• Hey if it is a legal move I am glad it happened it shows me something new. I was stupid leaving those transports by themselves. I even thought about the move you just did but my understanding of the rule was that you can build navy in occupied sea zone but I thought the planes had to make it back to a allied territory or back to the territory that produced the carrier in order to land and be placed on the carrier during the placement phase. It just seems wierd that a plane attacks and in order to land safely it is waiting for a carrier to be built, maybe I am thinking of real life and this is just a board game.

    We should save both games and continue playing this one to see how it plays out and then maybe go back to you not making that move and seeing how things might change, that would be interesting.

    I have to think about my German move this will be difficult to overcome.


  • That fine, lets save the game just before the UK turn 2, and see how the current one plays out, and restart if we feel like it :)


  • G3 = 56 (The Return from Ruins)
    Purchase
    1 Tech Roll = 5 = 51
    1 Maj Ind = 30 = 21
    1 bomb = 12 = 9
    3 inf = 0

    Tech Roll
    DiceRolls: 1@6; Total Hits: 11@6: (2)


  • CM
    Gib & Mor
    Navy (accept subs) from z110 to z92
    Trans from z110 with 3 inf Hol and 3 Tnks Wfr
    2 trans with 2 tnks 2 inf land in Mor (twol)
    1 trans with 1 tank 1 inf land in Gib

    Z110 (ac & fght)
    2 subs in zone
    1 sub from z119
    1 fgt & 3 tac from Hol
    1 fgt from carrier and will land in z92 when done

    Strat Bomb UK
    Bomb from Wgr
    3 fgt & 1 tac from
    1 tac from car will land in z92 on carrier

    Need scramble / intercept orders from UK


  • All 4 Fighters in UK will intercept.
    i am not sure the France fighter can intercept? but if it can not, then its only 3 fighters on intercept duty.

    i will try to get answer asap.


  • And i might be wrong, but i can seem to get the Car Tac to get enough movement to land in z92, as Spain is neutral and therefore impassible both by groundand airforces?


  • You are right about the carrier tac but I have enough planes that are attacking the car in z110 that can land on the carrier I can repost if needed.

    Quick question on Bombing, I am bringing 2 tacs to bomb UK they can either bomb the Ind or NB/AB correct? Do the Tac bomb get to fight the interceptors as well? This is actually the first time I bombed in global. I am trying anything right now to see how the mechanics work.


  • ah yes, no prob, just carry along and in the end there will be 1 figh and 1 tac on the carrier. :)

    i will copy paste the Strat bombing rules from alpha 2 here, this is the first time i am intercepting and getting bombed in Alpha 2 ;)
    So lets get i right.

    8. Strategic Bombing Raids procedure:
    • Escorts fire @1, and interceptor casualties are immediately removed.
    • Bombers fire @ 1 and interceptors fire @ 2. Remove bomber and interceptor casualties (escorts may be taken as casualties only after all bombers are eliminated).
    • Surviving bombers are assigned a specific target (IC, airbase or naval base) if more than one type is in the territory.
    • The target fires its AA defenses at the attacking aircraft - @1
    • Surviving bombers attack their target, looking for the highest number possible.

    When bombing, each Strategic bomber rolls one die and 2 is added to each die result, giving the total number of hits the target will receive. Gray chips are placed under the target for each hit received.

    Tactical bombers
    Tactical Bombers can also conduct bombing raids. They are limited to attacking only naval bases and airbases, however. Other wise they follow the exact procedure as strategic bombers presented above. When bombing they roll one die. The number rolled is the number of hits the target receives. Do not add to the dice roll when bombing with tactical bombers.


  • So it would seem that Tacs attack interceptors on @1 and can only bomb Airfields and Naval Bases.


  • You are correct I just reread the alpha 2 rules prior to your post.


  • I am going to assume that you can only scramble your planes?

    so 3 fgtrs fire
    DiceRolls: 3@1; Total Hits: 23@1: (1, 3, 1)


  • 2 hits kill 2 UK fighters with 1 remaining
    the tac and bomber fire at 1
    DiceRolls: 3@1; Total Hits: 03@1: (2, 5, 5)
    uk fighter def
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • bomber dies and I continue on bombing run of airbase with tacs
    aa gun fires at tacs and fighters
    DiceRolls: 5@1; Total Hits: 05@1: (2, 6, 2, 4, 3)


  • no hits
    tacs bomb AB
    DiceRolls: 2@6; Total Hits: 22@6: (1, 4)


  • there were no hit, but its only the bombers that get shot at by the AA


  • for total of 5 damage out of 6, ab unoperational.
    with loss of bomber by germany.

    That is kinda crazy how this all works, not sure if I like the bombing or not it looks to be very risky.

    naval battle z110
    subs att
    DiceRolls: 3@2; Total Hits: 03@2: (4, 5, 4)

    I thought all the planes get shot at since the AB has it’s own anti air defense? and then the aa gun shots at fighters?


  • no hits by subs
    att
    DiceRolls: 3@3 2@4; Total Hits: 33@3: (5, 4, 2)2@4: (2, 1)
    def
    DiceRolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (2)


  • the AA only shots in battles on the ground, the Escorts leave before the bombing is done, and therefore its only the 2 Tacs that get attacked by the AB’s AA, as i understand it. Im not to fond of the stratbombing, as it is really risky, and can end in disaster pretty quickly.


  • z110 cleared wlo = 2 subs

    NCM
    all but 1 fght and 1 tac planes land in fra
    1 fgt and 1 tac on car z92
    1 sub to z 109
    2 tnks 2 mech from wfr to wgr
    3 tnks from wgr to Hun
    2 mech from wft to fra
    1 inf & 3 art from Hol to Wgr
    8 inf from Nor to Fin
    6inf 2 art from Sgr to Hun
    5 inf from Yugo to Hun
    5 inf from Ger to Hun
    6 inf from Ger to Pol

    OK I think I moved every Germany unit.
    Placement
    MJ Ind in Hun
    Stra in France
    3 inf in Wfr

    Germany = 52
    Ipcs = 42
    NO = 5+5
    Map

    3-1Germany.AAM


  • Russia:
    IPC: 39

    Buys:
    4 Arty. = 23 IPC
    2 Inf = 17 IPC
    2 Tanks = 5 IPC
    1 Mech = 1 IPC
    saves 1 IPC
    No Combat Moves

    Non Combat Moves:
    2 inf, 1 Arty, 3 Mech and 1 tank from Sukr to Bes
    5 Inf from Ros to Sukr
    2 Tanks from Vol to Sukr
    1 Inf from Vol to Ros
    2 tanks 1 mech from Nov to Bel
    17 Inf and AA from Bury to Amu

    Placement:
    2 Arty 1 Inf in Sukr
    2 arty 1 Inf in Nov
    2 Tanks 1 Mech in Vol

    Russia Collects 37 IPC saved 1 Total 38 IPC

    Map, and i am really looking forward to what the Great empire of Japan will do now? There are pros and cons for a J3 attack or a wait for a J4 attack. interresting decission right now.

    3-2 Russia.AAM

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