• wow…

    sui ntwl = 2 inf, 1 bomb the bomber lands in Cha

    Yun
    att
    DiceRolls: 1@1 4@2 4@3 4@4; Total Hits: 51@1: (6)4@2: (3, 1, 4, 3)4@3: (6, 1, 1, 6)4@4: (2, 5, 5, 4)
    def
    DiceRolls: 6@2; Total Hits: 16@2: (2, 5, 3, 6, 3, 5)


  • Yun 2
    att
    DiceRolls: 4@2 4@3 4@4; Total Hits: 74@2: (1, 3, 1, 2)4@3: (6, 4, 2, 2)4@4: (4, 5, 5, 4)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • yun twl = 1 inf

    NCM
    4 tac, 4 fght from Yun to Kwa
    Tran from z36 to z37 pick up 2 inf from Sia back to z36 and unload in Kwa
    Tran from z6 to z19 pick up 1inf, 1 art from Man to z36 unload in Kwa
    Tran from z6 with 1 inf 1 tnk to z36 unload in Kwa
    AC with 2 fgts from z33 to z36
    AA from Jek to Anh
    2 tran with 2 inf 2 art from z6 and Jap to z33 & unload on Car

    Place units
    Ships in z6
    Nb at Kwa

    Japan  = 43
    31IPC
    10 NO
    2 saved
    Map attached USA, China, UK, ANZAC

    2-3Jap.AAM


  • China:

    China Buys 5 Inf = 15 IPC

    Placement:
    5 Inf at Sui

    China Collects: 7 IPC


  • ups, its USA first, but since China did about nothing, i guess its okay, USA now then.

    USA:
    IPC: 53
    Buys:
    1 Battleship 20 IPC = 33
    1 Carrier 16 IPC = 17
    1 Destroyer 8 IPC = 9
    1 Transport 7 IPC = 2

    Saves 2 IPC

    NCM:
    Fighter from Gua to Haw
    1 Destroyer 1 Sub from z23 to z26
    1 Fighter from Eus to z101 (will land on new build carrier)
    1 Tac from Wus to Haw
    Whole fleet from z10 to z26 (Transport take 1 tank, 1 Arty, 2 inf and unload on Haw)

    Placement:
    1 Carrier, 1 Battleship, 1 Transport, 1 Destroyer in z101

    Collects 52 IPC + 2 Saved
    Total: 54 IPC

    Map, and on to UK.

    2-4 USA.AAM


  • Okay Booger-10 now its going to get a little strange, but its a fully legal move by the rules.

    London:
    IPC: 32
    Buy:
    1 Carrier = 16
    5 Inf = 1
    Total: 31 IPC
    Saves 1 IPC

    Calcutta:
    IPC: 22
    Buys:
    7 Inf. = 1
    Saves 1 IPC

    Combat Moves:
    Z113
    1 Fighter from London to z113 (now this is where it gets a bit downer for the Axis, the fighter will now sink all 9 transports, and land on the newly build carrier in z110. I can place newly build ships even in Hostile seazones as the combat fase is over and there can be no combat. Thus sinking 9 Transports, and as there is no figthers or Tacs in Wgr to Scramble, they are defenceless. I have try to ask on forums if this is legal, and the answer i got from Krieghund was it was a legal move.)

    Lib (1 Inf, 1 Arty)
    1 tank and 2 Arty from Tob

    1 Transport from z41 with 1 inf, to z44 and unload on Cel
    1 Transport from z39 with 1 inf, to z42 and unload on Jav
    1 inf from Epr to Cpr (activating 2 Inf)


  • Battle of Libya:

    Attacker
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (5, 2)1@3: (2)

    Defenders:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)


  • Libya taken wol

    z113 cleared of transports wol

    Java and Celebs taking with out a fight.


