Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Gibraltar:
Attacker:
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (2, 2, 2)2@2: (5, 4)1@3: (2)
Defender:
Rolls: 2@2; Total Hits: 12@2: (2, 4)
Gibraltar:
Attacker:
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (2, 1)2@2: (5, 1)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
Build: 2 Transports, 2 Infantry, Artillery Armor in E. USA
Build: 2 Transports, 2 Infantry, Artillery, Armor, 3 Submarines in W. USA
Collect: 53 + 25 NO = 78
China:
Buy(13)
Combat Moves:
3 Infantry to Cha
3 Infantry to Hop
3 Infantry to KWE
Build: 2 Infantry in She
Build: 2 Infantry in Sui
Collect: 9 +1 Saved = 10 IPC
England:
Buy(42)
Combat Moves:
BB, CA, DD, 3 Fig, Tac, Strat to SZ 98
Artillery to Sham
Combat:
SZ 98:
Attacker:
Rolls: 1@2 4@3 3@4; Total Hits: 81@2: (2)4@3: (1, 2, 2, 2)3@4: (3, 3, 2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
Finish when I get back
Sham:
Attacker:
Rolls: 1@2; Total Hits: 11@2: (2)
Defender:
Rolls: 4@4; Total Hits: 34@4: (2, 2, 5, 1)
Sorry about that, had to get my son from Kindergarten. Prolly not online or watching the game, but hate to leave mid-turn.
NCMs on map. Self explanatory really.
Build: Aircraft Carrier in SZ 98
Build: Destroyer in SZ 109
Build: 6 Infantry in England
Collect: 33 IPC + 5 NO Originals = 38 IPC
Italy 3
Buy 24
8 inf (24)
Combat
Walk ins on map
4 inf 2 art TUN 1 inf
1 stbm z81 1 dest
z81 1
A
Rolls: 1@4; Total Hits: 11@4: (4)
D
Rolls: 1@2; Total Hits: 11@2: (2)
TUN 1
A
Rolls: 2@1 4@2; Total Hits: 12@1: (2, 2)4@2: (5, 6, 2, 5)
D
Rolls: 1@2; Total Hits: 01@2: (6)
revised map
Australia:
Buy(21)
Combat Moves: Infantry to Brazil
NCM:
2 Armor to Queensland
Build: Infantry, Artillery, Destroyer in SZ 62
Collect: 5 NO + 12 TT + 6 Saved = 23 IPC
France: NCM Infantry to Sudan
You are not getting a whole lot of breaks this game. Even the French destroyer took you down a notch!
the axis lead a hard knock life this game…
Off to trick or treat. If you get a round up in the next few hours, I’ll post another so you can get one later tonight (or morning your time, not really sure when your time zone is compared to mine).
Germany 4
Buy 49
2 fgt (20)
7 inf (21)
2 art (2)
Combat
1 sub z111 undefended transport
21 inf 5 art 7 arm SUKR 1 inf
5 fgt 4 tach 2 stbm z98 1 dest 1 ac 1 crui 1 dmbb 2 fgt
z98 1
A
Rolls: 5@3 6@4; Total Hits: 55@3: (2, 2, 6, 6, 6)6@4: (3, 2, 2, 6, 5, 5)
D
Rolls: 2@2 1@3 3@4; Total Hits: 42@2: (1, 4)1@3: (4)3@4: (4, 1, 1)
SUKR 1
A
Rolls: 16@1 10@2 7@3; Total Hits: 816@1: (6, 1, 4, 3, 6, 6, 4, 3, 4, 2, 5, 3, 6, 2, 5, 2)10@2: (1, 4, 1, 4, 5, 2, 3, 3, 6, 3)7@3: (1, 4, 1, 1, 4, 6, 2)
D
Rolls: 1@2; Total Hits: 11@2: (1)
z98 2
A
Rolls: 3@3 4@4; Total Hits: 63@3: (3, 2, 2)4@4: (4, 3, 1, 6)
D
Rolls: 2@4; Total Hits: 22@4: (4, 3)
Collect 44tt + 5 no + 49
You forgot convoy raids in SZ 125!
Destroyer:
Rolls: 1@6; Total Hits: 11@6: (4)
Submarine:
Rolls: 2@6; Total Hits: 22@6: (5, 6)
Russia:
Buy(44)
Combat Moves:
Infantry from Scotland to Ireland
Infantry from Belarus to E. Poland
2 Fighters, Tactical Bomber from Novgorod to E. Poland
Combat:
Attacker:
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (2)2@3: (6, 1)1@4: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
Siberians continue their long retreat
Aircraft land in Novgorod
Finland receives reinforcements
Bryansk is stacked heavily
Build: 3 Infantry in Volgorod
Build: 3 Infantry in Novgorod
Build: 4 Infantry, 2 Artillery, Armor in Russia
Collect: 3 Finland, 3 Ireland, 5 SZ 125, 35 TT = 46 IPC
The vaunted luftwaffe just is not getting a break this game! 11 Aircraft lost in SZ 98! I mean, I wanted you to attack the British fleet, but I didn’t think you’d be cleaned out!
Japan 3
Buy 79
1 dest (8)
2 fgt (20)
1 tach (11)
2 inf (6)
1 art (4)
6 inf (18)
1 minor ind
Combat
Walk ins on map
1 inf 2 fgt 2 tach WIND 1 inf
1 inf 3 fgt MAL 1 inf
3 inf 1 art 1 bb 2 crui 1 arm PHIL 2 inf
PHIL 1
A
Rolls: 2@1 2@2 3@3 1@4; Total Hits: 22@1: (2, 6)2@2: (1, 5)3@3: (5, 1, 5)1@4: (6)
D
Rolls: 2@2; Total Hits: 12@2: (6, 1)
MAL 1
A
Rolls: 1@1 3@3; Total Hits: 21@1: (1)3@3: (4, 5, 2)
D
Rolls: 1@2; Total Hits: 01@2: (4)
WIND 1
A
Rolls: 1@1 2@3 2@4; Total Hits: 31@1: (6)2@3: (3, 3)2@4: (5, 1)
D
Rolls: 1@2; Total Hits: 01@2: (4)
convoy in z6
Rolls: 1@3; Total Hits: 11@3: (1)