Spoox (Allies) vs Morph (Axis)


  • Amu twlo 3inf

    Kwe, Hop, Sfe walk-ins

    NCM:
    4inf Kor -> Amu
    air Sui -> Cha
    air Sze -> Kwa
    air Amu -> Man
    Cru, bb, ss SZ19->sz6
    Fleet - 1trn SZ 36 -> SZ38
    1trn SZ36 -> SZ19

    Unit placement:
    ab in KWA
    2 subs in SZ6
    3 mech in KSU

    Collect income:
    35ipc + 10NO = 45IPC +1 saved = 46IPC

    End of J2
    Next: allies

    J2_end.AAM


  • Forgot to move air from YUN to KWA (map updated below)

    J2_end.AAM


  • my god, some devastating losses there, caught me a bit off-guard in Russia en China seems like a walkover for the Imperial Japanese Army


  • USA Turn 2

    –> Purchase & repair:

    income: 52 ipc
    repair: /
    purchase: 2 CV (32) + 2 Figs (20) = 52
    0 ipc left

    –> Combat movement:

    none

    –> Non-combat movement:

    fleet in z10 --> z26 + 2TT in z10 pick up 2 INF, 1 ARM, 1 ART and offload in Haw
    z35: 1 SS, 1 DD --> z23
    Phi: 1 Fig --> Gua

    –> Placement

    z10: 2 CV
    Cus: 2 Fig

    –> Income:

    Territories: 52
    no’s: 0
    Total: 52

    USAR2_end.AAM


  • China turn 2

    –> Purchase & repair:

    income: 15 ipc
    repair: /
    purchase: 5 INF (15) = 15
    0 ipc left

    –> Combat movement:

    none

    –> Non-combat movement:

    She: 1INF --> Kan

    –> Placement

    Sze: 5 INF

    –> Income

    territories: 5
    no’s: 0
    total: 5

    2China_end.AAM


  • UK turn 2

    –> Purchase & repair:

    income: UKe 34 ipc, UKp 28 ipc
    repair: /
    purchase:
    -UKe: 9 INF (27) + 1 ARM (6) = 33
    1 ipc left
    UKp: 9 INF (27)
    1ipc left

    –> Combat movement:

    Sum: 1 INF --> Cel (walk-in with TT)
    Epr: 1 INF --> Cpr (activate Cpr)
    Shn: 1 INF --> Sia (walk-in)
    Bur: 2 INF, 1 Fig --> Yun
    Ind: 1 Fig, 1 TacB --> Yun
    z109: 1 BB, 1 Cru, 1 DD --> z106


  • Yun (desperate attempt to slow you down)
    A:
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 1)2@3: (5, 5)1@4: (3)

    D:
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (2, 3)1@3: (4)


  • Yun round 2

    A:
    DiceRolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (5, 1)1@4: (3)

    D:
    DiceRolls: 1@3; Total Hits: 11@3: (3)


  • Yun not taken, but defenseless now
    I lose 2 INF
    all air lands in Ind

    z106
    A:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (2)1@4: (6)

    D:
    DiceRolls: 2@1; Total Hits: 02@1: (5, 4)


  • z106 round 2

    A:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (4)1@4: (6)

    D:
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • come on
    z106 round 3

    A:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (1)1@4: (4)

    D:
    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • z106 twol

    –> NCM

    z109: 1 TT --> z106
    Rho: 2 INF --> Tang
    Ind: 1 INF --> Bur
    z39: 1 BB, 1 DD, 1 Cru --> z76
    z79: 1 DD --> z76

    –> Placement
    UK: 9 INF
    Saf: 1 ARM
    Ind: 9 INF

    –>Income
    -UKe:
    territories: 28
    no’s: 5 (i lose the original territories one but gain the no SS one)
    damage: 1
    total: 28+5-1+1saved= 33 ipc in treasury
    -Ukp:
    territories: 25
    no’s: 5
    total: 25+5+1saved= 31 ipc in treasury

    2UK_end.AAM


  • ANZAC Turn2

    –> Purchase & repair:

    income: 19 ipc (i have corrected this, i should not have gotten the second NO in turn 1 as I do not control Dgu yet)
    repair: /
    purchase: 1 Fig (10) + 1 DD (8) = 18 ipc
    save: 1

    –> Combat movement:

    Jav: 1 INF with TT --> Dgu (walk-in)

    –> Non-combat movement:
    /

    –> Placement:

    Nsw: 1 Fig
    z82: 1 DD

    –>Collect income:
    territory: 14
    no’s: 10
    total: 24+1 saved: 25 ipc in treasury

    I think that’s it for now, over to Italy

    2ANZAC_end.AAM


  • I hope to be able to do I2 this evening.
    I have a cunning plan, but I don’t know the exact number of units.

    I’m reading the guadalcanal rulebook atm.  Pretty interesting combat phase :).


  • ITA 2:
    Buy : 1 fig save 5

    CM:
    MOR -> 1 inf, 1art (via trn) ALG + 2 Cru (bomb)
    TUN -> 1 inf, 1art LIB + 1 art (ALG)
    EGY -> 3 inf, 1 mech, 1 art, 2 arm (EGY) + 1 inf, 1 art (SUD)
    SYR -> 1 inf, 1 arm (via trn) GRC + 1 BB (bomb)
    TRJ -> 1 inf (via trn) ALX (walk-in)
    FEA -> 1 inf (SUD)

    2I_begin.AAM


  • Morocco:
    Attack (1 inf, 1 art, 2 cru)
    DiceRolls: 2@2 2@3; Total Hits: 12@2: (4, 4)2@3: (5, 3)
    Defend (1 inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Tunis:
    Attack (1inf, 2 art)
    DiceRolls: 3@2; Total Hits: 13@2: (1, 4, 5)
    Defend (1 inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Egypt:
    Attack (4inf, 1 mech, 2 art, 2 arm)
    DiceRolls: 3@1 4@2 2@3; Total Hits: 13@1: (2, 2, 6)4@2: (6, 5, 2, 3)2@3: (4, 6)
    Defend (3inf, 1 mech, 1 art)
    DiceRolls: 5@2; Total Hits: 25@2: (1, 6, 2, 5, 4)

    Syria:
    Attack (1 inf, 1 arm, 1BB)
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (5, 5)1@4: (1)
    Defend (1 inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Mor twol
    Tun twol
    Syr twlo 1inf

    Egy rnd 2:
    DiceRolls: 1@1 4@2 2@3; Total Hits: 11@1: (4)4@2: (1, 4, 6, 5)2@3: (5, 5)
    DiceRolls: 4@2; Total Hits: 14@2: (6, 6, 1, 5)


  • ok, by your request, finishing the battles for you as instructed:

    Egy round 3:

    A:
    DiceRolls: 4@2 2@3; Total Hits: 14@2: (4, 3, 2, 3)2@3: (6, 6)

    D:
    DiceRolls: 3@2; Total Hits: 13@2: (2, 5, 3)


  • Egy round 4:

    A:
    DiceRolls: 3@2 2@3; Total Hits: 33@2: (5, 6, 1)2@3: (3, 1)

    D:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 5)


  • Egy twlo 4 INF

    NCM and placement as per your text message

    Income:

    Territories: 22
    no’s: 15
    tottal: 37+5 saved= 42

    your cunning plan worked perfectly

    2I_begin.AAM

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