  • Non Combat Moves:

    1 Fighter from z113 to z110 (will land on newly build carrier)
    1 Tank, 2 inf from Sco to London
    2 Inf from Rho to Con
    All forces in Bur back to Ind´
    1 Destroyer, 1 Cruiser, 1 Battleship from z41 to z39
    1 Destroyer from z79 to z39

    Placement:
    1 Carrier in z110
    5 inf in London
    7 Inf in India

    London Collects
    28+5+1 saved -2 from Convoy
    Total 32 IPC

    Calcutta Collects
    30 IPC

    Map, and Anzac

    2-5 UK.AAM


  • Anzac:
    IPC: 10

    Buys:
    Nothing

    No combat Moves

    Non Combat Moves:
    Transport from z45 to z54
    1 Cruiser, 1 Destroyer from z62 to z54
    1 Fighter from Nsw to Que

    Anzac Collects 10 IPC + 10 Saved = 20 IPC Total.

    And its Italy’s turn.

    2-6 Anzac.AAM


  • The AC move I believe is not legal. I do not understand how you can build an AC in an occupied sea zone and then land a plane on it. If you are able to build an AC in the sea zone a battle should take place prior to the plane landing on it. Not sure that because one player thinks it is legal it makes it legal. I would like to look at this further before we continue. Because if the game does go on I am sure that an allied victory is definate, I will continue playing because this was a learning experience for me.


  • I posted this on the forum. I understand the move, kicking myself for not moving the planes from holand back to Wgr. I can see how it could be legal but I just wanted to get more than one answer on the build and move. I will continue with Italy and see how this works out.


  • Italy (19)
    Purchase
    1 trans = 7
    Fght = 10
    SAVE2

    CM
    Z93 (1 dd, 2cc)
    Cc and sub from z97
    2 fgt and 1 tac from sita

    Egy (3 inf, fght)
    2 trans from z97 with 3 inf from sita and tnk from Greece
    2 inf 1 art from sud

    z93
    att
    DiceRolls: 1@2 3@3 1@4; Total Hits: 41@2: (1)3@3: (5, 1, 2)1@4: (4)
    def
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (1, 4)


  • z93 cleared wlo dd & fgt

    egypt
    att
    DiceRolls: 4@1 2@2 1@3; Total Hits: 14@1: (5, 6, 1, 4)2@2: (5, 5)1@3: (5)
    def
    DiceRolls: 3@1 1@4; Total Hits: 13@1: (3, 3, 2)1@4: (4)


  • Egypt 2
    att
    DiceRolls: 3@1 2@2 1@3; Total Hits: 33@1: (3, 1, 1)2@2: (3, 4)1@3: (3)
    def
    DiceRolls: 2@1 1@4; Total Hits: 02@1: (5, 2)1@4: (5)


  • Egypt twlo 1 inf

    sorry z93 should state twlo 1 sub 1 fgt (not dd)


  • NCM
    1 inf from Eth to Sud
    Fgt and tac from z93 to sita
    2 art from sfr to nita

    Place Units
    Tran in z97
    Fgt to sita

    Italy = 29 (IPC = 17 NO = 5+5 Saved 2)

    2-7 Italy.AAM


  • Use this map I grabbed the wrong one when I did italy I used UK map by mistake, I am sure the killing of those 9 trans had nothing to do with the mix up. Learning experience I guess if the move and placement stands. Please check to make sure everything is correct.

    2-7 Italy.AAM


  • I actually feel a bit bad for doing that move, and i have no problem for the future game to let that move slip and build extra inf. for the carrier in London instead, just to get the game a bit more winnable for you?

    This is also a learning trip for me, and i never though about that tactic before i sitting starring at the map trying to figure out how to hit does undefended transports. ? Let me know, i am more than willing to change the buy and grant you the 9 transports back, as it is a honest mistake, and i want to play the game through with at least some enjoyment for both of us.

    Ill do france now, and you can always just write, ill add, 5 more inf to London and remove the Carrier? and ajust London IPC accordingly?


  • France:
    1 Inf from Fca to Fea
    2 inf from Tun to Lib
    1 Inf from Alg to Tun

    Collects nothing, and its Germany’s turn.

    Here is map, and edit it, if you want to, so you have the 9 transports and i have 5 more inf in London, no carrier and 4 planes, instead of the Carrier and plane in z.110

    2-8 France.AAM

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