Infrastructure vs Stalingradski take-2


  • I got it now.  I’m out of it myself.

    Japan $; 1dest, 4arm, 2art, 11inf =73.

    SFE;
    A; Hit+DiceRolls: 1@1; Total Hits: 01@1: (3)
    D;DiceRolls: 2@2; Total Hits: 12@2: (1, 3)

    SZ44; tran cleared

    Celebes;
    A;DiceRolls: 2@2; Total Hits: 12@2: (5, 2)
    D;DiceRolls: 1@2; Total Hits: 01@2: (5)

    SZ42;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 11@2: (1)

    Java;
    A; Hit+DiceRolls: 1@2; Total Hits: 11@2: (1)
    D;DiceRolls: 2@2; Total Hits: 12@2: (2, 4)

    SZ41;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (4)

    Sumatra;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (5)

    SZ38;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (4)

    SRG3T13JPNcom.AAM


  • wow, i cant believe i got all the dutch back!

    Round 2

    SFE;
    A;DiceRolls: 2@1, 1@4; Total Hits: 12@1,: (3, 6)1@4: (1)
    D;DiceRolls: 1@2; Total Hits: 01@2: (5)


  • 3inf in Ind
    1inf,1art,1arm in mal
    3arm in kwa
    3inf in kia
    2inf,art in kor
    rest in jpn

    even though evreything was odds, i feel i had a good turn…

    Japan collects 72 + 10NO -2CNV = 80.

    If you attack India I will need to see the number of hits before deciding ob the bomber…

    SRG3T13JPNend.AAM


  • Mr Structure - I left you a voice mail also… your attack on Java was with the guys from Dutch New Guinea, and your transport had to go through a destroyer to pick them up in the first place…

    Did you take them off Kwangsi? They could make it… but if so, I’ll put back the guys on DNG for you… let me know.


  • ooops. pesky destroyer.

    Sorry about that.

    I will change the sumatra battle to 2inf and a tact vs 1 inf.

    If I hit in this first tound, it should be the same results, right?

    Sumatra;
    A;DiceRolls: 2@1, 1@3; Total Hits: 02@1,: (2, 2)1@3: (6)


  • of course.

    Round 2;
    A;DiceRolls: 2@1, 1@3; Total Hits: 02@1,: (2, 3)1@3: (6)
    D;DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Round 3;

    Sumatra;
    A;DiceRolls: 2@1, 1@3; Total Hits: 12@1,: (3, 2)1@3: (3)
    D;DiceRolls: 1@2; Total Hits: 01@2: (6)


  • OK,

    New map.

    SRG3T13JPNend.AAM


  • Because this might come into play for you, here is my proposal for liberating territories.

    Draft;
    All major powers (this excludes Calcutta which means it can never control any territories outside of its starting) gain control of an allied territory (gain its income and bases and complexes) if its capital is in enemy hands by moving units into or conquering it during non-combat (no blitzing through it aloud).  If the capital is liberated it regains control of all original territories occupied by allies.  In the case of Calcutta it instantly regains any of its original territories controlled by allies.

    Not very eloquent, but it gets the gist and I will rewrite later.

    STeven


  • Steve - I agree, and this is being addressed (in the case of the unusual desire to not liberate France…) in version .3, by my understanding. I say we play with your rule until .3 says otherwise.


  • US purchases - Naval Base, Carrier, Fighter, 2 Destroyers, 2 Subs, 2 Transports, Armor = 89 IPCs.

    Combat

    Morocco - this is extremely dicey… completely even pips and unit numbers. Amphibious means I’m in whether I like it or not. This is war!
    a Hit+DiceRolls: 3@2; Total Hits: 13@2: (1, 6, 6)
    d Hit+DiceRolls: 3@2; Total Hits: 03@2: (5, 4, 4)

    Bomber clears transport in SZ41.

    Here goes… wish this was a face to face dice roll…

    SRG3T13UScom.AAM


  • I got very lucky…

    Morocco
    a Hit+DiceRolls: 2@2; Total Hits: 02@2: (5, 3)
    d Hit+DiceRolls: 1@2; Total Hits: 01@2: (5)


  • This is when our house LL rule can be your best friend or…

    Morocco
    a Hit+DiceRolls: 1@2; Total Hits: 11@2: (1)
    dDiceRolls: 3@2; Total Hits: 13@2: (1, 3, 3)


  • It was my friend.

    Morocco
    aDiceRolls: 3@2; Total Hits: 13@2: (4, 1, 4)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)


  • That battle was insane. Pure moxie, and it paid off, but it could have been disastrous.

    Ugh - I got to non-combat and realized I didn’t do a combat - I’ll roll it out, and if you feel it’s not ok for me to do out of order, I’ll ignore the results and put both of our pieces back.

    I’m having another go at the Jap sub in SZ7 with a destroyer… sorry about this, but I was working from the first map, switched over to the newest one you sent, and completely forgot to do it…

    aDiceRolls: 1@2; Total Hits: 01@2: (3)
    dDiceRolls: 1@1; Total Hits: 01@1: (3)

    If this guy hits a second destroyer…


  • Ok, I’ll use the new format you told me about, five more rolls…

    aDiceRolls: 5@2; Total Hits: 35@2: (6, 2, 1, 5, 1)
    dDiceRolls: 5@1; Total Hits: 05@1: (2, 5, 2, 5, 2)


  • Ok.

    US places Naval Base on Midway/Carrier, Fighter, Transport, Destroyer on SZ101/Armor on E US/Destoyer, Transport, 2 Submarines SZ10.

    US collects 54 + 25 NO = 79 IPCs.

    China collects no IPCs this turn.

    Britain is up.

    SRG3T13USend.AAM


  • I’ll do Britain and Anzac on one map, if you don’t mind. Anzac only has one battle.

    I also forgot to amend US IPCs - which I will.

    Britain purchases a Fighter, a Destroyer, a Mech Infantry, an Artillery, an AA Gun, 3 Infantry.

    (Getting sloppy… US needs to pull back Carrier, 4 Destroyers to SZ80. A lot to remember here. No dice have been rolled…)

    Britain, no combat. It freaks me out. Just repositioning, placement of units.

    Iraq - Inf/Mech/AA Gun
    Egypt - 2 Inf/Art
    Britain - Fighter
    SZ110 - Destroyer

    Britain collects… 36 - 4 CO = 32. Ouch - told you, I’m dropping back significantly.

    Anzac purchases 2 Infantry, Artillery.

    Combat (I’ll do three to maintain tension…)

    SZ44
    aDiceRolls: 3@2; Total Hits: 03@2: (4, 3, 4)
    dDiceRolls: 3@2; Total Hits: 03@2: (3, 3, 3)

    I’ve had good luck this round… I don’t expect this… but I’ll take it.


  • Wow… see? The tension.

    aDiceRolls: 3@2; Total Hits: 03@2: (6, 5, 5)
    dDiceRolls: 3@2; Total Hits: 13@2: (5, 2, 5)


  • Well, it would have been nice.

    We’re at 54% you win, 46% I do as Italy approaches the end of Turn 13.

    Anzac places and collects 10 IPCs. Italy is up!

    SRG3T13ANZend.AAM

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