G40 Alpha 2 carry on game for fun


  • DD to SZ 20
    2 DD to SZ 43
    Trn/Inf/Art to New Zealand
    Sudanese to Congo
    8 Fighters to Gibraltar
    French Fighter to Gibraltar

    Build: Infantry, 2 Armor in India
    Build: 2 Fighters in England
    Build: Destroyer in SZ 106

    Collect: 17 / 17


    Australia:
    Buy(26)

    • Fighter
    • 2 Destroyers

    Combat Moves:

    Fighter to SZ 49
    Infantry, Artillery, 2 Fighters, Cruisre to Borneo

    Combat:

    Attacker:
    DiceRolls: 2@2 3@3; Total Hits: 12@2: (5, 4)3@3: (3, 4, 5)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)



  • @Cmdr:

    2 Infantry, 2 Artillery to Aleutians

    That’s impossible!


  • I also put back the french fighter you sneakly put in Gibraltar. There’s always something wrong in your play Jen. Why is that. I can’t beleive you try to cheat every time, just lack of attention?


  • USA collects 67, not 72
    London collects 16, not 17
    Calcutta collects 21, not 17


  • @BigBadBruce:

    @Cmdr:

    2 Infantry, 2 Artillery to Aleutians

    That’s impossible!

    2 Infantry, 2 Artillery could make it from the island group.  There were transports there, at least, on the map you gave me.

    The French Fighter I moved there stating that I was moving it so you could get from Italy to Germany without waiting for me to say “Move fighter to gibraltar”

    So, your map was WRONG or did I have transports to move my units, because you dont have to attack transports anymore, you can move into a sea zone and ignore them.  (And yes, if the transports were still alive, as YOUR map shows, then the retake of the Aleutians was legal. If your map was wrong, I will have to review America’s turn to account for YOUR mistake.)


  • Here is the map YOU uploaded.  Look in the sea zone and tell me how many American transports you see there that YOU did not remove.

    Per the tournament rules, the map you upload is the correct position of the pieces.  Therefore, by the letter of the law of the tournament, those transports existed on America’s turn.  Also by the letter the Fr. Fighter cannot move yet, but it’s relatively moot with 8 British fighters in Gibraltar, you are not attacking it, so it will be there on France’s turn.  Which, coincidentally, helps you out when trying to do Italy, but does not help me out at all.

    Anyway…yes, America is at 72 IPC.  You screwed up the map.  If you want to be all accusatory and try to blame me for cheating.  After all, I am a little busy, I cannot micromanage and correct all your mistakes for you, I have a league to prepare for next year and a tournament going on this year, not to mention some games for fun.

    I am also re-uploading my map with the Fr. Fighter moved back.  Unless you do something really bone-headed, the French fighter is going to Gibraltar.  (Currently it resides in London, where it has been for most of the game, if not all of it.)

    I look forward to the emminant death of the Axis powers, and remind you, that you need to check your maps before uploading them.  You left the transports, so on my turn, I assumed they were not killed.  Since it is legal for you to withdraw attacking forces without killing the transports (that are units that must be hit to be destroyed, they just cannot defend themselves) then I figured you had done that.  It certainly would have a strategic purpose, as it moves the units off islands you might want.

    Jenn_v_BBB_05cJAP.AAM
    Jenn_v_BBB_05dALL.AAM


  • I never screw up. My game record shows it.

    You never did correct my mistakes… but I correct YOURS every turn. You want me to name them all here? I have the list…  I willingly left those 2 transports to see how honest you can be in a “game for fun” as you strongly pointed it out. If you want it to be a tourney game, it’s your call.

    That being said, even if those transports are good, you can’t upload in hostile sea zone as you pointed out yourself in other posts.
    Bottom line, it’s still impossible for you to attack aleutian islands and therefore, USA doesn’t get that extra 5IPC for NO.

    As for that french fighter AS PER YOUR OWN RULES, you said not to move French fighters… and for you information, yes I plan to attack GIB. I know I’ll loose the battle, but allies will have to choose loosing ground troops or UK’s fighter. Either way, this Italian sacrifice greatly helps Germany… but I don’t expect you to understand this.

