Research & Development Discussion - Delta+1


  • @Vance:

    @Vance:

    I was thinking you could get to choose which of the two you want.  If I was UK I might want the radar; if I was Germany I might want the rockets.

    I will be making a proposal to amend the chart. It will consist of 10 individual technologies, and at the point of developing one tech from the chart of 10 (only 1 allowed per round), the power developing will choose 6, and than roll a 6 sided die to develop one. However, we are not discussing the chart until we resolve the issues at hand, but I will say this…. I’m not agreeing to any situation that allows a power to choose their tech without a roll of the dice.


  • I’m not happy with 10 technologies.  It’s far easier to keep it as 6 technologies as we all have six sided dice.  You’re lucky enough getting a breakthrough, I don’t think you should completely eliminate the chance it’s useless for you at the current time.


  • @Cmdr:

    I’m not happy with 10 technologies.  It’s far easier to keep it as 6 technologies as we all have six sided dice.  You’re lucky enough getting a breakthrough, I don’t think you should completely eliminate the chance it’s useless for you at the current time.

    I didn’t say we would be rolling 10 sided dice, I said there is a chart of 10, you pick 6 of them than you roll a 6 sided dice. you would of course be picking the 6 that are most useful to you, so there is an element of getting what you want, but not choosing exactly what you want, Mantlefan called it “brilliant” before he was booted.


  • @Cmdr:

    Half tech
    If a player wins a tech, they can choose ONE of the options (e.g. radar or rockets if they get a 6).  If they win that same tech again, they automatically get the remaining option (e.g. if they chose rockets the first time, they get radar the second time).  If they already have both of them, they get nothing.

    Sorry but this got taken way out of context and misinterpreted.  What I meant was you would roll however many research dice you have and if you get a 6 you roll again.  you would look at the chart to see which pair of techs go with that number.  Then you pick one.  You do not get two.


  • Wait a minute, what if each country had its own tech chart?  That way Russia wouldn’t get super subs but something they could use.

    We could have 6 techs for 6 powers, that 36 different options!  Lots for people to get creative in.  Just an idea that might also allow us to balance weaker countries to stronger ones.  ANZAC could get a really cool tech while US has 6 mediocre ones.


  • @JimmyHat:

    Wait a minute, what if each country had its own tech chart?  That way Russia wouldn’t get super subs but something they could use.

    We could have 6 techs for 6 powers, that 36 different options!  Lots for people to get creative in.  Just an idea that might also allow us to balance weaker countries to stronger ones.  ANZAC could get a really cool tech while US has 6 mediocre ones.

    Considering the popularity of National Advantages in the recent poll, I predict that there will be plenty of “national special abilities” for each power in the future…. no need to burn down the current progress in order to start building the Titanic.


  • Jimmy,

    That would be AWESOME!  Except, it’s not KISS, right?  :-P

    Grasshopper,

    I dont like choose at all.  I think it should really be 1 chart of 6, which is the reason we got rid of two charts, or maybe we follow Jimmy’s suggestion and come up with 9 or 10 different technologies and then decide which nations qualify so that all have 6 to choose from.  The other part of this that might be good is that we could say they get 2 each as “advantages” and choose them at the start of the game, as an optional rule - and you could CHOOSE to do that instead of having technology at all - or you could choose to do neither advantages or technologies (or objectives.  If things are going optional, objectives should be optional too.)


  • @Young:

    @JimmyHat:

    Wait a minute, what if each country had its own tech chart?  That way Russia wouldn’t get super subs but something they could use.

    We could have 6 techs for 6 powers, that 36 different options!  Lots for people to get creative in.  Just an idea that might also allow us to balance weaker countries to stronger ones.  ANZAC could get a really cool tech while US has 6 mediocre ones.

    Considering the popularity of National Advantages in the recent poll, I predict that there will be plenty of “national special abilities” for each power in the future…. no need to burn down the current progress in order to start building the Titanic.

    Yes, but think of all the problems that would be solved if we created a list of 6 “advantages” for each nation to choose from and just dropped Research all together?  Jimmy wouldnt complain that Technology breaks the game, we wouldn’t have to bicker about 10 vs 6, there would no longer be a concern over saving money to qualify for free dice, even smaller nations (which maybe only get 3 choices to choose from?) would get at least one “technology” or “advantage.”

    Example:

    • Russia, Japan, Germany and America choose 2 technologies or advantages
    • Italy, Australia and England choose 1 technology - or advantage

    (That, by design, gives the allies 1 more advantage than the axis and is even in all other respects.)

    We could then tailor a list of advantages so they:
    A)  make historical sense.
    B)  are different between countries.

    By removing R&D and just going NAs we can elect to use some “technologies” as NAs.


  • Haven’t really foillowed this topic, but if you use 2 x D6, and exclude double 1’s, then you have 10 different numbers you can throw (3 to 12)

    (with some numbers that will happen more often then others)


  • @special:

    Haven’t really foillowed this topic, but if you use 2 x D6, and exclude double 1’s, then you have 10 different numbers you can throw (3 to 12)

    (with some numbers that will happen more often then others)

    Fails to follow KISS.  Right?

