Mantle, I disagree, you DO need playtesting. Some of your statements are obvious, England has 4 more units to destroy to win, so yes it will be more difficult to capture. However, France only has 1 more unit and I rarely, if ever, see anyone attack with planes to begin with, so the volatility is negligable at best. Your big shift is going to be not attacking W. France most likely, not a significant change in France itself. So that one DEFINITELY needs play testing.
As for things that strike me as wrong that should be removed being your argument, I think you are really being irrational. It was not removed because I felt it was wrong, it was removed because Larry thought it was wrong and play testing confirmed it was wrong. I happen to agree with that assessment.
Is an Alpha 3 sea lion possible? Not only yes, but HELL YES it is. I do not feel it is possible on round 3 if England is dedicated to stopping it, but it should be possible with certaintude on round 4 if Germany really wants it.
The German Submarine/Bomber combination is a perfectly good alternative to blowing 7-10 transports and 14-40 ground units and a dozen aircraft to take England. It does not allow Russia to enter the war early, and saves Germany significant money. I fail to see why anyone would claim an economic strategy against England as a bad idea. You can easily cripply them with minimal risk.
Risk: Destroyer built by England.
Plan: Sink the destroyer with 5 planes and 2 submarines. You kill the destroyer every time and, if they scramble, you probably kill a plane or three too.
Verdict: Win for Germany
Risk: AA Gun
Plan: Overwhelm the gun with superior airpower.
Verdict: Germany may or may not lose a bomber to the AA Gun. (Odds: 17%. Average Damage: 4 IPC, Average Damage Taken: 2 IPC) Win for Germany
Risk: Interceptors
Plan: Escorts
Verdict: Possible trading of planes. Win for Germany. England cannot afford to replace planes when sustaining significant economic attacks, Germany can.
As for France: I risk no planes, none, not a single one. I will NEVER lose a plane to the AA Gun in France on Germany 1-7 because I will never bring a plane. I don’t need one, no one does! Why do you need to bring planes? You have not described for us, in detail, what you are attacking and why you claim to be taking so many casualties. Perhaps you need to find an odds calculator and play a few games so you can learn how to minimize your losses?
Agreed, since England does not need to fall until after Russia is controlled, the 4 AA Guns present are negligable.
Yes, if America goes all in after Japan, Japan will be crushed. With America’s resources moved significantly father away, perhaps unattainable in some circumstances, there is a huge shift of power in the Pacific. Keep up. One is a statement in Alpha 2, one is a statement in Alpha 3. There are slight, but significant changes! (10 IPC swing in the Pacific being one of them.)
Yes, I will get all the islands as the Japanese. I fail to see an issue here. Perhaps you need to use your imagination a bit. I am sure you can see the logic behind my statement, if not, I am sure your opponent will educate you and you will see it first hand one day.
How did the changes effect balance? I detailed this above. To recap (you fail to be able to go back and read what was said, we have had this issue before many times.)
1) 10 IPC swing in the Pacific in Japan’s favor.
2) German interdiction is increased 150% reducing cost to Germany, increasing cost to the allies.
3) German interests are no longer to sack London, but to castrate it economically.
4) Russia will see increased pressure earlier, allowing the Axis an easier time sacking it.
5) British/American NO now unattainable until the end of the game, 20 IPC swing in Germany’s favor in the Atlantic
6) Decentrallized Italian fleet requires significant investment by the British to sink 2 transports, as opposed to alpha 2, most likely scenario: Italy starts with double the transport in the Med than it normally has on it’s turn.
7) With increased U-Boat pressence, Russian NO in SZ 125 should never be attained, except with significant American intervention, drawing significant resources from the Pacific making Japan’s position stronger.
8) Non-Aggression treaty makes more sense. (Two players agree to the conditions. Could be 12 IPC to the victem, could be 100 IPC to the victem, could be whatever.)
There are probably more that I have not seen yet.
Yes, Germany starts with 11 planes. Had you actually read what I said instead of looking for nits to pick to start a fight, you would have noticed I said that Germany should build 4 more planes early in the game giving them a total of 15, of which 12 shouldn’t be too difficult to muster. However, I am also noting that England, without investing anything, cannot shoot AA Guns at more than 12 planes period. Not 36 shots, 3 at each, only 1 shot at each up to 3 shots per AA Gun.
Jimmy, I have never stated that Sea Lion was ever ON the table. (Nor have I said it was OFF the table, historically speaking.) I am stating that had Germany stripped men off the front lines against Russia, that Russia would have attacked earlier. This is detailed significantly in Russian history books and many American history books (that are detailed enough to speak of Russian tactics) also have this data. Russia was not taken by surprise by Germany, they knew a conflict was brewing, they were just hoping that there would be opportunity to attack when it was in their favor. The reason Sea Lion was not attempted, was almost certainly because Germany KNEW it would have a massive Russian wave of infantry invading it if it pulled the men and machines needed to win off the Russian front.
Hence, the change that Russia can attack Germany if London falls (which might not happen before R4 now anyway, making it moot) is historically accurate and game balancing.
As for why it is harder to get Aircraft from (say) SZ 98 to England is because they need some of those planes to hit the Destroyer off Malta before going to Gibraltar, otherwise, the Italians will destroy the planes in Gibraltar (as there won’t be a British blocking unit.)
I am not saying impossible, but it is slightly harder than it was in Alpha 2.
I agree that the earlier NO was better (5 of 7) but since America no longer has that NO, I am not going to quibble over making it a little harder on Japan to get it. Following a traditional path of India to Australia to Hawaii for Japan, it shouldnt take much effort to get them. Once you are entrenched, punching China into Sushi shouldnt be too hard. You’ll have Hawaii, New South wales, DEI, Permiter and Calucutta NOs. If you just spent NO money on China (having ignored it mostly) you are already out producing it.