    I see you choose to insult me (again), I guess lacking of hability, insults and “errors” and only thing left for you to be competitive…

    Oh! one more thing… since I did 7 hits and you had 5 hits as warship and 2 hits as transports, they should be all at bottom of the sea even if I would like to withdraw… but again, I guess it’.s your level of honestly that guided your posts…


  • Oh! one more thing, I did take a screen shot of this page… in case a “server problem” would makes it disappear… again…


  • Since you want to go by tourney rules (to save your transports)

    From your own rules :

    YOU MUST WAIT FOR FRANCE TO MOVE BEFORE MOVING ON TO GERMANY!

    And yet you stated :

    Also by the letter the Fr. Fighter cannot move yet, but it’s relatively moot with 8 British fighters in Gibraltar, you are not attacking it, so it will be there on France’s turn.

    Which seems, for you, a resonnable reason the break the rules… but not worth stating this French move in your turn.

    I wonder what word can be defined by such action… I suggested lack of attention.

    Too bad this isn’t a real tourney game, I would so look forward a ruling on the USA’s Aleutian attack, to see if you can “review America’s turn”  :lol: :lol: :lol:


  • I already conceeded that the French move was strictly illegal, it just seemed in the best interests of keeping a game moving.

    Anyway, it’s been a hard few days, and I think I may have vented my frustration out here.  Your map was incorrect and thus, I should not have been held responsible, however, you probably just forgot to remove the transports after your attack.  Thing is, you jumped immediately into calling me a cheater - a very hot button issue after the slanders and libelousness of Mantlefan.

    You claim you left mistakes on the map on purpose, which seems counter productive.  You can see how busy I am, I am so busy you had to give a reminder post so I remembered we had the game.

    You realize entrapment is illegal in real life, I suggest using it here is, at best, unethical.  If you want to have France wait around and force you to give up a week of your life between Italy and Germany just so I can tell you the fighter moves to Gibraltar, then that’s fine with me.  I leave that decision to you.  Of course, if it were me, I’d rather just have the French fighter moved since it cannot possibly have any significant impact on the game board, except, it won’t be available to hit any targets since it has been declared out of order, and press on with Germany.


  • @BigBadBruce:

    Oh! one more thing, I did take a screen shot of this page… in case a “server problem” would makes it disappear… again…

    This has never been an issue.  Slanderous statements, libelous statements and trolling/flaming statements are always removed per site policy.  I don’t see your posts as such (unless some have been removed while I was hosting my husband’s surprise party).

    I’d recommend avoiding any purposeful map errors and just playing the game.    You know, full well, I am quite swamped at the moment, so much so, you had to post a reminder so that I even remembered we had a game going.  On top of that, you want me to have the entire game board memorized and detail out every minor mistake you probably made that I was too busy to catch?  Sorry.  That ceases to be a “for fun” game, in my mind, and becomes a “job” game like League/Tournament.


  • What about aleutian islands?

    Even if those transport were good, you can’t load from Midway since z25 is an hostile sea zone.
    That attack is not possible.


  • @BigBadBruce:

    What about aleutian islands?

    Even if those transport were good, you can’t load from Midway since z25 is an hostile sea zone.
    That attack is not possible.

    Actually, where you left the units on your map, the 2 Infantry, 2 Artillery and 2 Transports are in the sea zone.  (View > List Units).  It is a legal move to disengage loaded and unloaded transports from a hostile sea zone and use those units in an amphibious assault elsewhere.

    So yes, you did make a HUGE mistake by screwing with the map.  No where did the American move stipulate the units were offloaded and you never declared the transports as lost.  Yes, you might have had the dice to sink them, but that’s irrelevant, the rules under which the game began stated that the maps would supercede all other factors.

    Now, it is true that the units were placed on the island.  It is also true that you almost certianly intended to engage the transports in the sea zone, I would see no reason not to assume this.  But get off your damn high horse and stop trying to game the system.  Either play the game for fun or conceed that you cannot play a game for fun, you just wanted to screw with a busy moderator.

    Yes, due to the many inconsistencies and errors on your turn, I made a mistake and the Aleutian Islands battle could not take place.  Fine.  This does not excuse all the goofjuice you are trying to shove down my throat or anyone else’s.  Yes, by the strictest sense of the rules, the French (AND NOW ALSO THE AUSTRALIANS) have to wait for Italy, but you know, as well as I, that declaring the French Fighter to Gibraltar does nothing but help the Axis powers as now they know what France has done and can act accordingly.  Not to mention, you and I both know that I’ve been so busy you had to bump the thread to get a round posted, do you honstly think I’ll be able to get you a France Round in less than 72 hours after Italy is posted?

