@knp7765:
Still waiting for an answer about convoy raiding.
The rules say that German subs cause 3 IPCs of damage in convoy raiding. Also, the tech Super Subs allow all other nations’ subs to cause 3 IPCs of damage in convoy raiding.
Then, further down in the same rules, it says that all subs have to roll 2 dice for convoy raiding.
So, which is it? Do subs cause a set level of convoy damage (2 IPCs, 3 for Germany) OR is it the roll of the dice?
When last I looked, the rule was changed from German Submarine Advantage (3 IPC Damage per round) to the new 2 Dice rule. Keep in mind, damage is cumulative so if you have 1 submarine in SZ 10 and you roll a 1 and a 3 you do 4 damage total, not 2 damage. So, in theory, to do 10 damage, you might only need 4 submarines. (Since any 4s, 5s or 6s are misses, then 10/3 = 4 “hits” minimum to do maximum damage.)
It is my personal feeling this is going to make Aircraft Carriers so ridiculously powerful that Larry is going to have to change the rule. Imagine 2 Aircraft Carriers with fighters in SZ 10. That’s 4 dice right there, not including any other warships in the area. More realistically, BB, AC, 2 Fig, 3 SS, 1 DD, 1 CA in SZ 109 is 13 dice for convoy damage, don’t even try to tell me that Germany cannot muster such a fleet in the first couple rounds of play.