• J6 (62)

    Purchase
    6 tnks = 36 = 26
    6 inf = 18 = 8
    1 dd = 8 = 0

    CM

    KOR (inf)
    2 in from jap on trans from z6
    3 fgts from jap

    AMU (2inf)
    Tnk from Man
    Inf and mech from Jeh on trans z19 to z5
    1 fgt & 2 tac from z6 carrier

    SZE (1tnk)
    Tnk from kwe
    Tnk from tsi
    Tac from anh

    KWA(1 tnk)
    Tnk hun
    Inf from ksi
    Strat from anh

    TIM (walk in0
    1 inf from Kan twol


  • KWA
    att
    DiceRolls: 1@1 1@3 1@4; Total Hits: 01@1: (4)1@3: (5)1@4: (5)
    def
    DiceRolls: 1@3; Total Hits: 01@3: (4)


  • KWA 2
    att:
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (3)1@3: (3)1@4: (4)
    def
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • kwa twol

    SZE
    att
    DiceRolls: 3@3; Total Hits: 23@3: (1, 6, 2)
    def
    DiceRolls: 1@3; Total Hits: 01@3: (4)


  • SZE twol

    AMU
    DiceRolls: 2@2 3@3 1@4; Total Hits: 22@2: (4, 4)3@3: (3, 3, 4)1@4: (5)
    def
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)


  • AMU twol

    KOR
    att
    DiceRolls: 2@1 3@3; Total Hits: 12@1: (3, 5)3@3: (5, 4, 2)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • KOR twol

    If knew things were going to go that well I should have attacked your navy.

    NCM
    1 tnk from ksu on trans to z6 unload in Jap
    Art from ksi to hun
    Tnk from anh to kwe
    2 tnks from anh to she
    Inf and 2 art from tsi to kan
    4 tnk and mech from ksu to hop
    Tac from sze to she
    Strat from Kwa to She
    3 fgts from man to jap
    1 fgt and 2 tac from amu to z6 carriers
    Fgt and tac from sum to bor
    Fgt from cel to bor

    Placement
    5 tnks in ksu
    4 inf in ksu
    1 tnk and 2 inf in jap
    Dd in z6

    JAP collects 63
    Ipc = 58
    NO = 5

    I would like to see how the next round plays out and maybe scrap this game and go back to round 2 & play that? Let me know.
    Map, USA turn

    6-3Jap.AAM


  • Sure im up for that, just let me know when you want me to take UK turn 2 and i will go back and start over from there.’

    Now USA:
    IPC: 75
    Buys:
    3 Destroyers = 51
    3 Transports = 30
    3 Tanks = 12
    4 Inf = 0

    Combat Moves:
    Kwa (1 inf, 1 tank)
    2 Battleships, 2 Cruisers, 3 Destroyers, 2 Carriers, 2 subs, 4 fighters and 2 transports (with 1 tank, 1 arty and 1 inf) from z33 to z36 and unload in  kwa

    Gib (2 fighters)
    2 Battleships, 1 Carrier, 2 subs, 1 destroyer, 3 transports (with 2 arty, 1 mech and 1 inf) from z101 and unload in gib.
    1 Strat bomb from London

    Scramble orders for Fighter in Gib?

    And onto Battle:

    Battle for Kwa:

    Bombard:
    DiceRolls: 2@3 2@4; Total Hits: 32@3: (1, 3)2@4: (6, 3)

    Attacker:
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (6, 1)1@3: (2)

    Def:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)


  • Kwa twlo 1 inf

    Waiting for Scrable orders, but can do my non combats in pacific as they have no influence on the Gib battle.

    Non Combat Pacific only:
    1 Destroyer from z33 to z20
    1 Fig and1 Tac from Haw to Que


  • I am assuming that the fighter and strat are going with the naval battle in Z91 and if you win the land units will land in gib. Need to know prior to scramble orders.


  • yep, planes are in seabattle and transports will unload in gib, as statet in the post :) as i hae to commit my groundtroops before any diceroll.


  • ok fighters scramble.


  • When I was looking at this potential battle during my german phase I missed the Strat so this one should be close.


  • Battle for z91

    att:
    DiceRolls: 3@2 2@3 3@4; Total Hits: 53@2: (2, 2, 5)2@3: (6, 4)3@4: (2, 3, 3)

    def:
    DiceRolls: 2@1 2@2 2@3 4@4; Total Hits: 22@1: (2, 4)2@2: (6, 2)2@3: (5, 6)4@4: (4, 6, 6, 6)


  • wow, guees the carrier takes 2 hits, your fighters can land in gib if you loose, and with that dice roll it could look like it.


  • Round 2:

    att:
    DiceRolls: 1@2 2@3 3@4; Total Hits: 51@2: (1)2@3: (5, 2)3@4: (3, 1, 1)

    def:
    DiceRolls: 2@3 4@4; Total Hits: 42@3: (4, 6)4@4: (1, 2, 3, 3)


  • I am getting the shitty end of the dice this game.


  • Round 3:

    att:
    DiceRolls: 1@3 3@4; Total Hits: 11@3: (5)3@4: (6, 4, 5)

    def:
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • I think there has been some mix up you have two battleships that attack at 4 and 2 planes that should only attack at 3? where are 4@4 coming from?


  • never mind that was my def. sorry

Suggested Topics

  • 8
  • 15
  • 50
  • 19
  • 43
  • 57
  • 140
  • 356
Axis & Allies Boardgaming Custom Painted Miniatures

61

Online

17.5k

Users

40.0k

Topics

1.7m

Posts