Spoox (Allies) vs Morph (Axis)


  • No troops left, so transport is destroyed.
    SZ92 : loss of 2 subs

    NCM will come in a minute, am eating atm :)


  • ° NCM:
    SZ92: air -> Alg
    Hol: 2 fig -> SZ112 (back on CV)
    Ger: 2 inf -> NWY via trn in SZ113
    SZ 112: 2 trn -> SZ113
    Den: 2 inf -> WGE
    Bul: 6 inf -> ROM
    Yugo: 6 inf -> HUN ; 2 art -> ROM ; 3 arm -> GER
    Fra: 3 arm -> Ger ; 1 mech -> WFR

    ° Unit placement:
    5 trn -> SZ113
    9 art -> GER

    ° Collect income:
    Territories: 44
    NO: 10 (peace + NWY, SWE and FIN)

    Sorry about the delay, had a busy evening.  Off to bed now.

    G2_end.AAM


  • Russia turn 2:

    –> Purchase & repair:

    income: 37 ipc
    repair: /
    purchase: 4 ART (16), 7 INF (21) = 37
    0 ipc left

    –> Combat movement:

    none

    –> Non-combat movement:

    Smo: 1 INF, 1 ART --> Bel
    Ros: 2 INF --> Sukr
    Rus: 5 INF --> Bry

    –> Unit placement:

    Nov: 2ART, 1 INF
    Sukr: 2ART, 1 INF
    Rus: 5 INF

    –> Collect IPC:

    Territories: 37 ipc
    Total: 37

    On to the Empire

    R2_end.AAM


  • I discovered a small mistake on my side:
    I conquered that one Chinese territory on UKIndia 1 and placed the UKIndia flag on it, resulting in 1 IPC extra income collection for UKIndia. This of course can never happen, as the allies can not gain ipc income from Chinese territories. So: UKIndia has 1 less ipc in its treasury for the moment, and China controls the territory conquered by the UK.
    Can you change that when you do your turn?


  • Sure, no problem.  I will change this.
    I hope I can do my turn in the next few days.  I’m very busy atm though…
    Will keep you posted.


  • Finally J2

    Buy units (40IPC)
    1ab (15)
    3mech (12)
    2subs (12)
    ==> 1 IPC left

    CM:
    DOW on USSR (12ipcs for Russia)!
    Yun -> 4figs, 4tacs, 1arm, 1 inf (KWA), 1inf, 2art (HUN)
    Sze -> 2bmr, 2figs (KWA)
    Sui -> 2inf, 1art, 1mech (CHA), 2figs, 2tacs (SHA)
    Amu -> 6inf, 1art (MAN), 3figs, 2tacs (SHA), 2inf, 2art (JAP) with 2 trn to sz5
    Sfe -> 1 inf with 1 trn to sz5 (JAP) (walk-in)
    Ksi -> 2inf, 1art (ANH)
    Hop -> 2inf (ANH) (walk-in)
    Kwe -> 1inf, 1art (ANH) (walk-in)


  • Yun:
    Attacker - 2inf, 2art, 1arm, 4figs, 4tacs
    DiceRolls: 4@2 5@3 4@4; Total Hits: 64@2: (4, 3, 1, 2)5@3: (5, 3, 2, 4, 4)4@4: (3, 5, 4, 5)
    Defender - 8inf
    DiceRolls: 8@2; Total Hits: 18@2: (3, 3, 5, 4, 6, 5, 4, 1)

    Sze:
    Attacker - 2figs, 2bmr
    :2@3 2@4:
    Defender - 1fig
    :1@4:

    Sui:
    Attacker - 2inf, 1mech, 1art, 2figs, 2tacs
    DiceRolls: 2@1 2@2 2@3 2@4; Total Hits: 12@1: (2, 5)2@2: (6, 4)2@3: (1, 5)2@4: (6, 6)
    Defender - 4inf
    DiceRolls: 4@2; Total Hits: 24@2: (6, 2, 4, 2)

    Ksi:
    Attacker - 2inf, 1art
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (5, 1)
    Defender - 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    J2_Prewar.AAM


  • Yun : lost 1inf
    Attacker
    DiceRolls: 3@2 5@3 4@4; Total Hits: 83@2: (1, 6, 4)5@3: (1, 5, 3, 2, 5)4@4: (4, 1, 2, 2)
    Defender
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)