    Here’s my KISS test:  I ask my 9 year old son if he understands.  If he cannot understand it, a lot of people on the internet won’t either (there are some really stupid people.  As Carlin said: “Think of house stupid the average person is, then realize half of them are stupider than that!”)


  • @Cmdr:

    @special:

    Haven’t really foillowed this topic, but if you use 2 x D6, and exclude double 1’s, then you have 10 different numbers you can throw (3 to 12)

    (with some numbers that will happen more often then others)

    Fails to follow KISS.  Right?

    Here’s my KISS test:  I ask my 9 year old son if he understands.  If he cannot understand it, a lot of people on the internet won’t either (there are some really stupid people.  As Carlin said: “Think of house stupid the average person is, then realize half of them are stupider than that!”)

    Are the 10 desired techs seperable in 2 categories of 5? (like originally 6 air-naval, and 6 land) ?

    If so, its’ simple: 1 =  throw again.


  • No.  If we got rid of the 4 lamo technologies for each nation we’d still have 12+ technologies.  I think the only one no one would want is the current incarnation of War Bonds and if we change it to best of 2d6 +2 that would change too.


  • @special:

    Haven’t really foillowed this topic, but if you use 2 x D6, and exclude double 1’s, then you have 10 different numbers you can throw (3 to 12)

    (with some numbers that will happen more often then others)

    :-D :-D :-D :-D :-D  That is me laughing because now we have officially come full circle.  Zallomallo suggested this way back on page 1 of this thread, and it was and still is an excellent idea.  Some techs may be made more likely to be won than others.

    And it does follows KISS: you roll 2 dice and you get whatever tech goes with the total.  I would even throw on one more twist: you get snake eyes, you get nothing sorry sucker.

    EDIT:
    Oh oh oh, and if you get double 6s you get the right to purchase two ATOMIC BOMBS. Each A-bomb costs 500IPCs and may not be built until round 22 (around summer 1945ish). Each A-bomb must be delivered by one strategic bomber and it automatically destroys ALL UNITS in the attacked territory.  If the territory is a capitol, that power must unconditionally surrender.


  • @Zallomallo:

    Like:
    2 - Awesome
    3 - Fantastic
    4 - Excellent
    5 - Great
    6 - Good
    7 - Meh
    8 - Good
    9 - Great
    10 - Excellent
    11 - Fantastic
    12- Awesome

    If you don’t know, 2 dice has increased probability of inner numbers (7 is the highest).  This could make technology a little more predictable, or something.

    yep. good idea!


  • @Cmdr:

    Jimmy,

    That would be AWESOME!  Except, it’s not KISS, right?  :-P

    Grasshopper,

    I dont like choose at all.  
    Why not?
    I think it should really be 1 chart of 6,
    Why?
    which is the reason we got rid of two charts,
    We did?

    or maybe we follow Jimmy’s suggestion and come up with 9 or 10 different technologies and then decide which nations qualify so that all have 6 to choose from.  The other part of this that might be good is that we could say they get 2 each as “advantages” and choose them at the start of the game, as an optional rule - and you could CHOOSE to do that instead of having technology at all - or you could choose to do neither advantages or technologies (or objectives.  If things are going optional, objectives should be optional too.)

    So, start all over because you had a thought or two this evening after dinner? What’s to say that after 20 pages of working out these new ideas, that you won’t spontaneously think of a whole new direction to go in, and than ask us to start over again?


  • @Cmdr:

    @special:

    Haven’t really foillowed this topic, but if you use 2 x D6, and exclude double 1’s, then you have 10 different numbers you can throw (3 to 12)

    (with some numbers that will happen more often then others)

    Fails to follow KISS.  Right?

    Here’s my KISS test:  I ask my 9 year old son if he understands.  If he cannot understand it, a lot of people on the internet won’t either (there are some really stupid people.  As Carlin said: “Think of house stupid the average person is, then realize half of them are stupider than that!”)

    Haha.  Well your kid gets a healthy dose of you most of the time!  I’m not sure we can trust his opinion either!:)

    Seriously though, I didn’t say replace tech with NA’s or make both mandatory.  But I do see the similarity with them.  Perhaps youre right and bringing in the nation specific techs is too much like NA’s and we should have both, not just 1.


  • For rolling to see what tech you get, I also liked zalomalos idea, although if you get to re-roll when you roll the same number, then everyone is going to end up with ‘7’.  What if 7 is ‘reroll’ and then the others can be techs.  If you roll the same tech again then you’re screwed.

    As for the ipc level needed to receive dice, I tend to feel Jenn’s list where 15 is 1, 65 is 2, 115 is 3 and so on.  That way if you’re in the bucket for ipcs you can’t tech.

    I don’t like limits, whether its limiting someones ability to save ipcs or limit minor powers to less or less powerful techs.


