Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Oh and I also messed up that map with 5 infantry in Germany instead.
I guess you could say 10 victory cities(but I usually just play till someone surrenders)
At the bottom of the build chart there is a IC with a ladder & fire
Thats almost the right map
Though I have 7inf 3art 5ftr in FIC
Jap5
Builds
with 36
2inf 4tank ftr
save 0
Combat
inf Sin to Nov
inf Sin to Kaz
7inf 3art 5ftr FIC to Ind
3tank Kwa to Ind
2inf Kwa via tt bb escort sz59 to sz35 land in Ind
2inf Sum via tt bb escort sz48 to sz37 to sz35 land in Ind
bmr Jap to Ind
bmr Blk to Ind
Ind aagun v 5ftr
Rolling 5d6:
(1, 2, 2, 5, 6)
Ind aagun v 2bmr
Rolling 2d6:
(3, 3)
Ind aagun shoots down 1 ftr
Ind attack(1)11inf 3art 3tank 4ftr 2bmr 2bb bombards
Rolls: 8@1 6@2 7@3 4@4; Total Hits: 128@1: (6, 1, 5, 4, 5, 1, 1, 3)6@2: (6, 1, 4, 4, 6, 4)7@3: (1, 2, 5, 3, 1, 2, 5)4@4: (1, 1, 6, 4)
defend 6inf 9tank ftr
Rolls: 6@2 9@3 1@4; Total Hits: 106@2: (2, 4, 2, 1, 1, 4)9@3: (1, 1, 3, 5, 6, 3, 5, 2, 3)1@4: (6)
Ind attack(2)inf 3art 3tank 4ftr 2bmr
Rolls: 4@2 7@3 2@4; Total Hits: 54@2: (5, 2, 3, 1)7@3: (4, 4, 1, 3, 4, 5, 4)2@4: (2, 6)
defend 3tank ftr
Rolls: 3@3 1@4; Total Hits: 13@3: (5, 1, 5)1@4: (5)
Results
Nov,Kaz twol
Ind twlo 11inf
Non combat
4ftr Ind to sz35
cv sz48 to sz35
cv sz59 to sz35
2bmr Ind to FIC
2tt 2dd sz59 to sz60
Build placement
3tank Kwa
2inf tank ftr Jap
Collect income
Earned 42 saved 0= 42 IPC’s
America’s pissed!
US is saving 40
No Combat Move
Noncombat Move
2 Inf from WUS to Haw via transport to from SZ 54 to SZ 52
7 BB from SZ 54 to SZ 52
US collects 79 IPCS
USSR is buying with 29 IPCS
1 Infantry
4 Tanks
1 AA Gun
Combat Move
1 Tank from Yak blitz through Far to Bry
1 Tank from Yak blitz through Bry to Man
1 Inf from Cau to Kaz
1 Tank from Cau to Kaz
2 Tanks from Rus to Nov
OUT OF THE MOTHERLAND JAPAN!
1 Inf from Bel to Kar
2 Figh from Ukr to Kar
21 Inf from Ukr to Blk
1 Art from Ukr to Blk
6 Tanks from Ukr to Blk
2 Tanks from Cau to Blk
Kaz
1 Infantry 1 Tank
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
1 Infantry
Rolls: 1@2; Total Hits: 01@2: (6)
Kaz lwol
Nov
2 Tanks
Rolls: 2@3; Total Hits: 12@3: (1, 4)
1 Infantry
Rolls: 1@2; Total Hits: 01@2: (4)
Nov lwol
Kar
1 Infantry 2 Fighters
Rolls: 1@1 2@3; Total Hits: 11@1: (3)2@3: (5, 3)
1 Infantry
Rolls: 1@2; Total Hits: 01@2: (4)
Kar lwol
Blk
21 Infantry 1 Artillery 8 Tanks
Rolls: 20@1 2@2 8@3; Total Hits: 720@1: (1, 6, 2, 1, 4, 1, 1, 6, 2, 4, 2, 2, 3, 4, 3, 2, 6, 6, 2, 4)2@2: (4, 3)8@3: (2, 5, 5, 6, 6, 5, 3, 2)
1 Infantry
Rolls: 1@2; Total Hits: 01@2: (3)
7 hits is kind of lame with 30 units
Blk twol
Noncombat Move
2 Figh from Kar to Cau
1 AA from Ukr to Blk
1 Sub from SZ 12 to SZ 7
For my purchases I forgot about repairing Caucasus’s base so take out a tank (I think that works)
Mobilize
1 Infantry 3 Tanks 1 AA Gun to Caucasus
USSR collects 37
The map you have is not right
Jap has 2tt 2dd in sz60
Also you can only place 4 units in Cau (I but your inf in Rus)
After this Ger turn I imagine Russia will be quite ticked as well
Ger6
Builds
with 33
11inf
save 0
Combat
2ftr bmr EEu to sz7
tank Lib in&out Alg
inf Lib
inf SEu via tt bb escort sz14 to sz16 land in Ukr
20inf art 7tank 2ftr EEu to Blk
5tank Ger to Blk
tank SEu to Blk
Sz7 attack(1)2ftr bmr
Rolls: 2@3 1@4; Total Hits: 22@3: (4, 3)1@4: (1)
defend I have you with 2dd
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Ukr attack(1)2inf bb bombard
Rolls: 2@1 1@4; Total Hits: 22@1: (5, 1)1@4: (4)
defend inf
Rolls: 1@2; Total Hits: 01@2: (3)
For better or worse
Blk aagun vs 2ftr
Rolling 2d6:
(1, 6)
Blk aagun shoots down ftr
Blk attack(1)20inf art 13tank ftr
Rolls: 19@1 2@2 14@3; Total Hits: 1219@1: (4, 1, 2, 2, 5, 1, 2, 4, 6, 6, 3, 3, 4, 2, 1, 6, 3, 1, 6)2@2: (4, 2)14@3: (2, 6, 1, 6, 6, 1, 5, 2, 2, 5, 6, 3, 6, 1)
defend 21inf art 8tank
Rolls: 22@2 8@3; Total Hits: 1022@2: (1, 1, 2, 5, 6, 2, 2, 3, 5, 3, 3, 5, 6, 3, 4, 3, 5, 6, 3, 6, 5, 2)8@3: (6, 4, 4, 2, 2, 3, 5, 2)
Blk attack(2)10inf art 13tank ftr
Rolls: 9@1 2@2 14@3; Total Hits: 109@1: (1, 3, 5, 4, 2, 6, 5, 4, 5)2@2: (4, 1)14@3: (2, 4, 4, 6, 2, 2, 4, 4, 1, 3, 5, 1, 3, 3)
defend 9inf art 8tank
Rolls: 10@2 8@3; Total Hits: 410@2: (4, 4, 5, 5, 3, 3, 5, 5, 1, 3)8@3: (6, 1, 1, 4, 5, 5, 4, 1)
Blk attack(3)6inf art 13tank ftr
Rolls: 5@1 2@2 14@3; Total Hits: 95@1: (2, 4, 3, 5, 1)2@2: (5, 3)14@3: (3, 5, 1, 1, 3, 6, 1, 4, 4, 1, 4, 5, 2, 1)
defend 8tank
Rolls: 8@3; Total Hits: 48@3: (2, 4, 6, 2, 4, 4, 3, 1)