• '18 '17 '16 '11 Moderator

    I assume if you scramble 5 interceptors that each hit on a 1 that you only got 1 hit, yes.  5/6 < 100% so you are almost certainly NOT getting a second hit.
    I assume my 9 aircraft (that each hit on a 1) gets 1 or 2 hits (9/6 = 150%)
    I assume your AA Gun which gets 3 or 4 shots at 1 (depending on if I lost a TB to your interceptors) gets no hits or 1 hit

    Since that’s 8 shots for the defense (3 AA Gun, 5 Fighters) I assume a total of 1 Aircraft lost and, for worst case scenario, I only kill 1 of your aircraft

  • TripleA

    there is no scrambling. period, the industrial complex fires at the attackers.

    Why don’t you show me the save of G1 at end of turn after placement and G2. Why show me after G3? That’s fail.

    Plus you haven’t played someone who flew 5 bombers into london and shoved everything in there. If you don’t calculate AA guns of course germany has better odds, he has 2 extra air units on average, I mean come on. You don’t even give me a fair shake which is why talking to you is like talking to a wall.

  • '18 '17 '16 '11 Moderator

    For those taht cannot open Battlemap:

    Germany:

    • W. Germany: 3 AA Guns, 2 Infantry, 2 Fighters, 2 Tactical Bombers, 2 Strategic Bombers
    • W. France: Infantry, Artillery, Armor
    • France: 2 Artillery, 2 Mechanized Infantry, 5 Armor
    • Holland: 3 AA Guns, 2 Fighters, 2 Tactical Bombers
    • Norway: 3 Infantry
    • Finland: 5 Infantry
    • Bulgaria: 5 Infantry
    • Romania: Infantry
    • Poland: 3 Infantry
    • Germany: 11 Infantry, 5 Artillery
    • Yugoslavia: 7 Infantry, 3 Armor
    • SZ 112: Aircraft Carrier, Fighter, Tactical Bomber, Damaged Battleship, Cruiser, 3 Transports
    • SZ 109: 2 Submarines
    • SZ 106: 1 Submarine
  • '18 '17 '16 '11 Moderator

    @Cow:

    there is no scrambling. period, the industrial complex fires at the attackers.

    Then you get 4 shots, how are you assuming you get 2 hits?

  • TripleA

    so you are showing me a save of a dice game where everything went your way, got it. UK puts everything in there. +5 bombers. Then you strategic air raid. lose 1 air unit. 343=10 or 434=11 damage. uk saved 1 ipc from round 1. buys said units. you have 71% with everything goin your way. got it.

  • TripleA

    also US transports can move out or is it warship… hmm. UK can also block the bombardment with a cruiser.

  • TripleA

    nvm i am silly, but uk can block the bombardment from germany. which makes the odds a coin flip.

  • '18 '17 '16 '11 Moderator

    Here, Round 1, 2 and 3

    I kinda just did something with Russia and Italy etc.  I did the British escape attempt everyone seems fond of and I did your American bombers.  Nothing else, since nothing you can buy on round 2 will be in range to attack me on round 3.

    Russia/Italy are realistic, but they could be altered slightly this way or that based on personal preferences.  I assumed 9 infantry, artillery, armor each round - it could be mech or fighters or anything really.

    Germany1.AAM
    Germany2.AAM
    Germany3.AAM

  • TripleA

    UK can’t block bombardment?

  • '18 '17 '16 '11 Moderator

    @Cow:

    nvm i am silly, but uk can block the bombardment from germany. which makes the odds a coin flip.

    No, because you can clear anything on Round 2, you don’t attack until Round 3.

    As you can see, there are 21 infantry, 5 fighters, 1 tactical bomber, 6 strategic bombers hitting England
    I assumed 1 Tactical Bomber lost in the SBR, given that they scale with Armor or Fighters, it really does not matter which it was a TB or a SB, especially since there are good odds it won’t be any of them.
    One British fighter could not make it, due to Germany being able to slaughter it if it landed in Gib or Mor.  I guess it would have had better defense (by 1) than the TB.  Most players are keeping one in Africa since it defends better.

    21 Infantry, 5 Fighters, 1 Tactical Bomber, 6 Strategic Bombers 4 AA Guns
    vs
    13 Infantry, 4 Artillery, 9 Armor, 5 Fighters, 4 Tactical Bombers, 2 Strategic Bombers, Cruiser, Battleship (keep in mind the ships are not really NEEDED, and if you try to block them it will cost you 8 IPC and thus drop your infantry count to 18, that’s worse than just letting my ships bombard you since they do an average of 1 damage)

    LL:

    Round 1:
    AA Guns:  1.83 hits (say 2 fighters)
    Attacker: 13 Inf, 4 Art, 9 Arm, 3 Fig, 4 Tac, 2 Strat, CA, BB: 92 Punch ~ 15.3 hits
    Defender: 21 Infantry, 5 Fighters, 1 Tactical Bomber, 6 Strategic Bombers, 4 AA Guns ~ 11.82 hits