  • @Young:

    @Cmdr:

    Jimmy,

    That would be AWESOME!  Except, it’s not KISS, right?  :-P

    Grasshopper,

    I dont like choose at all.  
    Why not?
    Because Tech is a Crap Shoot.
    I think it should really be 1 chart of 6,
    Why?
    Because one die has six sides.
    which is the reason we got rid of two charts,
    We did?
    Yes, the whole idea was to make tech stronger and by combining the two charts - as we voted on already, and thus we are here - that is accomplished.  Go WAY back to the beginning.

    or maybe we follow Jimmy’s suggestion and come up with 9 or 10 different technologies and then decide which nations qualify so that all have 6 to choose from.  The other part of this that might be good is that we could say they get 2 each as “advantages” and choose them at the start of the game, as an optional rule - and you could CHOOSE to do that instead of having technology at all - or you could choose to do neither advantages or technologies (or objectives.  If things are going optional, objectives should be optional too.)

    So, start all over because you had a thought or two this evening after dinner? What’s to say that after 20 pages of working out these new ideas, that you won’t spontaneously think of a whole new direction to go in, and than ask us to start over again?

    I did, combine your idea of targetted technologies with the national advantage idea, come up with a list of “technologies” a nation qualifies for and let them choose what they want.  Now minors get tech, majors get tech and people can just choose what they want.  No more worrying about what price dice rolls are, no more worrying about how the cash was accumulated to get free dice - just no more dice.  It’s as KISS (on the player’s side) as you can possibly get!

    We could even tweak the technologies so that Germany’s Advanced Artillery is not the same as America’s Advanced Artillery.    Just make a list of 6 “techs” for each country and let them choose.  All we need to do then is figure out the technologies (which we now have to do again) and figure out how many each nation should get.  Keeping it as close to even between Axis countries and Allied countries would be best - and of course, your technology advantages would fail to work without your capitol or being at war - but those seem like minor issues compared to scrapping a technology system entirely, and then trying to figure out a way to make a technology fun for all nations without some loophole for a specific nation. (Just write the loophole out for that specific nation, or don’t give that nation the option of that specific technology - replace it with something else.)


  • @JimmyHat:

    @Cmdr:

    @special:

    Haven’t really foillowed this topic, but if you use 2 x D6, and exclude double 1’s, then you have 10 different numbers you can throw (3 to 12)

    (with some numbers that will happen more often then others)

    Fails to follow KISS.  Right?

    Here’s my KISS test:  I ask my 9 year old son if he understands.  If he cannot understand it, a lot of people on the internet won’t either (there are some really stupid people.  As Carlin said: “Think of house stupid the average person is, then realize half of them are stupider than that!”)

    Haha.  Well your kid gets a healthy dose of you most of the time!  I’m not sure we can trust his opinion either!:)

    Seriously though, I didn’t say replace tech with NA’s or make both mandatory.  But I do see the similarity with them.  Perhaps youre right and bringing in the nation specific techs is too much like NA’s and we should have both, not just 1.

    As above, I think the best solution - right now, would be to assign a nation to each of us who are very active and have us come up with 6 advantages a nation might have over others.  Do away with technology altogether and get the diceyness out of it.  This allows:
    1)  Historical Accuracy (at least a little more than now)
    2)  Balanced “technologies” (in so much as we just make it so a technology that is over powered by this country is one they cannot have.)
    3)  Unique technologies (why should America’s Artillery advancements look like Germany’s?  Did America have huge cannons built into the countryside!?!)
    4)  Variety (fine, that’s also uniqueness - but it could also be technologies we as a team invent for someone - like nuclear weapons that do, for instance 4d6 dice hitting on a 5 or less, but cost 35 IPC per bomb or something, just off the top of my head - not necessarily a good idea!)
    5)  Minors will get technologies, majors will get technologies, but no one will get all technologies.  Now we don’t have to worry about including minors in the technology game.
    6)  Incomes no longer an issue - you don’t buy dice, you dont get free dice, you just pick a technology or two from your dedicated list and that’s that.
    7)  We can carefully go in and make sure it’s “fair” for everyone.

    I understand this is a paradigm shifting without a clutch - so to speak, and we should probably have a vote before this change could really take off (if it is to take off) but I think it might be better for the game and it is certainly a lot simpler if each nation chooses it’s technologies before starting.  Technologies won’t function without your capitol and won’t take effect until you are at war.

    That would only leave the issue of impact on round 1.  As with nations going to war, we could use that rule to say technologies cannot be used until after round 3 (which is when, coincidentally, everyone is at war!)


  • But those are NA’s right?  What about having a tech chart and an NA chart?  Then people could play with 1 or both or none.  I am all for that.

    We’re so close, how about Jenn writes up(or points to) her proposal, we use that as a template and each make adjustments we feel are right.  If we see similarities then we know we got something.  We can also then look at the various ideas and pick the best.

11 / 15

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