when you go to triplea download page do not hit large red box. that would give a 2.5 version. below the box are three links. chose the one with prerelease in it. follow and download the latest 2.7 version. 2.7 will open 2.5 or 2.6 or 2.7 versions. there are 4-5 numbers after any version that are not as important. you can install 2.7 over the 2.5 or have both versions on your computer. to have both select install different directory. you may want to name shortcut 2.7 if doing both. a little fuzzy on shortcut naming.one reason for keeping more than one are to play other people who have 2.5 version. also the PLAY ONLINE area with the lobby and where you play live is 2.5. if you have 2.7 only you will get a download list when you hit the game link in the forum thread. you can then hit OPEN FILE in list and it will launch triplea and game file. if you have more than one version and want to play 2.5 then after the download list shows up ignore it and open your apps list and select the version you want. when on start page you can select LOCAL version for now and later on can move on to sending dice rolls to opponent. hope this helps. was doing from memory so may be a little off
Spoox (Allies) vs Morph (Axis)
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The problem with Axis and allies is that the game is skewed for the allies to win every time. The axis need the allies to make some mistakes in order to win.
I found the computer opponent totally inept, even at the most difficult levels.
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G3
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Repair: /
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Tech : /
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Buy units (54IPC)
–> 1 sub (6)
–> 1 DD (8)
–> 2 arm (12)
–> 5 inf (15)
–> 1 bmr (12)
SAVE 1 -
CM:
!!! Declare war on USSR !!!
–> Kar(/): 6inf (FIN)
–> Epl(6inf): 6inf (HUN), 6arm (GER), 2art (ROM)
–> SZ115 (1BB, 1sub): 1BB, 1CV (2fig), 1CA (SZ112), 1fig, 1tac (WGR)
Need scrambling orders for SZ115!
8transports coming along to land in Bal
–> Bal(6inf): 8inf, 8art (GER via trn)
I hope all this is ok.
I will wait with rolling the dice until scrambling decision. -
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no scrambles
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–> Kar twol (walk-in)
–> Epl (6inf, 6arm, 2art vs 6inf) rnd1
Rolls: 4@1 4@2 6@3; Total Hits: 84@1: (1, 6, 5, 3)4@2: (6, 2, 1, 5)6@3: (1, 6, 3, 2, 3, 1)
Rolls: 6@2; Total Hits: 36@2: (6, 2, 6, 2, 1, 6)
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Epl twlo 3inf
–> SZ115 (1BB, 1CRU, 1CV with 2figs, 1fig, 1tac vs 1BB, 1SS) rnd1
(SS submerged for this battle (spoox’s words))
Rolls: 4@3 2@4; Total Hits: 34@3: (4, 6, 5, 3)2@4: (4, 2)
Rolls: 1@4; Total Hits: 11@4: (2)
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Battle in SZ115 over : hit on aircraft carrier (aircraft will land in Finland)
–> Bal (8inf, 8art vs 6inf) rnd1
Rolls: 16@2; Total Hits: 616@2: (5, 2, 6, 4, 4, 2, 6, 6, 3, 3, 2, 2, 2, 5, 1, 4)
Rolls: 6@2; Total Hits: 26@2: (6, 6, 1, 6, 1, 6)
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Bal twlo 2inf
NCM:
air from SZ115 –> Fin
3 art GER --> Hun
2 inf WGR --> Hol
Air (-1bmr) Alg --> Yugo
1 bmr Alg --> HunUnit placement:
Sub --> SZ93
DD --> SZ113
1 bmr --> Ger
2 arm --> Ger
3 inf --> Ger
2 inf --> NormandyCollect income:
52ipc (no access to map at work) I think (lost 5NO, +3 ipc from territory gain and forgot to buy a transport in the med :/). If I can put an inf on an Italian transport, could u do that please? If not, one inf from Normandy to SFR.
Could u check this if you have time? -
Also, sub in med denies UKe 5NO
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ok, I think it looks like this.
As far as I could see, there was not 1 German INF in range of an ITalian transport, so I have built 1 INF in Southern France instead of Normandy.
You have 53ipc: 52+1 saved. -
Russia turn 3:
–>Purchase & repair:
income: 49 ipc
repair: /
purchase: 4 ARM (24) + 4 ART (16) + 3 INF (9) = 49–>Combat movement
z115: 1SS --> z115
Nov: 2 Fig, 1 TacB --> z115z115
A:
SS surprise strikeRolls: 1@2; Total Hits: 01@2: (4)
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z115 round 1:
A:
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (5)2@3: (6, 1)1@4: (3)
D:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (6)1@4: (1)
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I take it you get a hit on the BB and lose the carrier?
I lose 1 SS
z115 round 2
A:
Rolls: 2@3 1@4; Total Hits: 22@3: (6, 3)1@4: (4)
D:
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)
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z115 cwlo 1 SS, 1 Fig
–> NCM
Bel: 1 ART --> Arch
Nov: 7 INF, 5 ART, 1 AA --> Arch
z115: 1 Fig, 1 TacB --> Arch
Bes: 1 INF --> Nukr
Sukr: 2 Mech, 2 ARM, 5 ART, 7 INF --> Bry
Rus: 1 AA --> Bry
Rus: 5 INF --> Smo
Sak: 6 INF, 1AA --> Bury
z127: 1 SS --> z125–> Placement:
Rus: 4 ARM, 4 ART, 2 INF
Vol: 1 INF–> Income:
territories: 32
no’s: 5
damage: 0
total: 32+5=37 ipc in treasury -
Ok, that was a sillly move by me on G3. Should have left the planes on board and take a hit on my bb.
Oh well, here to learn. I will try to do J3 today. -
J3
Buy (46IPC)
- 5inf (15)
- 3arm (18)
- 1cru (12)
SAVE 1
CM:
–> SHE (/): 2inf (Hop)
–> SZE (5inf): 1inf, 1art (Kwe), 1fig, 4tac(Kwa)
–> KAN (1inf): 1art (Sui), 2fig, 2tac (Cha)
–> SIB (/): 1inf (Sfe)
–> Ind (major IC): 2bmr, 4fig (Kwa)SZE rnd1:
Rolls: 2@2 4@3 1@4; Total Hits: 32@2: (3, 6)4@3: (1, 5, 1, 6)1@4: (3)
Rolls: 5@2; Total Hits: 25@2: (2, 5, 5, 2, 4)
KAN rnd1:
Rolls: 1@2 2@3 2@4; Total Hits: 01@2: (4)2@3: (5, 4)2@4: (6, 5)
Rolls: 1@2; Total Hits: 11@2: (1)
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Ow …
SZE & KAN retreat
SZE holds with 2inf
KAN holds with 1 infAight, first ever bombing run. Might be suicide, but I think I made ample amount of mistakes with Japan already ;).
Step 1: Escorts fire at 1:
Rolls: 4@1; Total Hits: 04@1: (4, 3, 5, 5)
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2 interceptors fire back
Rolls: 2@2; Total Hits: 12@2: (4, 2)
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woops, forgot attack of bombers
Rolls: 2@1; Total Hits: 12@1: (5, 1)
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1 fig and 1 bmr down
1 remaining bomber attacks MIC
MIC shoots at bmr:
Rolls: 1@1; Total Hits: 01@1: (2)