense 2inf
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)


  • Casualities
    1inf Npr
    1inf Ind

    Noncombat move

    To Bry: 4mec Bel, 1mec Nov, 1fig Rus, 1fig CPR(inNPR)
    To Kaz: 2tnk Vol, 1mec Rus
    To Sco: 6inf, 4art Eng
    To z83: 1carrier, 1dest, 1fig z85, 1fig Brg
    To Rho: 1inf 1art Saf
    To Saf: 1inf Swf
    To z72: 1bat, 1carrier, 2cruis, 3dest, 4trans z80 no planes
    To Cpr: 1fig, 1tac NPR, 1tnk Wind
    To Epr: 1AA, 4art, 2inf Wind
    To z55: 1cruiser z33
    To Anh: 1tnk Man

    Placement
    To Eng: 2inf
    To Cpr: 3inf
    To Saf: 1art

    Collect 28IPC - 8IPCconvoy + 1save = 21 IPC
    adjusted on map

    Auswander&James vs Alsch 10fBritainnoncombat.AAM


  • India collects 5IPC - 3IPC convoy = 2IPC collect

    adjusted on the map accordingly

    Auswander&James vs Alsch 10fBrit_ind.AAM


  • ANZAC

    Production 23IPC

    1 naval base, 1 trans
    15+7 = 22 + 1saved

    no combat moves

    Non combat moves
    To Z33 Anzac trans: 1inf, 1art Car
    To z62 anzac 2trans: 1art, 1AA, 2inf
    To Z55: 1trans (loaded 1inf,1art), 1 carrier, 2 destroyers z33; 2trans(loaded 1art, 1AA, 2inf)
    To Nte: 3Inf, 2art, 1AA 3trans z55; 1inf Que; 1inf Sau
    To Que: 1inf Nsw
    To z72: 2fig Cpr onto Brit carrier

    production
    To Nte: 1 naval base
    To z54: 1trans

    Collection 23 + 1saved = 24IPC
    map adjusted

    Auswander&James vs Alsch 10gAnzac.AAM


  • Italy 10

    47 IPCs

    9 Inf (27)
    5 Art (20)

    save 0


  • Combat

    1 Inf, 2 Fig Irq to Npr

    1 Inf Con to Ken (mt)


  • Ken twol

    Npr

    Attack (1 Inf, 2 Fig)
    DiceRolls: 1@1 2@3; Total Hits: 21@1: (2)2@3: (2, 2)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Lamerz

    Npr cwlo 1 Inf

    Non-coms

    1 SS SZ 71 to SZ 72
    1 Fig, 1 Tac Irq to Sita
    1 AA gun Syr to Trj
    1 SS SZ 39 to SZ 80
    1 CV, 1 CA, 2 DD, 3 TT SZ 92 to SZ 98, take
    3 Art Gib to Trj
    1 DD SZ 95 to SZ 98
    1 CV, 1 DD SZ 95 to SZ 92
    2 Fig Npr to Egy
    14 Inf Egy to Trj

    Place

    3 Art Irq
    1 Inf, 2 Art Egy
    3 Inf Sfr
    5 Inf Nita

    Collect

    30 + 17 NO - 1 = 46 IPCs

    Oh and! -
    This is a fairly unused rule but I opt not to convoy India’s income for obvious reasons.  India thus has 5 IPCs but probably will not for long.

    Auswander&James vs Alsch 10hI.AAM


  • I’ll assume France has decided again not to suicide its fighter.

    Germany 11

    71 IPCs

    11 Inf (33)
    6 Art (24)
    2 Mech (8)
    1 Arm (6)

    save 0


  • Combat

    1 SS SZ 110 to SZ 91
    1 Fig, 1 Tac SZ 112 to SZ 91

    1 Inf Bal to Bel (mt)

    2 Inf Sukr to Ros
    1 Fig, 1 Tac Irq to Ros

    1 BB, 1 CV, 1 CA, 1 DD, 2 TT SZ 112 to SZ 115, take
    3 Inf, 1 Art Nor to Nov (mt)

    1 Tac Bal to SZ 115

    1 Strat Gib to Sco, strategic bombing of airfield


  • Bel twol
    Nov twol

    SZ 91

    Attack (1 SS, 1 Fig, 1 Tac)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (6)1@4: (3)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Ros

    Attack (2 Inf, 1 Fig, 1 Tac)
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 6)1@3: (2)1@4: (2)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    SZ 115

    Attack (1 BB, 1 CV, 1 CA, 1 DD, 1 Tac)
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (3)2@3: (3, 4)1@4: (6)

    Defense (1 SS)
    DiceRolls: 1@1; Total Hits: 11@1: (1)

Suggested Topics

  • 13
  • 4
  • 29
  • 49
  • 35
  • 69
  • 50
  • 127
Axis & Allies Boardgaming Custom Painted Miniatures

156

Online

17.3k

Users

39.9k

Topics

1.7m

Posts