The sub stays, and I wouldve taken the rus sub and transport for the first 2 hits. Leaving the UK transport and BB alive.
Cymru vs wheatbeer g40 alpha2
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Moscow can’t be saved … I think this game’s pretty safely yours.
S7
Buy:
1 fig
2 tact
1 infCombat
2 inf, 1 fig nov >> bal
2 inf, 1 fig, 1 tact nov >> bel
8 inf novo >> kan
5 mech 5 tank vol >> tsi
2 inf novo >> tsi
6 inf kaz >> tsi
1 inf fin >> kar -
BAL
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
BEL
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (1, 5)1@3: (1)1@4: (3)
Rolls: 2@2; Total Hits: 22@2: (2, 2)
KAN
Rolls: 8@1; Total Hits: 28@1: (6, 4, 1, 5, 2, 1, 5, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
TSI
Rolls: 13@1 5@3; Total Hits: 713@1: (1, 2, 5, 5, 5, 5, 2, 3, 3, 1, 1, 4, 1)5@3: (6, 5, 2, 1, 3)
Rolls: 1@3; Total Hits: 11@3: (2)
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arg what am I doing here, planes weren’t on nov to start
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They still reach from rus … sorry for any confusion.
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bal taken 1 inf lost
bel taken 1 inf 1 tact lost
kan taken no loss
tsi taken 1 inf lostNon-combat
1 fig bal >> nov
1 fig bel >> nov
4 inf 4 art fin >> vyb
23 inf, 3 art, 1 aa gun rus >> sam
6 mech, 2 tank npr >> kaz
1 aa gun novo >> kaz
1 inf novo >> sam
1 aa gun vyb >> finCollect 33 IPC
map in a sec
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This game has taught me how critical naval and air bases are.
Also, not to try to salvage Calcutta with Mediterranean ships.
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Do you want to call it? I think you have to think of India as Russia in the original game, it needs to bulk up and hold off Japan.
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I could try to take Paris to stall things. But with the economies/armies as they are, you could probably stop me from even stalling you.
I would say call it, unless you want to see if UK/US can even get a foothold in continental europe and liberate a VC.
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I’m good either way, with preserving the Russian forces it may be worthwhile to see if Russia can stall long enough for the US to get something going in Europe, but I agree it is looking bad for the Allies.
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For the sake of curiosity, I suppose I’ll give it a shot.
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We’ll know in two turns probably heheh
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I’m going to bed for now though, g’night and good playing :-)
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Japan 7
Purchase Units 81 IPC
3 Transports
2 Artilery
5 Destroyers
4 InfantryCombat Moves
SZ 43 (1tt)
1ss sz 36AMU
1art manNon Combat Moves
3inf, 1art she >> kwe
1inf yun >> kwe
3inf, 1art ind >> bur
1dd sz 42 >> sz 55
1dd sz 34 >> sz 46
2bb, 4cv, 2ca, 4dd, 5ss, 4fgt, 4tac sz 36 >> sz 6
2fgt, 1tac ksu >> phi
3fgt kwa >> phiMobilize Units
5dd, 3tt sz 6
2art jap
2inf ind
2inf ficCollect 70 IPC
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US7
Buy (73/77)
1 carrier, 1 fig, 1 tact
2 sub
2 stratCombat:
5 strat eus >> SZ91
1 strat uk >> SZ911 sub SZ33 >> SZ46
2 strat car >> SZ461 sub SZ33 >> SZ55
1 strat cey >> SZ55 -
SZ91
A 6 strat
Rolls: 6@4; Total Hits: 56@4: (1, 3, 3, 4, 1, 6)
D 1 dest, 1 cru, 1 bsh
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (3)1@4: (6)
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SZ46
A 1 sub 2 strat
Rolls: 1@2 2@4; Total Hits: 21@2: (2)2@4: (5, 2)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (6)
––
SZ55
A 1 sub 1 strat
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (2)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (3)
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SZ91 cleared (except german sub), 2 strat lost
SZ46 and SZ55 cleared no losses -
Non-combat:
4 strat SZ91 >> uk
1 strat SZ55 >> que
2 strat SZ46 >> haw
1 sub, 2 dest, 2 bsh SZ123 >> SZ109
4 inf, 1 art, 1 tank, 2 mech ice load 4x trans SZ123 >> SZ109 unload sco
3 empty trans SZ54 >> SZ26
2 sub, 9 dest, 3 cru, 3 bsh, 2 carrier, 3 fig, 1 tact SZ33 >> SZ26
3 fig car >> hawMobilize:
2 strat eus
1 carrier, 1 fig, 1 tact SZ101
2 sub SZ10Collect 77 (81 total)
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