• '18 '17 '16 '11 Moderator

    @JimmyHat:

    @jim010:

    I gave a map to follow throught the logical moves based on outcomes determined by odds.  A discussion on the defense of London should be based on this as every detail is important.  We can see what the board should look like and discuss it based on that, accepting odds and the potential variations if they are inportant.  If you don’t want to follow this through, but prefer abstracts, then I won’t bother wasting my time anymore.

    awesome!  Really Jennifer is the one who complains about people doing what she is doing now!  Funny stuff.  Still I like this exercise because it shows the ligaments and tendons of the defend UK strategy.

    Also, the UK Med fleet can be blocked if you do not put a ship in the sz off Spain.  Italy can sink the blocking ship and Germany can swoop down, take Gib and trap the UK fleet.

    You don’t need Gibraltar to do this.  You just need: Cruiser, Battleship, Loaded Carrier and you should accomplish this nicely.  England will be able to sink it, but will lose all their ability to fight in the process. (Cruiser, Carrier, half a dozen planes.)

  • Customizer

    Which option are we going with?  Map please.

    Really?  You are aware that aircraft have a movement of 4 spaces and can land on aircraft carriers.  Not that hard to figure out where things are coming from.

    There is a fht form Pol and a tac from Hun that don’t make ANYTHING you originally posted.  And I’d like to point out, you changed you opening again.  I noticed you removed those planes form Normandy, as they couldn’t have come from anywhere.

    Edited per follow up post

  • '18 '17 '16 '11 Moderator

    I made adjustments.  IF you will note, I said I didnt have my netbook open atm and was going off the cuff with recollections on the original posting.  I misremembered tanks and had to adjust some take off/landings to accomplish the exact same thing as before, just with some modifactions.  Fighter becomes Armor, Armor becomes Tactical Bomber etc, etc.  Equivalent units.

    Depends.  Are you counting on that transport in SZ 106?  Then we’ll go with option 2 to prevent you from having it.  If you are counting on that transport being dead, we can go with option 1.  Makes no never mind to me.  In the former you have 1 cruiser extra, in the latter you have 1 battleship 1 cruiser extra.  Either way, England goes down on G4.

    The real problem comes in on Italy 1 and Germany 2, as they are reactive to England.  You go all out infantry, I go all out transports (that would be a total of 13 transports allowing 52 ground units to hit on G4 instead of 10 transports allowing only 40 units to hit.)  If you work to save the Med fleet, I can ease up on those and get more aircraft with Italy to keep SZ 110 cleared.  IF you just try to block with a destroyer in SZ 104, I clear it with German aircraft and non-com to block the British fleet.  I don’t have to have Gibraltar, I just have to kill British planes and you can’t break free without losing British planes, so mission accomplished!

    Note, as per my SOP currently, none of these aircraft are expected to land in S. Italy in either scenario.

    Scenario1.AAM
    Scenario2.AAM

  • Customizer

    Too personel.  Sorry.

    ~ Edited.  No problem.  We’re both a little heated.

  • Customizer

    Let me look them both over, and we should pick the best one.

    I prefer an opening with the least amount of variation in outcomes.

  • Customizer

    So we are doing this as a G4?  Then we should include Russian moves as well.


  • hmmmm, i still think we should stick to UK/Germ.  Russia is the sword of Damocles, we know its there and what its going to be trying to do.  At most I think we could add 1 ftr for I1 purchase in this case.  I am really interested to see what exactly has retreated from the Med and can hit the German fleet.  I assume we have 10+ trns in sz113 covered by 3 aircraft?

  • '18 '17 '16 '11 Moderator

    G4 is the only logical conclusion since you really need to stack Scotland to get all the units needed to be guarenteed success in England.  I suppose there is better than even odds on G3, but why risk it when you can do it on G4 and have at least a dozen units left, if not more?

    Russian moves shouldn’t really play into account, since Russia cannot go until after G4.  You can demonstrate them if you like, but I am not too worried about them.

    If you want too, then add a major complex to Korea and start moving tanks and MI into the Soviet territories, with units retreating out of China.  This should be enough to distract Russia and weaken them to such a point that a 100 IPC build for Germany on G5 can push them back out.

  • '18 '17 '16 '11 Moderator

    @JimmyHat:

    hmmmm, i still think we should stick to UK/Germ.  Russia is the sword of Damocles, we know its there and what its going to be trying to do.  At most I think we could add 1 ftr for I1 purchase in this case.  I am really interested to see what exactly has retreated from the Med and can hit the German fleet.  I assume we have 10+ trns in sz113 covered by 3 aircraft?

