Infrastructure vs Stalingradski take-2


  • of course.

    Round 2;
    A;DiceRolls: 2@1, 1@3; Total Hits: 02@1,: (2, 3)1@3: (6)
    D;DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Round 3;

    Sumatra;
    A;DiceRolls: 2@1, 1@3; Total Hits: 12@1,: (3, 2)1@3: (3)
    D;DiceRolls: 1@2; Total Hits: 01@2: (6)


  • OK,

    New map.

    SRG3T13JPNend.AAM


  • Because this might come into play for you, here is my proposal for liberating territories.

    Draft;
    All major powers (this excludes Calcutta which means it can never control any territories outside of its starting) gain control of an allied territory (gain its income and bases and complexes) if its capital is in enemy hands by moving units into or conquering it during non-combat (no blitzing through it aloud).  If the capital is liberated it regains control of all original territories occupied by allies.  In the case of Calcutta it instantly regains any of its original territories controlled by allies.

    Not very eloquent, but it gets the gist and I will rewrite later.

    STeven


  • Steve - I agree, and this is being addressed (in the case of the unusual desire to not liberate France…) in version .3, by my understanding. I say we play with your rule until .3 says otherwise.


  • US purchases - Naval Base, Carrier, Fighter, 2 Destroyers, 2 Subs, 2 Transports, Armor = 89 IPCs.

    Combat

    Morocco - this is extremely dicey… completely even pips and unit numbers. Amphibious means I’m in whether I like it or not. This is war!
    a Hit+DiceRolls: 3@2; Total Hits: 13@2: (1, 6, 6)
    d Hit+DiceRolls: 3@2; Total Hits: 03@2: (5, 4, 4)

    Bomber clears transport in SZ41.

    Here goes… wish this was a face to face dice roll…

    SRG3T13UScom.AAM


  • I got very lucky…

    Morocco
    a Hit+DiceRolls: 2@2; Total Hits: 02@2: (5, 3)
    d Hit+DiceRolls: 1@2; Total Hits: 01@2: (5)


  • This is when our house LL rule can be your best friend or…

    Morocco
    a Hit+DiceRolls: 1@2; Total Hits: 11@2: (1)
    dDiceRolls: 3@2; Total Hits: 13@2: (1, 3, 3)


  • It was my friend.

    Morocco
    aDiceRolls: 3@2; Total Hits: 13@2: (4, 1, 4)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)


  • That battle was insane. Pure moxie, and it paid off, but it could have been disastrous.

    Ugh - I got to non-combat and realized I didn’t do a combat - I’ll roll it out, and if you feel it’s not ok for me to do out of order, I’ll ignore the results and put both of our pieces back.

    I’m having another go at the Jap sub in SZ7 with a destroyer… sorry about this, but I was working from the first map, switched over to the newest one you sent, and completely forgot to do it…

    aDiceRolls: 1@2; Total Hits: 01@2: (3)
    dDiceRolls: 1@1; Total Hits: 01@1: (3)

    If this guy hits a second destroyer…


  • Ok, I’ll use the new format you told me about, five more rolls…

    aDiceRolls: 5@2; Total Hits: 35@2: (6, 2, 1, 5, 1)
    dDiceRolls: 5@1; Total Hits: 05@1: (2, 5, 2, 5, 2)


  • Ok.

    US places Naval Base on Midway/Carrier, Fighter, Transport, Destroyer on SZ101/Armor on E US/Destoyer, Transport, 2 Submarines SZ10.

    US collects 54 + 25 NO = 79 IPCs.

    China collects no IPCs this turn.

    Britain is up.

    SRG3T13USend.AAM


  • I’ll do Britain and Anzac on one map, if you don’t mind. Anzac only has one battle.

    I also forgot to amend US IPCs - which I will.

    Britain purchases a Fighter, a Destroyer, a Mech Infantry, an Artillery, an AA Gun, 3 Infantry.

    (Getting sloppy… US needs to pull back Carrier, 4 Destroyers to SZ80. A lot to remember here. No dice have been rolled…)

    Britain, no combat. It freaks me out. Just repositioning, placement of units.

    Iraq - Inf/Mech/AA Gun
    Egypt - 2 Inf/Art
    Britain - Fighter
    SZ110 - Destroyer

    Britain collects… 36 - 4 CO = 32. Ouch - told you, I’m dropping back significantly.

    Anzac purchases 2 Infantry, Artillery.

    Combat (I’ll do three to maintain tension…)

    SZ44
    aDiceRolls: 3@2; Total Hits: 03@2: (4, 3, 4)
    dDiceRolls: 3@2; Total Hits: 03@2: (3, 3, 3)

    I’ve had good luck this round… I don’t expect this… but I’ll take it.


  • Wow… see? The tension.

    aDiceRolls: 3@2; Total Hits: 03@2: (6, 5, 5)
    dDiceRolls: 3@2; Total Hits: 13@2: (5, 2, 5)


  • Well, it would have been nice.

    We’re at 54% you win, 46% I do as Italy approaches the end of Turn 13.

    Anzac places and collects 10 IPCs. Italy is up!

    SRG3T13ANZend.AAM


  • Btw, I posted a query on the team game sight, looking for two players to take us on… keep an eye out for anyone interested. I said we’d play either Axis or Allies.

    Man, I’m in a groove here, now… you’ve created a monster! I accepted an invitation to play from Sgt Pavlov… waiting for him to respond… Heather’s gonna kill me…

    I really feel like I’m understanding the US, which is hugely important. Seeing a game that lasts deeper gives me a glimpse into their potential, if I had managed my fleets better. I think it is a game of patience, and not making mistakes. Not that sitting back will save Russia, but I mean methodically putting yourself into position to take steps forward and hold places. I’m getting less and less interested in the constant transport swap - I think it is a win for Japan in particular to play that style.

    I’m really understanding the importance of fighters to the US. I’ll build at least one per round, probably for the rest of my life… I’ve come around to the Bodge way of thinking.


  • Italy $; 1ftr, 2inf, 1mech, save 1= 21

    Only 1 attack with Italy.

    E. Pol;
    A;DiceRolls: 2@2, 1@1; Total Hits: 12@2,: (6, 4)1@1: (1)
    D;DiceRolls: 1@2; Total Hits: 01@2: (3)


  • oops there was second very important attack for the med.

    SZ92;
    A; my subDiceRolls: 1@2; Total Hits: 11@2: (1)rest: Hit+DiceRolls: 1@1; Total Hits: 01@1: (6)
    D;DiceRolls: 2@2, 1@1; Total Hits: 02@2,: (4, 4)1@1: (4)your 1 can only hit my sub.


  • That was lucky, I fully planned on losing my ftr and sub…

    SZ92;
    A; my subDiceRolls: 1@2; Total Hits: 01@2: (5)rest: Hit+DiceRolls: 1@1; Total Hits: 01@1: (3)
    D;DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Crap.  You could have scrambled.  I hope you will let me withdraw the attack.  Maybe I shouldn’t do this so late at night…

    Italy collects 13 +1save =14.

    SRG3T13ITAend.AAM

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