You are correct, and I did say I did not specifically state where the units were, but the map I left didn’t exactly leave doubts as to my intentions.
I also said, we both KNEW they were supposed to be on the islands, but the official tournament rules stipulate that where you leave your units on the last map you upload, are where they are. You jostled my units around causing a situation in which I, legally, had the right to make the move - then you called me a cheater for doing it. I’ve stated that the move should be reversed, but you seem intent on trying to prove your wild accusations and attempting to spin things in such a way as to make yourself look like a better person. Just stop. No one is buying it.
None of my arguments have anything to do with your “proof” of anything, they are responses to your statements that you were “testing” me to show me a cheater. The entire point of my arguments (which you seem to purposely blind yourself too) is that you shouldn’t be trying to play games screwing around with the board trying to trick people, especially in a “for fun” game. Putting YOUR OWN units in the corner of a territory is one thing, but if you move your opponent’s tiles around, then you run the risk of screwing it up and giving your opponent an unfair advantage. For example, you moved the Infantry and Artillery into the ocean. Perhaps you wanted to see what was there, but you never moved them back, therefore, there is a VALID argument that you loaded them on the transports for me and thus, on my turn, I was legally allowed to move them. Never did I say I was going to do so, I even said on more than one occasion that you were right and the units should be on Midway. That does not invalidate the argument that you are making routine mistakes and attempting to use them to catch your opponent “cheating.” (The fact that you are trying to make your opponent cheat and thus giving them legal moves seems to be beyond your comprehension.)
Let’s rephrase this: You specifically move a French destroyer from SZ 81 to SZ 98 (you being the axis powers.) ON France’s turn they see the destroyer in SZ 98 and use it to hit the Italian transports in SZ 92. France did a legal move. I don’t care if you go back to France’s map and show the destroyer was really in SZ 81, because you, as the axis powers, took a legal move and changed where the piece was, you became liable for all acts that revolved around the unwarranted change.
Of course, you cannot just willy nilly change things to your own advantage, if you screw around with your opponents pieces, then it can only hurt you, it can never hurt your opponent. The rules were explicitly laid out in that manner to prevent opponents from cheating by moving things around, or saying they “forgot to build” their units. You either do your move correctly, or, you take the worst of the scenarios (either correcting it, or leaving it as it stands.) The only exception are if the rules are broken illegally. (You forget to land your planes. Since it is not legal for them to land on newly taken territories, you must move them to a legal spot before proceeding.) (Another example, you build 4 units at a minor complex, because you might have made a mistake, you put a boat out and forgot you were also putting out a boat, so you also put three ground units out or whatever. Or if you buy too many units (as per rules) the extra are refunded too you, they are not lost to the ether.)
As for “specially (sic) to be confusing” yes, if this was still a tournament game, I should detail out each and every placement in writing and on the board. So? No, I don’t always detail where things come from. If I am attacking W. USA and all I have are 2 Infantry, 1 Battleship, 1 Transport, 1 Fighter and 1 Tactical Bomber and I say “2 Inf, Fig, Tac + BB shot to W. USA” then it is pretty darn clear where the units are coming from. By tournament rules, yes, they should be detailed. In a for fun game, they probably do not. Nor should you have to wait to do France when doing a game for fun. (Hence why the rules explicitly stated that the tournament must wait for France before starting Germany again. Many players don’t bother, they just say “did France with Australia” since France rarely, if ever, can do anything except as defense to Germany.)
So, if you had the power to edit your post, or I to do it for you in a game thread, I’d ask you to remove your bold text. I think you are getting heated because I feel, based on what you said, you were trying to create a situation in which I would cheat (knowing how busy I was) and not only did it backfire, the situation you created caused a situation where the “cheat” turned out to be a legal move. Perhaps you need to take a break from the game. Not conceed, just take a day to cool off.
Keep in mind, you are reading a lot more into what I am saying than what is being said. I think you are starting to read what you want into what was being said, probably due to you getting angry. I said “your map moved the units into the Ocean, thus it caused a legal move where none exist.” I did not say I left them in the sea zone. I even said “you and I both know the peices should be on Midway.” I am using the whole thing to demonstrate why it is a BAD idea to try and TRAP someone into a position where they might make an illegal move, just so you can call them a cheater. By doing so, you are, in point of fact, making an illegal move legal. Nevermind that the units are supposed to be on Midway and that the transports should be dead. That’s not what you left and being as busy as I am, I didn’t have time to go micromanage your last turn to see what screwups you left on the map.