    Cut the drek.  Play the game, stop trying to screw around looking for tiny inconsistencies and make sure your maps are accurate.  If you think there is an inaccuracy, ask, it’s supposed to be a “for fun” game according to your own thread title.


  • You’re so pathetic. Perhaps you’ll believe at some point that I really did tested you… and stop foolishlingly say that I srewed up.
    First your acknowledgement of the rules and then officiale ruling from Krieghund.

    @Cmdr:

    @LuckyLindy:

    I have a question.  On the turn that Japan declares war on UK/Anzac, can they move through zones that have UK or Anzac or US destroyers during the combat movement phase, or do those zones turn hostile the moment the DOW occurs and before the combat move phase?

    Cheers

    You may move out of sea zones that become hostile upon declaring war. You may load transports in said sea zones on the first round in which you have declared war and use them for amphibious assaults elsewhere, you may attack the enemy in the newly minted hostile Sea Zone.

    @Krieghund:

    @BigBadBruce:

    Transports can load in a ennemy sea zone only if they start in that zone and only if the “moving player” declared war in that (his) specific turn. I was surprised, but that was once played against me.

    Correct, except this should say “hostile sea zone” rather than “enemy sea zone”.  Enemy subs and/or transports don’t make a sea zone hostile.


  • BBB,

    You said you specifically left an error on the board.  I pointed out that I was, and am, too busy to be bogged down “looking for errors you leave” and that this sort of behavior is not what I expect in a game “for fun.”

    I acknowledged the mistakes but also pointed out, that given the errors you left, there is a good argument that I did not actually violate the rules since the units were in the sea zone, thus, must have been on the transports and thus, were allowed to disengage and engage in a combat elsewhere.  We both know they were on the island, but that’s not what your map said and I never officially declared them to be there. (Although my map had them physically on the island or at least adjacent to a unit that was physically on the island.)

    I then asked you to stop screwing around with the board trying to set up situations in which mistakes could be made, or for that matter legal moves being created that were never intended.  You see, since the units WERE IN THE WATER WITH THE TRANSPORTS, they never had to actually LOAD in the sea zone.  The way your map had them, they were already ON the transports.  So yes, you leaving “errors” on the map to “test me” did make the move legal.


  • YOU ARE SUCH A FREAKING LIAR!!!
    You write (or don’t write) things specially to be confusing and leave option out. Now, as tourney ruler, I would be so eager to know your ruling on this…

    1. You didn’t wrote down your NCM
    @Cmdr:

    USA:
    […]
    NCM: Map
    […]

    2. You never write where units come from, for attacks. Such behavior may cause confusion in many situation (as this one).

    3. You say :
    @Cmdr:

    2 Infantry, 2 Artillery could make it from the island group.  There were transports there, at least, on the map you gave me.
    […]

    Which clearly indicates units where on the island, not kept aboard transports.

    4. Lookind at the map, how US troops are placed, over the plane on the island, apart from transport shows those units are on the island, not in transports.

    5. With a clear threat from Japan (33CV/16HP versus 20CV/7HP for USA), I can’t believe you planned to leave those units in the transports to a sure death at next Japan’s turn.

    6. During your whole argument you talk about “transports” only… assuming ground troops are safe on the island.

    7. THE BEAUTY NOW :
    @Cmdr:

    […]
    You left the transports, so on my turn, I assumed they were not killed.  Since it is legal for you to withdraw attacking forces without killing the transports (that are units that must be hit to be destroyed, they just cannot defend themselves) then I figured you had done that.  It certainly would have a strategic purpose, as it moves the units off islands you might want.

    HAHAHAHA!

    See, there’s NOTHING suggesting those units could have been left in the transports… and yet, it’s ONLY AFTER I proved illegal to load in hostile sea zone that you claim there were aboard transports.

    Bottom line, your oppinion will flipflop so you have to advantage… and if you get caught (as now) you’ll do any funny explanation to have a way out.


  • I would be surprised a ruling would be any different than this :

    1. Troops (2Inf, 2Art) are on Midland.
    2. Transports at z25 get leave, empty, to wherever they can.
    3. Attack on Aleutian can’t and didn’t happen
    4. None of the Allies are allowed to redo anything. It’s Allies responsability to know rules.


  • Typo
    Midland = Midway


  • You are correct, and I did say I did not specifically state where the units were, but the map I left didn’t exactly leave doubts as to my intentions.

