Infrastructure vs Stalingradski take-2


  • Ok. I keep a fighter and a tac bomber.

    Round 2.

    a Hit
    dDiceRolls: 1@4; Total Hits: 11@4: (1)


  • I lose a tac bomber - keep a fighter and land it in W Australia.

    Place sub in India.
    Place Two Transports in SZ110.
    Place Artillery in London.
    Place 3 Infantry in Iraq.
    Place 2 Infantry, Mech Infantry in Egypt.
    Place an Infantry in S Africa.

    Collect 39 with Britain. Collect 5 and save 1 with London = 6.

    SRG3T9Britend.AAM


  • I mean India = 6. Your Japan is going to be insane economically.

    Anzac. Purchase two destroyers, bomber. Yes, a bomber.

    Combat - just one - Java.

    aDiceRolls: 1@1, 1@3; Total Hits: 11@1,: (4)1@3: (2)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    Sorry about not posting combat move maps… these have been incredibly simple turns, and easy to confirm.


  • Place 2 Dest in SZ62, Bomber in New South Wales. Collect 19 IPCs. Italy is up.

    This game is about to lurch sickeningly toward your favor. Thank the gods of war for my victory in SZ42. That gave me a chance in the Pacific.

    SRG3T9Anzacend.AAM


  • Italy actually had 5IPCs less, no N. Afr NO.  They also had 5 less last turn.  I didn’t think Alexandria was a N. Afr. requirement.  I am taking off the Armor and change an inf to an art.  I don’t think it would change your turns, so I will move on.

    Italy $; 1dest, 1art, 4inf.

    Italy has no combat.

    Italy Collects 23IPCs

    Germany $; 10inf, 2subs, 1ftr.

    Norway;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (5)

    Finland; walk-in

    Arch;
    A; DiceRolls: 2@2, 1@1; Total Hits: 02@2,: (5, 5)1@1: (6)
    D; DiceRolls: 1@2; Total Hits: 01@2: (3)

    Bela;
    A; DiceRolls: 2@2, 1@1; Total Hits: 22@2,: (2, 1)1@1: (6)
    D; DiceRolls: 1@2; Total Hits: 01@2: (5)

    E. Pol;
    A;  Hit+DiceRolls: 1@4; Total Hits: 11@4: (3)
    D; DiceRolls: 2@2; Total Hits: 12@2: (1, 5)

    Bess;
    A; Hit
    D; DiceRolls: 1@2; Total Hits: 01@2: (6)

    Rostov;
    A; Bombard DiceRolls: 1@3; Total Hits: 01@3: (5)Combat DiceRolls: 1@3, 2@1; Total Hits: 11@3,: (3)2@1: (4, 6)
    D; DiceRolls: 1@2; Total Hits: 01@2: (3)

    Normandy;
    A; Hit+ DiceRolls: 2@2, 4@1; Total Hits: 12@2,: (6, 2)4@1: (3, 3, 6, 4)
    D; Hit+ DiceRolls: 3@2, 1@3; Total Hits: 13@2,: (6, 2, 5)1@3: (6)

    SRG3T10GERcom.AAM


  • Round 2

    Arch;
    A; DiceRolls: 2@2, 1@1; Total Hits: 12@2,: (5, 2)1@1: (6)
    D; DiceRolls: 1@2; Total Hits: 01@2: (3)

    Normandy;
    A; Hit+ DiceRolls: 2@2, 2@1; Total Hits: 22@2,: (1, 4)2@1: (1, 6)
    D; Hit+ DiceRolls: 1@2, 1@3; Total Hits: 01@2,: (3)1@3: (6)


  • Round 3

    Normandy;
    A; Hit+ DiceRolls: 2@2, 1@1; Total Hits: 02@2,: (3, 5)1@1: (5)
    D;DiceRolls: 1@2, 1@3; Total Hits: 01@2,: (3)1@3: (5)


  • Round 4

    Germany is having a very lucky turn, up 3inf, this would make it 4 if you miss.

    Normandy;
    A; Hit+
    D;DiceRolls: 1@3; Total Hits: 01@3: (4)


  • Yeah up 1 1/2 on the russian front, and up 2 1/2 in important normandy.  sorry.
    Luck makes up for my stupidity in the pacific, I guess.  These kind of things are going to happen in the third game of a new version.

    Germany collects 54 +10NO -2CON = 64

    SRG3T10GERend.AAM


  • China did have 1, so they now have 3IPCs.


  • Germany 62. Still hurts. I can’t believe I traded a German do-over for you for 1 luck token for me… a mistake I won’t make again! Especially looking at a German fleet that shouldn’t exist, and an unstoppable Allied fleet in its place. Ah well.

