@Peck:
For USA to sustain a bomber campaign they will need to purchase consistent replacements. This would drain their economy to the point of only being able to fight on one side of the board. The bombers also need a place to land and it’s hard to take territory without land units. If I were axis and saw USA doing this I would have a heyday.
I have devised a method for using the Pacific as your approach to Russia and thus German units with a sustained US bomber campaign.
I have coined this process: “Multi-theater” production. Here are the nuts and bolts. US starting assets deploy in the Pacific, using a patented process inspired by online opponents, This bomber force can operate “multi-theaterly” when based in China. Seeing early action turn 8 versus Germany if my plan holds true. I believe USSR even helping China, with all 3 axis on them, can hold until turn 10.
I developed a method for placing 9 bomber, 5 fighters, and 1 tactical bomber in China on turn 4. The bombers can be used as early as turn 5 against Germany, but I intend to use them until turn 7 to curtail Japanese expansion. This concept is to give the Chinese units “teeth”. By clearing any counter attack force Japan can wield, China can march to its borders using US bombers as casualties. This assures a constant “supply” route from WUSA to Moscow. Once in Moscow: 15 bombers/fighter/tacicals clear German supply lines (stacks of 10 or less) advancing towards Moscow. Only his large stacks will be immune. Picture USSR receiving 6 US bombers a round plus their builds, and these US bombers clearing all nearby German occupied Russian factories without a large defense stack.
This method can be shut down by an early DOW against the U.S. by Japan.
Using your starting fleet, starting air, and 3 rounds of Bomber builds, I created a situation that intimidates me as a former Japanese Player on US turn 4.
The test game is here, I am still looking for an Axis player to test (either A2 or A3 rules will be fine): (if someone steps up to test this with me I am at a disadvantage by spelling out my intent, however I will proceed anyway, if it holds with the enemy knowing your plans, it should prove sound)
http://www.axisandallies.org/forums/index.php?topic=24753.new#new
I intend to support my above post with this trial game. One game will not be definitive, but it should prove the concept feasible or non-feasible.
To Jen: regarding my earlier post. Do I understand the rule correctly, USSR fighters may only be shot at 3 times regardless of the number of German AA guns present. They are capped at 3 shots per gun AND capped at the total number of enemy planes….thus 3 USSR air would only be shot at 3 times independent of the number of defensive aaguns.
Edit: I will also credit whoever tests this concept with me, as I credited my opponent when I crafted “Operation Hollywood” for Revised back in the day. If this approach works, I’ll give it a name. I’ll likely not build 6 bombers a round, but will probably commit to 4 so I can build in the Atlantic as well.