    Round 2:
    Attacker: 1 Infantry, 4 Artillery, 9 Armor, 3 Fighters, 4 Tacticals, 2 Strategics ~ 11.66 hits
    Defender: 16 Infantry, 5 Fighters, 1 Tactical ~ 9.16 hits

    Round 3:
    Attacker: 5 Armor, 3 Fighters, 4 Tacticals, 2 Strategics ~ 8 hits
    Defender: 4 Infantry, 5 Fighters, Tactical ~ 5. 16 hits

    Round 4:
    Attacker: Armor, 3 Fighters, 3 Tacticals, 2 Strategics ~ 5.33 hits
    Defender: 2 Fighters ~ 1.33 hits

    So in LL, you go from 10% chance to survive, to 0% chance to survive and this is assuming you get insanely lucky with all your AA Gun shots (hit on the SBRs and 2 hits on the attack even though you have odds of only getting a total of 2 hits overall.)

  • '18 '17 '16 '11 Moderator

    @Cow:

    UK can’t block bombardment?

    No.  Why would they?
    Destroyer: Cost 8
    3 Infantry: Cost 9

    You would shoot yourself in the foot if you purchased a unit to block the bombard because you’d lose 6 defensive punch and 3 defending units.  The CA/BB combined are only going to do, on average, 1 unit’s worth of damage.

    England’s already really strapped for cash because they are dealing with a combination of Convoy Damage (6), Bomber Damage (12) for -18 IPC worth of units to put on the board on Round 2.  If they buy a destroyer as well they’re down 26 IPC out of 34 leaving them 8 IPC to buy units with to defend the British Soil

  • TripleA

    you should win if all uk has is 21 inf.

    also why can’t uk block your bombardment with a ship from the med? (I never suggested uk should buy a destroyer, ever) boosted by the naval base?

  • '18 '17 '16 '11 Moderator

    @Cow:

    you should win if all uk has is 21 inf.

    also why can’t uk block your bombardment with a ship from the med? (I never suggested uk should buy a destroyer, ever) boosted by the naval base?

    Because I take Gibraltar on round 2 and lock you into the Med.

  • TripleA

    uk can cock block you in 94 so you can’t take it. By doing the conservative play killing the one transport inbetween egy fleet and that fleet. using the 98 fleet

  • '18 '17 '16 '11 Moderator

    @Cow:

    uk can cock block you in 94 so you can’t take it. By doing the conservative play killing the one transport inbetween egy fleet and that fleet. using the 98 fleet

    With what are you blocking?  Keep in mind you need to be able to survive Italy and keep in mind that Italy can take Algeria allowing the Germans to land there.

    I’ve seen all of this (except the American bombers) before.  I displayed the most successful method to minimize the amount of units Germany survives with and added the American bombers into the mix already.  I also gave you a free hit on an aircraft that, by all rights, won’t really be there most of the time.

  • TripleA

    you use sz 98 to kill the italy fleet between it and sz 94.  it is also how you get the tactical bomber on gibraltar without italy being able to bombard it.

  • '18 '17 '16 '11 Moderator

    Yes, you use a fighter/tactical bomber to clear SZ 96 and sail to SZ 92, I got that.  I even blessed you with superior dice results for the battle!  You sank the destroyer without losing anything!  33% od the time this costs you one of the planes.

    I left the DD to block the Italians from hitting your fleet in SZ 92 and consolidated the remnants of ships I didnt slaughter hopelessly with them in SZ 92.  I have seen SZ 104 used to block, but the Italians can clear the sea zone.  If too much is left, the SZ 92 fleet and all aircraft can be lost and the Germans can just switch gears (instead of buying transports) and switch to submarines to keep England dead, or they can continue on, since you’ve removed most of the defenders.

  • TripleA

    isn’t that what the destroyer is for? then block with the carrier on 94.

  • TripleA

    so i can block you from hitting gibraltar. and those two air units on gibraltar can hit your navy (buy 1 carrier). so that is 6 air vs your navy. so you can’t just have a cruiser and battleship to defend it. unless you wanna shooka shooka 6 air vs 2 naval and 3 fighters.

    like I said, lot of things can happen depending on G1, but in the event G1 is a blowout, an all hands on deck for UK is probable.
    ~correction 7 air if uk buys a fighter instead of 3 inf and saving 1 ipc. in which case you can’t take a 49% chance cruiser and battleship with 3 fighters is all ya need, because it would be 20% chance to defend. Carrier means -4 attackers instead of 2 transports (-3 transports depending on G1 income).

  • TripleA

    Not to mention it depends on how many subs survived G1 and what your strat bomb was like which determines UK’s inf count.
    ~
    you could move back into the channel though. it depends on what is left on the board, but 9/10 times uk just buys all inf. sits tight. gibraltar is a good spot to be and having a blocker against a bombard is very good, but if the sub has to swing at the naval that’s another inf for UK.

    usually you want the air on gib in case germany drops into scotland and goes for the sure shot the round after, you can sink him.

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