I might have said this before, but most allied players might not be using the best strategies. They typically take the allies at too low of a bid. And then they win by either extremely good luck or they are playing a newer player who can’t take and hold the two key non-capital points on the map by round 4 or 5. I’ve won probably 90%+ of my games as axis lately by a simple strategy: use an odds calc to determine the ipc value gained by destroying allied units +2 *(times) territory value gained by these attacks + national objectives gained by axis + national objectives lost by allies. If a player does this math for the first two rounds, they will have a very strong opening strat as axis.
G1 Barbarossa
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Open challenge to anyone, I just couldn’t help getting this game started: http://www.axisandallies.org/forums/index.php?topic=25872.0
Everything is done up to the first Allied participation in the game (scramble decisions). First come first serve–I’d rather test a theory this way than outlining it on a message board.
Just to be clear, you’re signing up for a game of Alpha 3 as the allies, and you even have the advantage of seeing the preliminary results of G1 before you accept.
PM me please!
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I accept.
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I like the airbase + transports in sz100 idea, can’t wait to see your game going.