I would add that you can consider the sub rules as an exploitable loophole, but I would say they refect the very real problems subs caused in naval battles. One unaccounted sub could cause massive disruption to a naval force (hello HMS Ark Royal)
Sea/Air Battle question.
-
The planes remain in the air until either they are shot down or the battle is over. If they survive the battle, they have whatever movement they didn’t use in combat movement to land in noncombat movement. If they used all of their movement to get to the battle, they crash (unless another carrier can move there to pick them up).
The movement of one space to find a place to land applies to defending planes only.
Augh. I mixed up the attacker/defender.
I understand all that. The question still remains….
Is it after the round of combat the carrier is destroyed? Or after the combat round?
That’s a confusing question. lol. The carrier is destroyed just like any other unit at the end of the round of combat you are in. In any case, the air units can continue fighting and be chosen as casualties after the carrier.
-
. If they used all of their movement to get to the battle, they crash (unless another carrier can move there to pick them up).
just to clarify, if that CV can pick up those planes, then it must correct? Does this mean if possible than the power in question might have to shuffle his planes around in order to free up a carrier to move to the sz?
-
well i dont understand why you’d just wanna lose 21 ipcs of units in the first place!?!?
-
planes can’t land on damaged carriers? not even as cargo?
what happens to carrier that gets damaged but still has fighters on them? -
just to clarify, if that CV can pick up those planes, then it must correct? Does this mean if possible than the power in question might have to shuffle his planes around in order to free up a carrier to move to the sz?
Yes.
@Frontovik:
planes can’t land on damaged carriers? not even as cargo?
No.
@Frontovik:
what happens to carrier that gets damaged but still has fighters on them?
The only way that a carrier can be damaged while planes are actually on board is if it attacks with an ally’s plane on board as cargo.
-
kreig, what if an enemy sub attacks a carrier with a sub??? does that automatically mean the planes die too??? i think so but im just checking
-
kreig, what if an enemy sub attacks a carrier with a sub??? does that automatically mean the planes die too??? i think so but im just checking
I’m not sure of your question, but I’ll give it a shot.
If the attacking sub scores a hit in the sneak attack phase, then the defender would have to take it on either the carrier (damaging it and forcing the planes to land one space away or die after the battle) or on the sub, but the defending sub could also fire in the sneak attack phase and the carrier could fire in the normal phase. The planes could never fire.
-
Thanks for all your answers.
Basically a buddy of mine was arguing that if you take the carrier out, the planes automatically die immediately because it would be considered a Kamikazi run and you have to re-evaluate the situation each round of combat.
We argued no due to the fact that the carrier was it’s intended landing spot. We chose to destroy the carrier and keep the fighters in the battle and then they would die at the end of the combat phase.
Thanks
-
Page 18 of the Euro rule book and page 16 of the Pacific rule book
My interp. of this is 1 sub, 1 carr with 2 planes. the sub gets a hit what happens …… the carr is tipped and the planes are in the air if the sub does not fire a second shot then the planes need to land within their movement allowance. If you had 2 subs and they both hit then the carr would go down I would say the planes would get away because subs cant hit air units
Those two pages answer the Q’s for me -
@suprise:
Page 18 of the Euro rule book and page 16 of the Pacific rule book
My interp. of this is 1 sub, 1 carr with 2 planes. the sub gets a hit what happens …… the carr is tipped and the planes are in the air if the sub does not fire a second shot then the planes need to land within their movement allowance. If you had 2 subs and they both hit then the carr would go down I would say the planes would get away because subs cant hit air units
Those two pages answer the Q’s for meThe movement allowance is only one when defending. The planes would need to land on an adjacent island, coastal tt, or friendly carrier w/room on board.