• ups, its USA first, but since China did about nothing, i guess its okay, USA now then.

    USA:
    IPC: 53
    Buys:
    1 Battleship 20 IPC = 33
    1 Carrier 16 IPC = 17
    1 Destroyer 8 IPC = 9
    1 Transport 7 IPC = 2

    Saves 2 IPC

    NCM:
    Fighter from Gua to Haw
    1 Destroyer 1 Sub from z23 to z26
    1 Fighter from Eus to z101 (will land on new build carrier)
    1 Tac from Wus to Haw
    Whole fleet from z10 to z26 (Transport take 1 tank, 1 Arty, 2 inf and unload on Haw)

    Placement:
    1 Carrier, 1 Battleship, 1 Transport, 1 Destroyer in z101

    Collects 52 IPC + 2 Saved
    Total: 54 IPC

    Map, and on to UK.

    2-4 USA.AAM


  • Okay Booger-10 now its going to get a little strange, but its a fully legal move by the rules.

    London:
    IPC: 32
    Buy:
    1 Carrier = 16
    5 Inf = 1
    Total: 31 IPC
    Saves 1 IPC

    Calcutta:
    IPC: 22
    Buys:
    7 Inf. = 1
    Saves 1 IPC

    Combat Moves:
    Z113
    1 Fighter from London to z113 (now this is where it gets a bit downer for the Axis, the fighter will now sink all 9 transports, and land on the newly build carrier in z110. I can place newly build ships even in Hostile seazones as the combat fase is over and there can be no combat. Thus sinking 9 Transports, and as there is no figthers or Tacs in Wgr to Scramble, they are defenceless. I have try to ask on forums if this is legal, and the answer i got from Krieghund was it was a legal move.)

    Lib (1 Inf, 1 Arty)
    1 tank and 2 Arty from Tob

    1 Transport from z41 with 1 inf, to z44 and unload on Cel
    1 Transport from z39 with 1 inf, to z42 and unload on Jav
    1 inf from Epr to Cpr (activating 2 Inf)


  • Battle of Libya:

    Attacker
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (5, 2)1@3: (2)

    Defenders:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)


  • Libya taken wol

    z113 cleared of transports wol

    Java and Celebs taking with out a fight.


  • Non Combat Moves:

    1 Fighter from z113 to z110 (will land on newly build carrier)
    1 Tank, 2 inf from Sco to London
    2 Inf from Rho to Con
    All forces in Bur back to Ind´
    1 Destroyer, 1 Cruiser, 1 Battleship from z41 to z39
    1 Destroyer from z79 to z39

    Placement:
    1 Carrier in z110
    5 inf in London
    7 Inf in India

    London Collects
    28+5+1 saved -2 from Convoy
    Total 32 IPC

    Calcutta Collects
    30 IPC

    Map, and Anzac

    2-5 UK.AAM


  • Anzac:
    IPC: 10

    Buys:
    Nothing

    No combat Moves

    Non Combat Moves:
    Transport from z45 to z54
    1 Cruiser, 1 Destroyer from z62 to z54
    1 Fighter from Nsw to Que

    Anzac Collects 10 IPC + 10 Saved = 20 IPC Total.

    And its Italy’s turn.

    2-6 Anzac.AAM


  • The AC move I believe is not legal. I do not understand how you can build an AC in an occupied sea zone and then land a plane on it. If you are able to build an AC in the sea zone a battle should take place prior to the plane landing on it. Not sure that because one player thinks it is legal it makes it legal. I would like to look at this further before we continue. Because if the game does go on I am sure that an allied victory is definate, I will continue playing because this was a learning experience for me.


  • I posted this on the forum. I understand the move, kicking myself for not moving the planes from holand back to Wgr. I can see how it could be legal but I just wanted to get more than one answer on the build and move. I will continue with Italy and see how this works out.


