Neutral Blocks Discussion - Delta+1

  • Sponsor

    Some voters only voted once, instead of the 2 votes they were allowed.

  • '18 '17 '16 '11 Moderator

    @Young:

    Some voters only voted once, instead of the 2 votes they were allowed.

    I’ll vote later.

  • '18 '17 '16 '11 Moderator

    I don’t like any of them!  They all result in USA/USSR attacking Germany.


  • @Young:

    Some voters only voted once, instead of the 2 votes they were allowed.

    So what else next to “none of the above” should i vote? ;)

    (actually, i don’t see a 2nd vote option)

  • Sponsor

    @special:

    @Young:

    Some voters only voted once, instead of the 2 votes they were allowed.

    So what else next to “none of the above” should i vote? ;)

    (actually, i don’t see a 2nd vote option)

    I think you have to use both votes at the same time, if you vote only once and submit it, you don’t get your second one.

  • '18 '17 '16 '11 Moderator

    I vote for none of the above and “screw your reality, I will repace it with my own!” mwhuahahahaha….

  • '18 '17 '16 '11 Moderator

    No seriously, there should have been an option with the other two nations didnt come in right away…oh well.  I’ll look them over again.


  • @Cmdr:

    I vote for none of the above and “screw your reality, I will repace it with my own!” mwhuahahahaha….

    hah, i was just watching Mythbusters before i checked the forum, funny coincidence :) (if that was a reference, at least)

  • Sponsor

    If anyone thinks I should reset the voting to zero, and allow Vance to edit some choices, just say the word. We must do everything we can to get this right.


  • @Cmdr:

    I don’t like any of them!  They all result in USA/USSR attacking Germany.

    I agree this is a rough issue, but through playtesting we can see if it is needed or not.  Speaking of which I plan on setting up my board and playing a game of Delta this or next week if anyone is interested.

  • Sponsor

    @JimmyHat:

    @Cmdr:

    I don’t like any of them!  They all result in USA/USSR attacking Germany.

    I agree this is a rough issue, but through playtesting we can see if it is needed or not.  Speaking of which I plan on setting up my board and playing a game of Delta this or next week if anyone is interested.

    Sorry, I have a game this weekend, so I’m putting in tons of QT with the wife this week (as always before game days).

  • '18 '17 '16 '11 Moderator

    @Young:

    If anyone thinks I should reset the voting to zero, and allow Vance to edit some choices, just say the word. We must do everything we can to get this right.

    What’s done is done.  Leave it as is.


    @JimmyHat:

    @Cmdr:

    I don’t like any of them!  They all result in USA/USSR attacking Germany.

    I agree this is a rough issue, but through playtesting we can see if it is needed or not.  Speaking of which I plan on setting up my board and playing a game of Delta this or next week if anyone is interested.

    I used my mod powers too remove myself from the poll without voting.  Basically I abstained but get to see how the vote’s working out (but it means I cannot vote now.)  1C it is.

  • '18 '17 '16 '11 Moderator

    James (seperate house rule thread) had a great idea for boosting the defense of neutrals.  If you attack a neutral nation (pro your enemy or true neutral) they get the number of rounds + their territory value for your enemy to buy extra units to defend it.  Any left overs could be captures (so if there is 1 or 2 IPC left over you can capture it.)

    He also wanted annexed nations to give you their accumulated cash, but I think it would be better not to do this.  That way you get punished for attacking neutrals and if you annex a neutral then the reward is having more income and free units and that’s it.

  • '17

    I like James’ idea.  I really think neutral forces need to be boosted to have any chance of balance.

  • '18 '17 '16 '11 Moderator

    Well, I don’t see how that “change” would make a difference on which rule was selected (voted on and won) so what do we say to having a binary vote on whether or not we incorporate JamesAlemans (gosh I hope that’s the right user name) idea of allowing them to spend what they “earned” for controlling their own territory?

  • '18 '17 '16 '11 Moderator

    @mantlefan:

    If you want people to participate in the voting, please, for the love of all that is Axis & Allies, but the options in the first post of the thread.

    Yes, waiting for Grasshopper to give me the go-ahead to create the poll on the proposed change from James.  Once he says, go, I’ll put the options in the poll and in the first post of the thread.  Simple binary, no 38 choices, just 2.  Yes or No.


  • Well, I certainly agree that the neutral force pools need to be beefed up in order to strengthen the proposed Neutral block idea.  His solution is simple too, I like that.  I still think Mongolia should be a separate issue tied to the Jap/Rus border.  Would his proposal work with neutral blocks?  Without neutral blocks I foresee his addition cancelling any attacks on neutrals at all, that’s not something I am interested in.  There should be room for neutral attacks in this game.

  • '18 '17 '16 '11 Moderator

    @JimmyHat:

    Well, I certainly agree that the neutral force pools need to be beefed up in order to strengthen the proposed Neutral block idea.  His solution is simple too, I like that.  I still think Mongolia should be a separate issue tied to the Jap/Rus border.  Would his proposal work with neutral blocks?   Without neutral blocks I foresee his addition cancelling any attacks on neutrals at all, that’s not something I am interested in.  There should be room for neutral attacks in this game.

    Well, there was my modification where annexing a neutral did not give you the money or extra units - they only sprang into being if you attacked them.  That would mean you can attack one territory of a block and not drop 100 IPC worth of stuff on the board, but rather 10-20 IPC worth if you waited a long time to attack it.

  • Sponsor

    If you guys want to add force pools to this rule because you can’t fix it without them…. than by all means, go ahead and try. Here’s the deal however, Version C of this rule was a clear favorite in the last poll, So, I’m not sure what there is to vote on if a new poll was created. Where are the new versions introducing force pools to this once simple idea? What would I be voting on? I suggest starting a new thread or poll where I can see all the valid suggestions for Neutral blocks.

    I just want to say thanks to Vance for posting all the selections that were voted on, it looks as though this rule may go in a different direction beginning at square one.

    Lets all remember that this rule was voted in on the merits of wheatbeer’s original entry along with the JimmyHat’s as well, but if I feel that democracy is compromised with a completely different rule after the fact… it will indeed need to survive another voting process back at the starting line.

    so, where are the suggestions… James, wheatbeer, JimmyHat, Cmdr Jennifer?


  • Neutral Blocks Short-hand

    Each block is assigned pre-determined unit additions to likely target areas in order to make an attack on any block difficult but not impossible.  Once a block has been compromised all remaining units and territories immediately join the side against the invaders.  They can move these units and collect ipcs from these territories while they survive.

    This is all predicated on semi-historical neutral blocks and removing Switz/Sweden/Mongolia from the ‘strict neutral’ camp.

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