    I had this game easily in hand and have frittered it away with horrible US naval play. I hope I’m learning my lesson. You are quickly becoming an economic powerhouse. I certainly don’t need you to have good luck against Russia at this point… just the opposite.

    Enough bellyaching, though it’s hard for me to not be frustrated.

    Russia.

    Purchase 2 armor, 2 mech infantry, 5 infantry… my last purchase of expensive units, looking at the realities of the board. Potatoes from here on out! Twelve armor/six mech inf/six aircraft will be a nice mobile force, if I’m smart with it. Maybe. I need to get M to bed, and H and I have to get up early for a training tomorrow… I’ll try to do my turn later, but if not, it’ll be the first thing I do when I get home around 8 tomorrow night.


  • Make that 9 Infantry, 2 Mech Infantry… can’t afford infantry exhaustion.

    Russia combat + map.

    Walk into Sikang.

    Archangel, archangel.
    a Hit+DiceRolls: 1@4; Total Hits: 11@4: (3)
    dDiceRolls: 3@2; Total Hits: 23@2: (1, 6, 2)

    Belarus
    a Hit+DiceRolls: 1@4; Total Hits: 11@4: (2)
    dDiceRolls: 3@2; Total Hits: 23@2: (2, 1, 6)

    E Poland
    aDiceRolls: 3@1, 1@3; Total Hits: 13@1,: (5, 3, 2)1@3: (3)
    dDiceRolls: 2@2; Total Hits: 02@2: (6, 5)

    Bessarabia
    aDiceRolls: 2@1, 1@3; Total Hits: 12@1,: (1, 4)1@3: (4)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    Rostov
    a Hit+DiceRolls: 1@1, 2@3; Total Hits: 21@1,: (6)2@3: (1, 2)
    dDiceRolls: 2@2; Total Hits: 12@2: (4, 2)

    Here goes!


  • Well, you’re clubbing me over the head and kicking me in the gut. F this. You were 6 for 11 rolling 2’s on Round 1. This f’ing sucks.

    Forgot the map. Here’s where it stands post Round 1. I don’t have the desire to go back and put pieces back on the board.

    Round 2.

    Archangel
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

    Belarus
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    SRG3T10Ruscombat.AAM


  • Yup, 7 for 13 rolls of 2 is pretty sweet.

    Place 3 Inf Ukraine, 3 Inf Stalingrad, 3 Inf/2 Mech Russia.

    Russia collects 26.

    SRG3T10Rusend.AAM


  • Sorry man.  I have anew proposal for you.  We could play this game from my German mess up turn as well and I can see if I can pull it out, or we can go back to any point in this game as long as I get an extra reroll and then we will be even!  It would make me feel better, although I still don’t think this is over…

    Japan $; 2sub, 2dest, 1ftr, 9inf, 1art, 1mech

    SZ34; tran cleared.

    SZ42; tran cleared

    Java;
    A; bbdDiceRolls: 1@4; Total Hits: 01@4: (5)Hit+DiceRolls: 3@2, 1@3, 3@4; Total Hits: 33@2,: (4, 2, 4)1@3,: (3)3@4: (3, 6, 6)
    D;DiceRolls: 1@3, 1@2; Total Hits: 11@3,: (5)1@2: (1)

    India;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (5)

    Sikang;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (6)

    SRG3T10JPNcom.AAM


  • Japan collects 71 + 5NO -2CON = 74.

    SRG3T10JPNend.AAM


  • Dont forget the new Kamikaze rules.  Let me know if you enter into combat in a kamikaze zone.


  • Forgot to add India’s money to Japan’s.

    71+ 5NO -2CON +6from Calcutta = 80.

    Here is updated map.

    SRG3T10JPNend.AAM


  • I think I was venting steam. The deal is, I should have been in command of this game, and I’m mad at myself for mangling my US naval play. What I’d like to do is play on, no matter what happens, and in some future game I get the same consideration - the replay of a combat round, as long as it’s on the same country’s turn, without having to use a luck token, and in return you get a luck token back. That makes me feel like we’re equal.

    The real reason I’ve been frustrated is my own play… it’s had nothing to do with you.

    And yes, this game is far from over. Russia is strong, and very far from falling, and with smart purchases I’ll have a thriving Atlantic fleet in the near future. You bought a good dose of time for you to put yourself on good economic footing, putting you squarely in the game. In reality, this is a good one.

    I won’t be taking my turn tonight - no time.


  • dont you quit on me.

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