Infrastructure vs Stalingradski take-2


  • I think you rolled the first round of vyborg wrong.  You rolled my inf at 3 instead of 2.  I should have had 1 less hit in that round and then i less hit in the second round.
    If you look at the entire round I was actually down 2 pieces on the front now.  I got no hits in novo and w. ukr.  That sucks.
    Russia had a great round.


  • Well, you’re right. I apologize for that gaff… and that does give Russia a great round. I’ll redeploy as fast as possible and get it to you -

    We should firm up our rules for rolling wrong - in this case it was clear, but in some it won’t be… I even went back and proofread, but missed it twice.


  • Also please post a combat move map on the email of your first round of rolling, with this new platform it better allows us to check each other.


  • I would say that a good rule is that if it is easy to still use the dice rolled, like Vyborg we should keep it.  If there is any chance of the dice being really effected we reroll from the point of the mess up no matter what.  I’m sure the two of us can work out other issues as they arise.


  • Actual placement, and map.

    Leningrad - 2 Inf
    Ukraine - Inf, 2 Armor
    Stalingrad - Inf, 2 Art
    Moscow - 7 Inf

    If you notice that I screwed up any placements/moves, and it’s obvious, just change it. I’m in a hurry to hit the road -

    SRGame3turn8Japanup.AAM


  • Right, and right, on both counts - I’ll start attaching the map… pbem etiquette!

    See ya man -


  • Steve - I believe Britain should have 44 IPCs, not 39… all originals + no subs when they collected plus Persia, Iraq, Ethiopia.


  • A question - with my long turn of US, both Britains, Anzac - do you want a separate map of combat moves for each country?


  • I owned malta, so no all originals for UK.  Yes a combat and end map for each country, unless there is no combat.


  • Japan $;
    1dest, 1sub, 2tran, 6mech, 2art, 4inf.

    Urals; walk in

    Evenk; walk in

    Burya;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (3)

    Sakha; blitzed

    Siber; walk in

    SZ16;
    A;DiceRolls: 2@2; Total Hits: 22@2: (2, 2)
    D;DiceRolls: 1@2; Total Hits: 11@2: (1)

    SZ42; tran cleared

    Java;
    A; Hit+DiceRolls: 1@4; Total Hits: 11@4: (4)
    D;DiceRolls: 1@2, 1@3; Total Hits: 11@2,: (4)1@3: (2)

    Kaza;
    A;DiceRolls: 2@2; Total Hits: 12@2: (6, 1)
    D;DiceRolls: 1@2; Total Hits: 11@2: (1)

    SRGame3turn8Japancom.AAM


  • Japan collects 71 + 5NO = 76.

    SRGame3turn8Japanend.AAM


  • Ok. America’s turn, combat.

    SZ 125
    aDiceRolls: 2@2; Total Hits: 12@2: (2, 6)
    dDiceRolls: 1@1; Total Hits: 01@1: (2)

    Holland
    a hit+DiceRolls: 1@1, 2@3; Total Hits: 01@1,: (6)2@3: (4, 5)
    dDiceRolls: 3@2; Total Hits: 03@2: (6, 3, 3)

    SZ42
    Cleared transport with bomber

    Malaya - industrial bomb
    dDiceRolls: 1@1; Total Hits: 11@1: (1)
    if I make it through… not sure how to do this…
    aDiceRolls: 1@6; Total Hits: 11@6: (3)then add 2 to this result. I’ll try to figure out the damage markers if I make it through.

    Marshall Islands - take with 2 Inf

    SZ16
    aDiceRolls: 2@2; Total Hits: 12@2: (4, 1)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    and here’s the map of the US combat moves…

    SRGame3turn8UScombat.AAM


  • Well, you shot down the American bomber over Malaya… that hurts. The rest of my battles went well, so it probably evens out… kind of. First bombing run of the game, shot down. Go figure!

    Round 2

    Holland
    a hit+DiceRolls: 1@1, 2@3; Total Hits: 21@1,: (4)2@3: (3, 2)
    dDiceRolls: 2@2; Total Hits: 12@2: (2, 6)


  • An even turn, I think. Up a unit at sea, and I had a decent chance of not taking Holland - lost my bomber.

    US placement -

    W US - 3 Destroyers, Transport, 2 Inf

    E US - 3 Inf, Art, Destroyer, 2 Transports

    Normandy - Inf, Art, Armor

    Nothing has changed with IPCs… collect 84.

    SRG3T8USdone.AAM


  • All apologies - spent 85… I’ll change E US to 4 Inf. Please use this revised map.

    SRG3T8USdone.AAM


  • British combat. Only two.

    Morocco
    Battleship shot -DiceRolls: 1@4; Total Hits: 11@4: (2)
    a hit+DiceRolls: 2@2, 2@3; Total Hits: 12@2,: (6, 4)2@3: (2, 4)
    d hit+DiceRolls: 3@3, 1@4; Total Hits: 23@3,: (4, 2, 4)1@4: (3)

    Siam (I am)
    a hit+DiceRolls: 1@3, 1@4; Total Hits: 11@3,: (4)1@4: (3)
    dDiceRolls: 3@2; Total Hits: 23@2: (2, 3, 1)

    SRG3T8Britcombat.AAM


  • Messed up Round 1, but not a big deal - I need to roll an additional 2. Will do now.

    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Well, it was a big deal, I got a lucky hit.

    On round 1, I forgot to boost my two infantry with artillery, hence the extra roll I just did.

    Round 2

    Morocco
    a hit+DiceRolls: 1@1, 1@2, 2@3; Total Hits: 31@1,: (1)1@2,: (1)2@3: (1, 6)
    d hit+DiceRolls: 1@4; Total Hits: 11@4: (1)

    Siam
    a hit
    dDiceRolls: 1@2; Total Hits: 01@2: (3)


  • Sorry, that was Sham State I was attacking all along. Siam I am not.

    British placement -
    India - 2 Inf
    Iraq - 2 Inf, Art
    S Africa - 2 Inf
    Egypt - Minor IC
    London - 4 Inf, Art

    Collect 45.

    SRG3T8Britdone.AAM


  • Anzacians.

    Combat

    Java
    aDiceRolls: 1@1, 1@3; Total Hits: 11@1,: (6)1@3: (1)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    SRG3T8Anzaccombat.AAM

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