https://github.com/triplea-game/triplea/releases/tag/2.6.14748
You should be able to see a macos.dmg file to download there. The forum requires at least version 2.6 to use the play by forum or play by email.
France and ANZ up
France kills the transports in SZ 91 (undefended) lands in Morocco.
Australia reinforces the Americans, just for reference, all ground units are ON Okinawa.)
ANZAC saved 12.
Germany 6
Buy 58
1 dest (8)
1 fgt (10)
1 arm (6)
4 art (16)
6 inf (18)
Combat
2 inf 2 stbm BES 2 inf
3 inf 2 fgt 2 tach WPL 2 inf
3 inf 2 fgt 2 tach BAL 2 inf
1 sub 3 fgt 2 tach z110 1 dest (assume no scramble)
z110 1
A
Rolls: 1@2 3@3 2@4; Total Hits: 41@2: (3)3@3: (4, 2, 1)2@4: (4, 1)
D
Rolls: 1@2; Total Hits: 01@2: (5)(assume no scramble)
BAL 1
A
Rolls: 3@1 2@3 2@4; Total Hits: 13@1: (3, 5, 4)2@3: (6, 6)2@4: (4, 5)
D
Rolls: 2@2; Total Hits: 22@2: (1, 2)
WPL 1
A
Rolls: 3@1 2@3 2@4; Total Hits: 33@1: (3, 4, 6)2@3: (3, 5)2@4: (1, 3)
D
Rolls: 2@2; Total Hits: 22@2: (1, 2)
BES 1
A
Rolls: 2@1 2@4; Total Hits: 22@1: (3, 2)2@4: (3, 2)
D
Rolls: 2@2; Total Hits: 02@2: (3, 3)
russian sharp shooters deployed!
BAL 2
A
Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (3)2@3: (2, 6)2@4: (1, 6)
D
Rolls: 1@2; Total Hits: 01@2: (6)
Collect 49tt + 5no + 5no = 59
Russia:
Buy(37)
Combat MOves:
2 INfantry, Fighter to Baltic
2 Infantry, Fighter, Tactical to E. Poland
Combat:
Baltic:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (5)
Defendedr:
Rolls: 1@2; Total Hits: 01@2: (4)
Poland:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 1)1@3: (5)1@4: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
Baltic:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (3)
Defendedr:
Rolls: 1@2; Total Hits: 01@2: (4)
Collect 38
Japan 6
Buy 78
6 inf (18)
1 dest (8)
3 inf (9)
1 sub (6)
1 trans (7)
3 fgt (30)
Combat
Walkins on map
1 inf 1 fgt 2 stbm JEH 1 inf
1 inf 6 fgt 3 tach KWE 2 inf
1 inf 2 fgt 2 tach SZE 1 inf
3 inf 2 art 1 fgt 1 tach 1 stbm EPR 1 aa 3 inf
EPR 1
A
Rolls: 1@1 4@2 1@3 2@4; Total Hits: 41@1: (2)4@2: (4, 4, 1, 1)1@3: (3)2@4: (3, 5)(assume no hit, if hit take fighter, then remove last 4, as tach become a 3)
D
Rolls: 1@1 3@2; Total Hits: 11@1: (6)3@2: (6, 6, 1)
SZE 1
A
Rolls: 1@1 2@3 2@4; Total Hits: 31@1: (3)2@3: (5, 1)2@4: (2, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
KWE 1
A
Rolls: 1@1 6@3 3@4; Total Hits: 51@1: (4)6@3: (5, 6, 4, 2, 1, 4)3@4: (2, 1, 1)
D
Rolls: 2@2; Total Hits: 12@2: (4, 1)
JEH 1
A
Rolls: 1@1 1@3 2@4; Total Hits: 21@1: (6)1@3: (6)2@4: (4, 4)
D
Rolls: 1@2; Total Hits: 01@2: (6)
Should be 3 aa gun shots in E. Persia, not 1.
Collect 62tt + 5 + 5 = 72
oops, you are right
extra aa shots
Rolls: 2@1; Total Hits: 02@1: (2, 6)
Nice to see my gunners couldnt hit the broadside of a barn at 15 paces…
there we go, makes it easy – no hits! lucky for me. good catch
cheers
well in all fairness the japanese planes in this game are equiped with stealth technology, a bit unfair for your gunners
USA:
Buy(79)
Combat Moves:
2 Submarines, 4 Fighters, Strategic Bomber to SZ 110
2 Infantry, Artillery, Armor from Algeria to Tunis
7 Fighters, Tactical Bomber to SZ 18
Combat:
SZ 110:
Atacker:
Rolls: 2@2 4@3 1@4; Total Hits: 42@2: (1, 6)4@3: (5, 4, 2, 1)1@4: (1)
Defender:
Rolls: 1@1 1@2; Total Hits: 01@1: (5)1@2: (6)
Well, at least you have to over commit to SZ 110 now…
SZ 18:
Attacker:
Rolls: 7@3 1@4; Total Hits: 27@3: (6, 5, 4, 6, 5, 3, 2)1@4: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
China:
Buy(12)
Combat Moves:
2 Inantry, Fighter to SZE
Attacker:
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 1)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
England:
Buy(31)
Infantry to FEA
Infantry to Kenya
2 Infantry, Artillery, Strategic Bomber, 2 Fighters, Armor to Gibraltar
Combat:
Attacker:
Rolls: 1@1 2@2 3@3 1@4; Total Hits: 21@1: (6)2@2: (3, 5)3@3: (2, 6, 6)1@4: (3)
Defender:
Rolls: 2@2; Total Hits: 02@2: (5, 3)
Convoy off Africa:
Rolls: 6@1; Total Hits: 16@1: (4, 1, 5, 2, 5, 3)
Max 2