Game History
Round: 3 Purchase Units - Germans Germans buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from East Europe to Ukraine S.S.R. 1 bomber moved from Anglo Sudan Egypt to South Africa 1 armour moved from Anglo Sudan Egypt to South Africa 1 armour moved from Kenya-Rhodesia to South Africa 1 fighter moved from East Europe to Ukraine S.S.R. 2 fighters moved from Anglo Sudan Egypt to Ukraine S.S.R. Combat - Germans Strategic bombing raid in South Africa Bombing raid in South Africa rolls: 3 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in Ukraine S.S.R. Germans attack with 3 fighters and 3 infantry Russians defend with 2 infantry Germans win, taking Ukraine S.S.R. from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in South Africa Germans attack with 2 armour British defend with 1 bomber, 1 factory, 2 fighters and 1 infantry; Americans defend with 2 fighters British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 5 Casualties for Germans: 2 armour Casualties for Americans: 1 fighter Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from South Africa to French Equatorial Africa 1 fighter moved from Ukraine S.S.R. to West Europe 2 fighters moved from West Europe to French Equatorial Africa 2 infantry moved from Germany to West Europe 2 fighters moved from Ukraine S.S.R. to East Europe 1 aaGun moved from South Europe to East Europe 9 infantry moved from Germany to East Europe 1 infantry moved from Italian East Africa to Kenya-Rhodesia 2 infantry moved from Germany to East Europe Place Units - Germans 12 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 38 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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Italy 3
Buy (24/24)
4 destCM:
YUGO
4 inf, 1 art nita
1 inf, 1 art bul
1 tank bul (via rom)
2 fig sita
1 strat holALX
3 inf, 1 art, 1 mech, 1 tank tob -
YUGO
A 5 inf, 2 art, 1 tank, 2 fig, 1 strat
Rolls: 3@1 4@2 3@3 1@4; Total Hits: 63@1: (1, 1, 1)4@2: (5, 6, 4, 2)3@3: (2, 6, 1)1@4: (6)
D 5 inf
Rolls: 5@2; Total Hits: 15@2: (2, 5, 6, 5, 3)
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yugo twlo 1 inf
ALX
A 3 inf, 1 mech, 1 art, 1 tank
Rolls: 3@1 2@2 1@3; Total Hits: 23@1: (5, 3, 1)2@2: (4, 5)1@3: (3)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
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alx twlo 1 inf
NCM:
per mapMobilize:
4 dest sz97Collect 20 + 5 = 25 IPC
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no French units should alter Germany’s turn
Germany 4
Buy (88/88)
1 sub
1 dest
2 trans
2 inf
2 art
1 mech
7 tankCM:
FIN
2 inf nor
2 strat wgrSCO
1 tank uk -
FIN
A 2 inf, 2 strat
Rolls: 2@1 2@4; Total Hits: 42@1: (1, 1)2@4: (3, 2)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
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fin twlo 1 inf
sco twolNCM:
per mapMobilize:
1 sub, 1 dest, 2 trans sz113
2 inf, 2 art wgr
1 mech, 7 tankCollect 47 + 5 = 52 IPC
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I am less sure now if Sea Lion was the right reaction to your UK1. It looks like Germany and the Soviet Union will be at a stalemate for a long long time.
The US/ANZAC about balances Japan/Italy too. Going to be weird.
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I am less sure now if Sea Lion was the right reaction to your UK1. It looks like Germany and the Soviet Union will be at a stalemate for a long long time.
That’s the case after every Sealion…
Personally, i think there is nothing wrong with the Sealion in itself in our game. The probleme is : the loss of the transport fleet at no cost for allies. I was prepared to attack with all my US bombers, and land the surviving units (if any) in UK, where your tnks and planes would have finished them.
Now, i got that fleet sunk at no cost, and those 84 IPC in bombers are still alive to harass Italy…But the game is just begining…At least, as oposed to the last 2 games vs you where i was allies, i don’t have that feeling that i’m going nowhere almost right from the start with the allies :-)
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Anzac 3
Buy:
1 AB (15)
save 1CM
sz41 (1tr)
fgt IndNCM per map
Place units : AB Nte
Collect : 19 + 1 saved = 20 IPC
France move on map
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Russia 4
Buy:
6inf (18)
2art (8 )
tnk (6)
fgt (10)CM
Sak
1inf Bury walk inIrq (inf)
inf Npr
2inf tnk CprRom (2inf, AAgun)
2inf, art, fgt EplPol (2inf, AAgun)
2inf, art, fgt EplFin (inf)
2inf Kar
fgt NovIrq
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 4, 2)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
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Irq twlo inf
Rom
AAgun
Rolls: 1@1; Total Hits: 01@1: (6)
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Rom rd1
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (1, 4)1@3: (5)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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That’s some defense baby ! Glad i sent 3 units there lol…
Rom twlo 2inf
Pol AAgun
Rolls: 1@1; Total Hits: 01@1: (2)
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Pol rd1
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (3, 4)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
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Sorry, will continue the Pol battle after. I just realised that Rom battle was not over : i forgot to take the AAgun as casualty.
Rom rd2
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (4)
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phewww…finally, rom twlo 2inf
Pol rd2
Rolls: 2@2 1@3; Total Hits: 22@2: (4, 1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
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one dice @2 was missing for Pol, sorry….tired here lol
Rolls: 1@2; Total Hits: 01@2: (3)
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Ok, Pol rd3 (AAGun and inf removed)
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 5)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5)