• @Peck:

    For USA to sustain a bomber campaign they will need to purchase consistent replacements.  This would drain their economy to the point of only being able to fight on one side of the board.  The bombers also need a place to land and it’s hard to take territory without land units.  If I were axis and saw USA doing this I would have a heyday.

    I have devised a method for using the Pacific as your approach to Russia and thus German units with a sustained US bomber campaign.

    I have coined this process: “Multi-theater” production. Here are the nuts and bolts. US starting assets deploy in the Pacific, using a patented process inspired by online opponents, This bomber force can operate “multi-theaterly” when based in China. Seeing early action turn 8 versus Germany if my plan holds true. I believe USSR even helping China, with all 3 axis on them, can hold until turn 10.

    I developed a method for placing 9 bomber, 5 fighters, and 1 tactical bomber in China on turn 4. The bombers can be used as early as turn 5 against Germany, but I intend to use them until turn 7 to curtail Japanese expansion. This concept is to give the Chinese units “teeth”. By clearing any counter attack force Japan can wield, China can march to its borders using US bombers as casualties. This assures a constant “supply” route from WUSA to Moscow. Once in Moscow: 15 bombers/fighter/tacicals clear German supply lines (stacks of 10 or less) advancing towards Moscow. Only his large stacks will be immune. Picture USSR receiving 6 US bombers a round plus their builds, and these US bombers clearing all nearby German occupied Russian factories without a large defense stack.

    This method can be shut down by an early DOW against the U.S. by Japan.

    Using your starting fleet, starting air, and 3 rounds of Bomber builds, I created a situation that intimidates me as a former Japanese Player on US turn 4.

    The test game is here, I am still looking for an Axis player to test (either A2 or A3 rules will be fine): (if someone steps up to test this with me I am at a disadvantage by spelling out my intent, however I will proceed anyway, if it holds with the enemy knowing your plans, it should prove sound)
    http://www.axisandallies.org/forums/index.php?topic=24753.new#new

    I intend to support my above post with this trial game. One game will not be definitive, but it should prove the concept feasible or non-feasible.

    To Jen: regarding my earlier post. Do I understand the rule correctly, USSR fighters may only be shot at 3 times regardless of the number of German AA guns present. They are capped at 3 shots per gun AND capped at the total number of enemy planes….thus 3 USSR air would only be shot at 3 times independent of the number of defensive aaguns.

    Edit: I will also credit whoever tests this concept with me, as I credited my opponent when I crafted “Operation Hollywood” for Revised back in the day. If this approach works, I’ll give it a name. I’ll likely not build 6 bombers a round, but will probably commit to 4 so I can build in the Atlantic as well.


  • @JamesAleman:

    To Jen: regarding my earlier post. Do I understand the rule correctly, USSR fighters may only be shot at 3 times regardless of the number of German AA guns present. They are capped at 3 shots per gun AND capped at the total number of enemy planes….thus 3 USSR air would only be shot at 3 times independent of the number of defensive aaguns.

    I’m not Jen, but I can still answer.

    Each AA gun essentially adds 3 to the max number of attacking planes that can be shot at.  No plane can ever be shot at more than once by AA in a round.  So if the attacker has 3 or less planes, then any more than 1 AA gun is relatively worthless (except for being taken as a casualty).


  • The AMUR rules have been refined:

    Soviet/Japanese Non Aggression Pact:
    If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory, all Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) are placed under the control of the Soviet Union at the end of the Japanese Combat Move phase, in the same manner as though the Soviet Union had moved land units into a friendly neutral territory. These territories have Soviet control markers placed on them, and their standing army units are placed on the board and are controlled by the Soviet Union player from then on. This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception. If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.


  • Here is a separate thread for this, sorry for cluttering this one. I deleted my 2 other posts.

    http://www.axisandallies.org/forums/index.php?topic=24756.0

    Also, congratulations on your turn 3 advance in the tournament Cmdr Jennifer!  :lol:

    Since we are both done with our tournament games, does that mean we will face off?
    I’d love a chance to match wits, I promise not to roll as well as I did in turn 1 of my tournament game  :-D
    (really, I am used to being so unlucky that I am extremely conservative. I use sledge hammers to swat flies as a result, turn 1 was so unexpected I still feel bad for my opponent.)

  • '18 '17 '16 '11 Moderator

    @Ruanek:

    @JamesAleman:

    To Jen: regarding my earlier post. Do I understand the rule correctly, USSR fighters may only be shot at 3 times regardless of the number of German AA guns present. They are capped at 3 shots per gun AND capped at the total number of enemy planes….thus 3 USSR air would only be shot at 3 times independent of the number of defensive aaguns.

    I’m not Jen, but I can still answer.

    Each AA gun essentially adds 3 to the max number of attacking planes that can be shot at.  No plane can ever be shot at more than once by AA in a round.  So if the attacker has 3 or less planes, then any more than 1 AA gun is relatively worthless (except for being taken as a casualty).

    Wow that was a confusing answer…correct, but hard to understand in my opinion.

    Each AA Gun may shoot at up to 3 attacking aircraft.  So if you have 1 gun and the attacker brings 11 aircraft to the fight, 8 of them will never be shot at by your gun.

  • '18 '17 '16 '11 Moderator

    @JamesAleman:

    Here is a separate thread for this, sorry for cluttering this one. I deleted my 2 other posts.

    http://www.axisandallies.org/forums/index.php?topic=24756.0

    Also, congratulations on your turn 3 advance in the tournament Cmdr Jennifer!  :lol:

    Since we are both done with our tournament games, does that mean we will face off?
    I’d love a chance to match wits, I promise not to roll as well as I did in turn 1 of my tournament game  :-D
    (really, I am used to being so unlucky that I am extremely conservative. I use sledge hammers to swat flies as a result, turn 1 was so unexpected I still feel bad for my opponent.)

    No.  The ladder is set, so whoever wins in the game associated with you will be your next opponent. However, if you woud like to lose a game to me before we are officially matched, I think I can oblige.  :wink:

    And thanks, congradulations to yourself with your round 1 win.


  • @Cmdr:

    Spend 6 IPC to take out the Russian NO, Wrath.  A submarine in SZ 125 takes away the objective as well as a destroyer does.  It also requires the allies to send a destroyer to go kill it, instead of using only planes.

    A submarine isnt a war ship according to our definition of the rules but I wont argue about that. The price of 8 ipc is still worth it.

    Russia was buffed in Alpha 2 because many Axis players blew their strength on England, dedicating all of their power to taking it out and thus, not having enough to hit Russia with.  Now that England is no longer a prized posession, but more of a “well, I need one more VC to win, and it is underdefended” move, Russia is getting really easy to take out.

    Dont care if russia is buffed, Germany is so much more buffed with their extra planes and units, thats why I find that theather a bit balanced.

    Looking ONLY at the game board for the first 3 rounds (bringing you to Germany Round 4, Purchase New Units) one can see that the Axis are more than double Russia’s strength with more than double their income.  That means England and India need to be focused on sending reinforcements to Russia to prevent them from falling (and thus, negating the need to block SZ 125).  With the NonAggression arrangement being virtually nullified, there is no reason not to invade early and heavy with Japan and more reason TOO do it, to remove even more IPC from the Russians. 
    So yes, Wrath, I agree, Barbarossa is probably the better avenue and makes Victory more assured, not assured, but more than attempting Sea Lion.    I don’t see Russia ever getting their Objectives (any of them).

    If you go after russia on round 4 as germany you are to late imho, you are better off attacking round 2 (with a fake attack on yugoslavia) or on r3.

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