    I also said, we both KNEW they were supposed to be on the islands, but the official tournament rules stipulate that where you leave your units on the last map you upload, are where they are.  You jostled my units around causing a situation in which I, legally, had the right to make the move - then you called me a cheater for doing it.  I’ve stated that the move should be reversed, but you seem intent on trying to prove your wild accusations and attempting to spin things in such a way as to make yourself look like a better person.  Just stop.  No one is buying it.

    None of my arguments have anything to do with your “proof” of anything, they are responses to your statements that you were “testing” me to show me a cheater.  The entire point of my arguments (which you seem to purposely blind yourself too) is that you shouldn’t be trying to play games screwing around with the board trying to trick people, especially in a “for fun” game.  Putting YOUR OWN units in the corner of a territory is one thing, but if you move your opponent’s tiles around, then you run the risk of screwing it up and giving your opponent an unfair advantage.  For example, you moved the Infantry and Artillery into the ocean.  Perhaps you wanted to see what was there, but you never moved them back, therefore, there is a VALID argument that you loaded them on the transports for me and thus, on my turn, I was legally allowed to move them.  Never did I say I was going to do so, I even said on more than one occasion that you were right and the units should be on Midway.  That does not invalidate the argument that you are making routine mistakes and attempting to use them to catch your opponent “cheating.”  (The fact that you are trying to make your opponent cheat and thus giving them legal moves seems to be beyond your comprehension.)

    Let’s rephrase this:  You specifically move a French destroyer from SZ 81 to SZ 98 (you being the axis powers.)  ON France’s turn they see the destroyer in SZ 98 and use it to hit the Italian transports in SZ 92.  France did a legal move.  I don’t care if you go back to France’s map and show the destroyer was really in SZ 81, because you, as the axis powers, took a legal move and changed where the piece was, you became liable for all acts that revolved around the unwarranted change.

    Of course, you cannot just willy nilly change things to your own advantage, if you screw around with your opponents pieces, then it can only hurt you, it can never hurt your opponent.  The rules were explicitly laid out in that manner to prevent opponents from cheating by moving things around, or saying they “forgot to build” their units.  You either do your move correctly, or, you take the worst of the scenarios (either correcting it, or leaving it as it stands.)  The only exception are if the rules are broken illegally. (You forget to land your planes.  Since it is not legal for them to land on newly taken territories, you must move them to a legal spot before proceeding.)  (Another example, you build 4 units at a minor complex, because you might have made a mistake, you put a boat out and forgot you were also putting out a boat, so you also put three ground units out or whatever.  Or if you buy too many units (as per rules) the extra are refunded too you, they are not lost to the ether.)

    As for “specially (sic) to be confusing” yes, if this was still a tournament game, I should detail out each and every placement in writing and on the board.  So?  No, I don’t always detail where things come from.  If I am attacking W. USA and all I have are 2 Infantry, 1 Battleship, 1 Transport, 1 Fighter and 1 Tactical Bomber and I say “2 Inf, Fig, Tac + BB shot to W. USA” then it is pretty darn clear where the units are coming from.  By tournament rules, yes, they should be detailed.  In a for fun game, they probably do not.  Nor should you have to wait to do France when doing a game for fun. (Hence why the rules explicitly stated that the tournament must wait for France before starting Germany again.  Many players don’t bother, they just say “did France with Australia” since France rarely, if ever, can do anything except as defense to Germany.)

    So, if you had the power to edit your post, or I to do it for you in a game thread, I’d ask you to remove your bold text.  I think you are getting heated because I feel, based on what you said, you were trying to create a situation in which I would cheat (knowing how busy I was) and not only did it backfire, the situation you created caused a situation where the “cheat” turned out to be a legal move.  Perhaps you need to take a break from the game.  Not conceed, just take a day to cool off.

    Keep in mind, you are reading a lot more into what I am saying than what is being said.  I think you are starting to read what you want into what was being said, probably due to you getting angry.  I said “your map moved the units into the Ocean, thus it caused a legal move where none exist.”  I did not say I left them in the sea zone.  I even said “you and I both know the peices should be on Midway.”  I am using the whole thing to demonstrate why it is a BAD idea to try and TRAP someone into a position where they might make an illegal move, just so you can call them a cheater.  By doing so, you are, in point of fact, making an illegal move legal.  Nevermind that the units are supposed to be on Midway and that the transports should be dead.  That’s not what you left and being as busy as I am, I didn’t have time to go micromanage your last turn to see what screwups you left on the map.

5 / 7

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