Spoox (Allies) vs Morph (Axis)


  • Russia turn 3:

    –>Purchase & repair:

    income: 49 ipc
    repair: /
    purchase: 4 ARM (24) + 4 ART (16) + 3 INF (9) = 49

    –>Combat movement
    z115: 1SS --> z115
    Nov: 2 Fig, 1 TacB --> z115

    z115
    A:
    SS surprise strike

    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • z115 round 1:

    A:
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (5)2@3: (6, 1)1@4: (3)

    D:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (6)1@4: (1)


  • I take it you get a hit on the BB and lose the carrier?

    I lose 1 SS

    z115 round 2
    A:
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (6, 3)1@4: (4)
    D:
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)


  • z115 cwlo 1 SS, 1 Fig

    –> NCM

    Bel: 1 ART --> Arch
    Nov: 7 INF, 5 ART, 1 AA --> Arch
    z115: 1 Fig, 1 TacB --> Arch
    Bes: 1 INF --> Nukr
    Sukr: 2 Mech, 2 ARM, 5 ART, 7 INF --> Bry
    Rus: 1 AA --> Bry
    Rus: 5 INF --> Smo
    Sak: 6 INF, 1AA --> Bury
    z127: 1 SS --> z125

    –> Placement:
    Rus: 4 ARM, 4 ART, 2 INF
    Vol: 1 INF

    –> Income:
    territories: 32
    no’s: 5
    damage: 0
    total: 32+5=37 ipc in treasury

    3Rus_end.AAM


  • Ok, that was a sillly move by me on G3.  Should have left the planes on board and take a hit on my bb.
    Oh well, here to learn.  I will try to do J3 today.


  • J3

    Buy (46IPC)

    • 5inf (15)
    • 3arm (18)
    • 1cru (12)
      SAVE 1

    CM:
    –> SHE (/): 2inf (Hop)
    –> SZE (5inf): 1inf, 1art (Kwe), 1fig, 4tac(Kwa)
    –> KAN (1inf): 1art (Sui), 2fig, 2tac (Cha)
    –> SIB (/): 1inf (Sfe)
    –> Ind (major IC): 2bmr, 4fig (Kwa)

    SZE rnd1:
    DiceRolls: 2@2 4@3 1@4; Total Hits: 32@2: (3, 6)4@3: (1, 5, 1, 6)1@4: (3)
    DiceRolls: 5@2; Total Hits: 25@2: (2, 5, 5, 2, 4)

    KAN rnd1:
    DiceRolls: 1@2 2@3 2@4; Total Hits: 01@2: (4)2@3: (5, 4)2@4: (6, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    3Jap_War.AAM


  • Ow …
    SZE & KAN retreat
    SZE holds with 2inf
    KAN holds with 1 inf

    Aight, first ever bombing run.  Might be suicide, but I think I made ample amount of mistakes with Japan already ;).

    Step 1: Escorts fire at 1:
    DiceRolls: 4@1; Total Hits: 04@1: (4, 3, 5, 5)


  • 2 interceptors fire back
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)


  • woops, forgot attack of bombers
    DiceRolls: 2@1; Total Hits: 12@1: (5, 1)


  • 1 fig and 1 bmr down

    1 remaining bomber attacks MIC
    MIC shoots at bmr:
    DiceRolls: 1@1; Total Hits: 01@1: (2)


  • Bomber gets to drop bombs on MIC (damage + 2)
    DiceInput ErrorThere was an error in your dice throw: “1d6” is not correct syntax.


  • DiceRolls: 1@6; Total Hits: 11@6: (5)


  • 7 damage inflicted on MIC

    Will hopefully post NCM this weekend.  Maybe should pass by you to do so (no internet at apartment for the moment) ;)


  • ok, just say when

    or if you know what to do, just past it here and I’ll do it for you


  • I asked to be able to land on Sum in cm, but that would assume a dow on uk and anzac.  I won’t do it, my own fault for not doing so.
    This means I still have to do my ncm.  Will take a look at it this afternoon. 
    I keep forgetting a lot of moves because of looking at a tiny screen.  I should buy myself a normal version of the game and play-test at home before posting.

    Round 3 is a screw-up if there ever was one :).


  • One more cm
    1 inf via trn SZ38 -> Bor (walk-in)

    NCM:
    Fleet SZ38 -> SZ43
    Air ind -> Yun
    1 inf Hun -> Yun
    1 inf Anh -> Kwe
    3 mech Ksu -> Hop

    Unit placement:
    3 arm -> Ksu
    5 inf -> Jap
    1 cru -> SZ6

    Collect income: 51IPC
    NO: 10 IPC
    Saved : 1IPC
    T: 40IPC

    If I’m wrong, please correct map.
    Name of map is wrong, but contents should be correct.

    Next up: Allies

    3Jap_War.AAM


  • the map didn’t show your buys, so I placed your newly purchased units in Ksu, Jap and sz6.

    3Jap_War.AAM


  • USA turn 3:

    –>Purchase & repair:

    income: 52 ipc
    repair: /
    purchase: 3 ARM (18) + 3 TT (21) + 3 INF (9) = 48
    save 4 ipc

    –>Combat movement

    Cus: 1 Fig --> z10 (I think this is allowed)

    –>NCM

    z10: 2 CV with 1 Fig --> z26
    z23: 1 DD, 1 SS --> z26
    Guam: 1 Fig --> z26
    Haw: 2 Fig --> z26
    Cus: 1 Fig --> Eus

    –>Placement

    z101: 3 TT
    Eus: 3 INF
    Wus: 3 ARM

    The USA declares war on all Axis

    –>Income
    territories: 52
    no’s: 25
    total: 52 + 25 + 4 saved= 81 ipc in treasury

    3USA_end.AAM


  • China turn 3:

    –>Purchase & repair:

    income: 5 ipc
    repair: /
    purchase: 1 INF (3) = 3
    2 ipc left

    –>Combat movement

    /

    –>NCM

    /

    –>Placement

    Sze: 1 INF

    –> Income

    territories: 4
    no’s: 0
    total: 4 + 2 saved = 6

    3China_end.AAM


  • UK turn 3:

    –>Purchase & repair:

    income: UKe 33 ipc, UKp 31 ipc
    repair: UKp: 7 ipc to repair major IC to full strength, 24 ipc left
    purchase: UKe: 1 TT (7) + 1 Fig (10) + 1 DD (8) + 1 ARM (6) = 31
    Ukp: 4 ARM (24) = 24

    UKe 2 ipc left , UKp 0 ipc left

    –>Combat Movement

    Uk: 4 Fig --> z92
    Ind: 1 Fig, 1 TacB --> Irq
    Cpr: 3 INF --> Irq
    Que: 1 ART, 1 INF --> TT --> Mor
    z106: 1 BB, 1 Ca --> bombard Mor

    –>Combat

    z92
    A:
    DiceRolls: 4@3; Total Hits: 34@3: (4, 3, 2, 1)
    D:
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (4, 3)

    Irq
    A:
    DiceRolls: 3@1 1@3 1@4; Total Hits: 23@1: (6, 6, 5)1@3: (1)1@4: (1)
    D:
    DiceRolls: 3@2; Total Hits: 03@2: (5, 4, 6)

    Mor
    A:
    bombard
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (1)

    A:
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)
    D:
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)

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