    Sze:
    Attacker
    DiceRolls: 2@3 2@4; Total Hits: 22@3: (4, 1)2@4: (4, 6)
    Defender
    DiceRolls: 1@4; Total Hits: 11@4: (2)

    Sui : lost 2inf
    Attacker
    DiceRolls: 2@2 2@3 2@4; Total Hits: 32@2: (6, 6)2@3: (1, 1)2@4: (6, 2)
    Defender
    DiceRolls: 3@2; Total Hits: 13@2: (3, 4, 2)

    Ksi twol


  • Yun twlo 2inf
    Sze cwlo 1fig
    Sui twlo 2inf, 1art

    Amu
    Attacker - 8inf, 3art, 3figs, 2tacs
    DiceRolls: 5@1 6@2 3@3 2@4; Total Hits: 85@1: (1, 6, 6, 6, 6)6@2: (6, 6, 6, 2, 1, 2)3@3: (3, 2, 6)2@4: (3, 2)
    Defender - 6inf
    DiceRolls: 6@2; Total Hits: 36@2: (1, 5, 4, 1, 4, 1)


  • Amu twlo 3inf

    Kwe, Hop, Sfe walk-ins

    NCM:
    4inf Kor -> Amu
    air Sui -> Cha
    air Sze -> Kwa
    air Amu -> Man
    Cru, bb, ss SZ19->sz6
    Fleet - 1trn SZ 36 -> SZ38
    1trn SZ36 -> SZ19

    Unit placement:
    ab in KWA
    2 subs in SZ6
    3 mech in KSU

    Collect income:
    35ipc + 10NO = 45IPC +1 saved = 46IPC

    End of J2
    Next: allies

    J2_end.AAM


  • Forgot to move air from YUN to KWA (map updated below)

    J2_end.AAM


  • my god, some devastating losses there, caught me a bit off-guard in Russia en China seems like a walkover for the Imperial Japanese Army


  • USA Turn 2

    –> Purchase & repair:

    income: 52 ipc
    repair: /
    purchase: 2 CV (32) + 2 Figs (20) = 52
    0 ipc left

    –> Combat movement:

    none

    –> Non-combat movement:

    fleet in z10 --> z26 + 2TT in z10 pick up 2 INF, 1 ARM, 1 ART and offload in Haw
    z35: 1 SS, 1 DD --> z23
    Phi: 1 Fig --> Gua

    –> Placement

    z10: 2 CV
    Cus: 2 Fig

    –> Income:

    Territories: 52
    no’s: 0
    Total: 52

    USAR2_end.AAM


  • China turn 2

    –> Purchase & repair:

    income: 15 ipc
    repair: /
    purchase: 5 INF (15) = 15
    0 ipc left

    –> Combat movement:

    none

    –> Non-combat movement:

    She: 1INF --> Kan

    –> Placement

    Sze: 5 INF

    –> Income

    territories: 5
    no’s: 0
    total: 5

    2China_end.AAM


  • UK turn 2

    –> Purchase & repair:

    income: UKe 34 ipc, UKp 28 ipc
    repair: /
    purchase:
    -UKe: 9 INF (27) + 1 ARM (6) = 33
    1 ipc left
    UKp: 9 INF (27)
    1ipc left

    –> Combat movement:

    Sum: 1 INF --> Cel (walk-in with TT)
    Epr: 1 INF --> Cpr (activate Cpr)
    Shn: 1 INF --> Sia (walk-in)
    Bur: 2 INF, 1 Fig --> Yun
    Ind: 1 Fig, 1 TacB --> Yun
    z109: 1 BB, 1 Cru, 1 DD --> z106


  • Yun (desperate attempt to slow you down)
    A:
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 1)2@3: (5, 5)1@4: (3)

    D:
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (2, 3)1@3: (4)


  • Yun round 2

    A:
    DiceRolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (5, 1)1@4: (3)

    D:
    DiceRolls: 1@3; Total Hits: 11@3: (3)


  • Yun not taken, but defenseless now
    I lose 2 INF
    all air lands in Ind

    z106
    A:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (2)1@4: (6)

    D:
    DiceRolls: 2@1; Total Hits: 02@1: (5, 4)


  • z106 round 2

    A:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (4)1@4: (6)

    D:
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • come on
    z106 round 3

    A:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (1)1@4: (4)

    D:
    DiceRolls: 1@1; Total Hits: 01@1: (6)

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