    If I have to move to SZ 91, then I probably have 7 transports in SZ 112, an airbase in W. Germany an airbase in Norway and 6 aircraft between them.

    70 iPC - -15 for the airbase - 49 IPC for Transports (7) leaves enough for an armor to add to my attack.  If I leave the 3 original transports (why wouldn’t I?) that’s 10 transports in SZ 112 with 3 Fighters, 3 Tactical Bombers defending htem. (Just for argument’s sake).

  • Customizer

    I’m looking the odds over.

  • Customizer

    The odds in Paris are 72%.  1 in 3 games you won’t take Paris.  Move  the art from Normandy to Paris and that gives you 87% in Paris and still leaves you with 84% in Normandy.

    I REALLY don’t like sz112.  Extremely variable.

    I’d pull a tac from sz110 to sz112 to make that more predictable.

    Thoughts befroe we post a UK 1?

  • '18 '17 '16 '11 Moderator

    @jim010:

    The odds in Paris are 72%.  1 in 3 games you won’t take Paris.  Move  the art from Normandy to Paris and that gives you 87% in Paris and still leaves you with 84% in Normandy.

    done

    I REALLY don’t like sz112.  Extremely variable.
    Cancelled, use Scenario 2

    I’d pull a tac from sz110 to sz112 to make that more predictable.
    Scenario 2 has +1 Fighter, +1 Tactical in SZ 112

    Thoughts befroe we post a UK 1?
    Use Scenario 2

    as modified below. (I moved one armor from W. France to France…got overly zealous there I guess.)

    Scenario2.AAM

  • '18 '17 '16 '11 Moderator

    I take it, then, it’s 2 players for England vs 1 player for Germany and Italy?  Shouldn’t that be reversed???

    Results I am going with:

    SZ 91 cleared without loss
    SZ 106 cleared with loss of submarine
    SZ 111 cleared with loss of submarine
    SZ 112 cleared with damage to battleship
    W. France taken with loss of 3 infantry
    France taken with loss of 4 infantry, 4 mechanized infantry, 2 artillery
    Yugoslavia taken with loss of 2 Infantry

    Map attached

    Scenario2_PostGermany1.AAM

  • '18 '17 '16 '11 Moderator

    Note, I traded a submarine in SZ 106 for a submarine in SZ 91.  Between those two battles, it could be 2 submarines in SZ 106 and none in SZ 91, or as I described.  Odds are, there are 2 of the 3 German submarines left, however.

  • Customizer

    I like scenario 1 better, burt with the tac moved from sz110 to sz112.  I probably like this better, as it is pretty much what I like to open.  I don’t like letting the sz110 fleet get away.

    I have to go out.  Can we have a consensus as to which is the scenario we are going with before we come up with a UK 1?

  • Customizer

    Nevermind, I see you went with scenario 2.

    I’ll be back later.

  • '18 '17 '16 '11 Moderator

    I’d probably go scenario 2 if I want to take England.  Scenario 1 if I want to scare England.  Since we are talking about taking England, we should go with 2.   It gives Germany more ground units after attacking France, Scenario 1 costs more ground units.


  • So then the 92 stack becomes 1 BB, 2-3 CA (depending on 91 results), 1 CV, 1 DD (if not blocking 94; this can be ignored), and 1-2 TT from 98 and maybe 109, depending on whether that TT goes to 106 or 92.  Also the Tac from 98, Fig from Mal.  Any other additional Figs can be based on Gib depending on where UK would like to hold them.

    This navy can wreck whatever Germany non-coms to 91 in G2, after destroying the 104 blocker.  And would probably preserve the RAF as well.

    Without this navy Sealion really can’t happen, so let’s say that Germany does not stack 91, but still destroys the 104 block.

    Then Germany has a
    1 BB, 3 CA, 1 CV, 1ish DD Navy to overcome.
    Not to say Germany can’t, but the Italian airforce definitely can’t.

    Also, the TT from 98 - if maximizing Sealion defense - should bring an Arm from Egy along with whatever Inf (french or Malta) UK wants to bring.


  • Also if there’s only 1 SS in 106 after G1, the 109 DD could go over, destroy it, and then the Canadian 1 Inf, 1 Arm becomes an option again.
    The 110 CA could be used to block in 104 if this is done.


  • Thats an excellent point, the UK doesn’t have to block the half of the Italian fleet that can attack it, it would be suicide for the Italians.  I was also thinking that you may be able to base 3 or so aircraft out of Malta UK1 to help shepherd the fleet to its destination.  Now I’m wishing I could use the battlemat to see what they have where.

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