@leemorrison
Looking forward to it. Cheers! GG
Spoox (Allies) vs Morph (Axis)
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I take it you get a hit on the BB and lose the carrier?
I lose 1 SS
z115 round 2
A:
Rolls: 2@3 1@4; Total Hits: 22@3: (6, 3)1@4: (4)
D:
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3) -
z115 cwlo 1 SS, 1 Fig
–> NCM
Bel: 1 ART --> Arch
Nov: 7 INF, 5 ART, 1 AA --> Arch
z115: 1 Fig, 1 TacB --> Arch
Bes: 1 INF --> Nukr
Sukr: 2 Mech, 2 ARM, 5 ART, 7 INF --> Bry
Rus: 1 AA --> Bry
Rus: 5 INF --> Smo
Sak: 6 INF, 1AA --> Bury
z127: 1 SS --> z125–> Placement:
Rus: 4 ARM, 4 ART, 2 INF
Vol: 1 INF–> Income:
territories: 32
no’s: 5
damage: 0
total: 32+5=37 ipc in treasury -
Ok, that was a sillly move by me on G3. Should have left the planes on board and take a hit on my bb.
Oh well, here to learn. I will try to do J3 today. -
J3
Buy (46IPC)
- 5inf (15)
- 3arm (18)
- 1cru (12)
SAVE 1
CM:
–> SHE (/): 2inf (Hop)
–> SZE (5inf): 1inf, 1art (Kwe), 1fig, 4tac(Kwa)
–> KAN (1inf): 1art (Sui), 2fig, 2tac (Cha)
–> SIB (/): 1inf (Sfe)
–> Ind (major IC): 2bmr, 4fig (Kwa)SZE rnd1:
Rolls: 2@2 4@3 1@4; Total Hits: 32@2: (3, 6)4@3: (1, 5, 1, 6)1@4: (3)
Rolls: 5@2; Total Hits: 25@2: (2, 5, 5, 2, 4)KAN rnd1:
Rolls: 1@2 2@3 2@4; Total Hits: 01@2: (4)2@3: (5, 4)2@4: (6, 5)
Rolls: 1@2; Total Hits: 11@2: (1) -
Ow …
SZE & KAN retreat
SZE holds with 2inf
KAN holds with 1 infAight, first ever bombing run. Might be suicide, but I think I made ample amount of mistakes with Japan already ;).
Step 1: Escorts fire at 1:
Rolls: 4@1; Total Hits: 04@1: (4, 3, 5, 5) -
2 interceptors fire back
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
woops, forgot attack of bombers
Rolls: 2@1; Total Hits: 12@1: (5, 1) -
1 fig and 1 bmr down
1 remaining bomber attacks MIC
MIC shoots at bmr:
Rolls: 1@1; Total Hits: 01@1: (2) -
Bomber gets to drop bombs on MIC (damage + 2)
Input ErrorThere was an error in your dice throw: “1d6” is not correct syntax. -
Rolls: 1@6; Total Hits: 11@6: (5)
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7 damage inflicted on MIC
Will hopefully post NCM this weekend. Maybe should pass by you to do so (no internet at apartment for the moment) ;)
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ok, just say when
or if you know what to do, just past it here and I’ll do it for you
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I asked to be able to land on Sum in cm, but that would assume a dow on uk and anzac. I won’t do it, my own fault for not doing so.
This means I still have to do my ncm. Will take a look at it this afternoon.
I keep forgetting a lot of moves because of looking at a tiny screen. I should buy myself a normal version of the game and play-test at home before posting.Round 3 is a screw-up if there ever was one :).
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One more cm
1 inf via trn SZ38 -> Bor (walk-in)NCM:
Fleet SZ38 -> SZ43
Air ind -> Yun
1 inf Hun -> Yun
1 inf Anh -> Kwe
3 mech Ksu -> HopUnit placement:
3 arm -> Ksu
5 inf -> Jap
1 cru -> SZ6Collect income: 51IPC
NO: 10 IPC
Saved : 1IPC
T: 40IPCIf I’m wrong, please correct map.
Name of map is wrong, but contents should be correct.Next up: Allies
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the map didn’t show your buys, so I placed your newly purchased units in Ksu, Jap and sz6.
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USA turn 3:
–>Purchase & repair:
income: 52 ipc
repair: /
purchase: 3 ARM (18) + 3 TT (21) + 3 INF (9) = 48
save 4 ipc–>Combat movement
Cus: 1 Fig --> z10 (I think this is allowed)
–>NCM
z10: 2 CV with 1 Fig --> z26
z23: 1 DD, 1 SS --> z26
Guam: 1 Fig --> z26
Haw: 2 Fig --> z26
Cus: 1 Fig --> Eus–>Placement
z101: 3 TT
Eus: 3 INF
Wus: 3 ARMThe USA declares war on all Axis
–>Income
territories: 52
no’s: 25
total: 52 + 25 + 4 saved= 81 ipc in treasury -
China turn 3:
–>Purchase & repair:
income: 5 ipc
repair: /
purchase: 1 INF (3) = 3
2 ipc left–>Combat movement
/
–>NCM
/
–>Placement
Sze: 1 INF
–> Income
territories: 4
no’s: 0
total: 4 + 2 saved = 6 -
UK turn 3:
–>Purchase & repair:
income: UKe 33 ipc, UKp 31 ipc
repair: UKp: 7 ipc to repair major IC to full strength, 24 ipc left
purchase: UKe: 1 TT (7) + 1 Fig (10) + 1 DD (8) + 1 ARM (6) = 31
Ukp: 4 ARM (24) = 24UKe 2 ipc left , UKp 0 ipc left
–>Combat Movement
Uk: 4 Fig --> z92
Ind: 1 Fig, 1 TacB --> Irq
Cpr: 3 INF --> Irq
Que: 1 ART, 1 INF --> TT --> Mor
z106: 1 BB, 1 Ca --> bombard Mor–>Combat
z92
A:
Rolls: 4@3; Total Hits: 34@3: (4, 3, 2, 1)
D:
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (4, 3)Irq
A:
Rolls: 3@1 1@3 1@4; Total Hits: 23@1: (6, 6, 5)1@3: (1)1@4: (1)
D:
Rolls: 3@2; Total Hits: 03@2: (5, 4, 6)Mor
A:
bombard
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (1)A:
Rolls: 2@2; Total Hits: 22@2: (1, 2)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
z92 cwlo 1 Fig
Mor twlo 1 INFIrq round 2
A:
Rolls: 3@1 1@3 1@4; Total Hits: 33@1: (1, 3, 6)1@3: (1)1@4: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (6) -
Irq twol
–>NCM
z92: 3 Fig --> Gib
z106: 1 DD --> z91
Irq: 1 Fig, 1 TacB --> Cpr
z76: 1 BB, 2 DD, 1 Ca --> z78
z44: 1 TT --> z46
Ind: 5 INF --> Wind
Saf: 1 ARM --> Tang–>Placement
Saf: 1 ARM
Uk: 1 Fig
z106: 1 TT
z109: 1 DD
Ind: 4 ARM–>Income
UKe: 27 + 2 saved = 29 ipc in treasury
UKp: 21 ipc in treasury