  • Italy (19)
    Purchase
    1 trans = 7
    Fght = 10
    SAVE2

    CM
    Z93 (1 dd, 2cc)
    Cc and sub from z97
    2 fgt and 1 tac from sita

    Egy (3 inf, fght)
    2 trans from z97 with 3 inf from sita and tnk from Greece
    2 inf 1 art from sud

    z93
    att
    DiceRolls: 1@2 3@3 1@4; Total Hits: 41@2: (1)3@3: (5, 1, 2)1@4: (4)
    def
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (1, 4)


  • z93 cleared wlo dd & fgt

    egypt
    att
    DiceRolls: 4@1 2@2 1@3; Total Hits: 14@1: (5, 6, 1, 4)2@2: (5, 5)1@3: (5)
    def
    DiceRolls: 3@1 1@4; Total Hits: 13@1: (3, 3, 2)1@4: (4)


  • Egypt 2
    att
    DiceRolls: 3@1 2@2 1@3; Total Hits: 33@1: (3, 1, 1)2@2: (3, 4)1@3: (3)
    def
    DiceRolls: 2@1 1@4; Total Hits: 02@1: (5, 2)1@4: (5)


  • Egypt twlo 1 inf

    sorry z93 should state twlo 1 sub 1 fgt (not dd)


  • NCM
    1 inf from Eth to Sud
    Fgt and tac from z93 to sita
    2 art from sfr to nita

    Place Units
    Tran in z97
    Fgt to sita

    Italy = 29 (IPC = 17 NO = 5+5 Saved 2)

    2-7 Italy.AAM


  • Use this map I grabbed the wrong one when I did italy I used UK map by mistake, I am sure the killing of those 9 trans had nothing to do with the mix up. Learning experience I guess if the move and placement stands. Please check to make sure everything is correct.

    2-7 Italy.AAM


  • I actually feel a bit bad for doing that move, and i have no problem for the future game to let that move slip and build extra inf. for the carrier in London instead, just to get the game a bit more winnable for you?

    This is also a learning trip for me, and i never though about that tactic before i sitting starring at the map trying to figure out how to hit does undefended transports. ? Let me know, i am more than willing to change the buy and grant you the 9 transports back, as it is a honest mistake, and i want to play the game through with at least some enjoyment for both of us.

    Ill do france now, and you can always just write, ill add, 5 more inf to London and remove the Carrier? and ajust London IPC accordingly?


  • France:
    1 Inf from Fca to Fea
    2 inf from Tun to Lib
    1 Inf from Alg to Tun

    Collects nothing, and its Germany’s turn.

    Here is map, and edit it, if you want to, so you have the 9 transports and i have 5 more inf in London, no carrier and 4 planes, instead of the Carrier and plane in z.110

    2-8 France.AAM


  • Hey if it is a legal move I am glad it happened it shows me something new. I was stupid leaving those transports by themselves. I even thought about the move you just did but my understanding of the rule was that you can build navy in occupied sea zone but I thought the planes had to make it back to a allied territory or back to the territory that produced the carrier in order to land and be placed on the carrier during the placement phase. It just seems wierd that a plane attacks and in order to land safely it is waiting for a carrier to be built, maybe I am thinking of real life and this is just a board game.

    We should save both games and continue playing this one to see how it plays out and then maybe go back to you not making that move and seeing how things might change, that would be interesting.

    I have to think about my German move this will be difficult to overcome.


  • That fine, lets save the game just before the UK turn 2, and see how the current one plays out, and restart if we feel like it :)


  • G3 = 56 (The Return from Ruins)
    Purchase
    1 Tech Roll = 5 = 51
    1 Maj Ind = 30 = 21
    1 bomb = 12 = 9
    3 inf = 0

    Tech Roll
    DiceRolls: 1@6; Total Hits: 11@6: (2)


  • CM
    Gib & Mor
    Navy (accept subs) from z110 to z92
    Trans from z110 with 3 inf Hol and 3 Tnks Wfr
    2 trans with 2 tnks 2 inf land in Mor (twol)
    1 trans with 1 tank 1 inf land in Gib

    Z110 (ac & fght)
    2 subs in zone
    1 sub from z119
    1 fgt & 3 tac from Hol
    1 fgt from carrier and will land in z92 when done

    Strat Bomb UK
    Bomb from Wgr
    3 fgt & 1 tac from
    1 tac from car will land in z92 on carrier

    Need scramble / intercept orders from UK

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