BigBadBruce (Axis) vs. NOLL (Allies) G40A+.2 - Game2


  • Oh wait, forget what I wrote, I CAN’T attack Japan, I’m not at war yet. Now I see it ;)

    Going on.


  • US#3

    Owns: 53

    Purchases:

    1 Battleship - 20$
    2 Aircraft Carriers - 32$

    Saves: 1$

    NCM:

    1 DD from sz26 to sz25
    all the ships BUT the SSs from HAW to sz10
    1 fighter 1 tac.bomber from sz26 to HAW
    3 SSs from sz10 to sz26
    all the ships from sz101 to sz106
    3 infantry from CUS to QUE via transport
    3 mech from CUS to QUE
    1 infantry from EUS to QUE
    1 artillery from EUS to QUE
    1 tank from CUS to WUS
    2 fighters from sz101 to sz10

    –-------------------------------------

    US dows German, Italy and Japan.

    Places: 1 BB 2 CA in sz10

    Us collects: 52 (tt) +25 (NOs) + 1 (saved) = 78$

    BBBvsNoll_game2_03dUSA.AAM


  • China#3

    China owns 12$

    Purchases: 4 infantry (12$)

    Saves: 0

    Combat Moves:

    4 infantry, 1 artillery, 1 fighter from YUNNAN to SZE
    7 infantry, 2 artillery from YUNNAN to KWE


  • Battle of Szechwan, round#1

    A: 4 infantry 1 artillery 1 fighter
    DiceRolls: 3@1 2@2 1@3; Total Hits: 03@1: (5, 4, 6)2@2: (4, 3)1@3: (4)
    D: 3 infantry
    DiceRolls: 3@2; Total Hits: 03@2: (3, 6, 5)


  • Battle of Szechwan, round#2

    A: 4 infantry 1 artillery 1 fighter
    DiceRolls: 3@1 2@2 1@3; Total Hits: 03@1: (6, 6, 3)2@2: (5, 3)1@3: (5)
    D: 3 infantry
    DiceRolls: 3@2; Total Hits: 13@2: (6, 2, 3)


  • Battle of Szechwan, round#3

    A: 3 infantry 1 artillery 1 fighter
    DiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (2, 1)2@2: (4, 1)1@3: (4)
    D: 3 infantry
    DiceRolls: 3@2; Total Hits: 13@2: (4, 3, 1)


  • Battle of Szechwan, round#4

    A: 2 infantry 1 artillery 1 fighter
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (1, 2)1@3: (6)
    D: 1 infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Szechwan taken with loss of 2 infantry.

    Battle of Kweichow, round#1

    A: 7 infantry, 2 artillery
    DiceRolls: 5@2 4@2; Total Hits: 45@2: (1, 2, 2, 5, 4)4@2: (6, 5, 1, 4)
    D: 1 infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Kweichow taken without loss.

    NCM: china fighter lands in BUR

    Placements: China places 4 infantry in Kweichow.

    Collects: 5 (tt) +6 (no) = 11$

    BBBvsNoll_game2_03eCHI.AAM


  • UK #3

    UKL owns 27$

    Buys 9 infantry (27$)

    UKP owns 20$

    Buys 1 transport (7$)  1 artillery (4$) 1 infantry (3$) 1 submarine (6$)

    Combat Moves:

    1ss from sz36 to sz43 sinks a Japanese transport
    1ss from sz39 to sz41 sinks a Japanese transport

    2infantry 1artillery from YUN to SHAN STATE

    1tank from YUN blitzes to ANH


  • Battle of SHAN STATE#1

    A: 2 inf 1 art
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (2, 6)
    D: 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • SHAN STATE twol

    NCM

    everything from YUN to KWE

    1ss from SZ39 to SZ43

    1dd from sz57 to sz39

    2ss 1CA 2fig from sz101 to sz106

    4inf from IND to BUR

    Places: 9 infantry London,
    1 transport and 1 submarine in sz39
    1 infantry 1 artillery in IND

    Collects:

    UKL = 21
    UKP = 10

    BBBvsNoll_game2_03fUK.AAM


  • ANZAC#3

    Owns: 18$

    Buys: 1 fighter (10$) , 2 artillery (8$)

    –—

    Combat Moves:

    1 fighter from NSW sinks the japanese transport in sz49, then lands in FIJ

    1 infantry and 1 fighter from YUN attack HUN


  • Battle of Hunnan round#1

    A: 1infantry 1fighter
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
    D: 1infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Battle of Hunnan round#2

    A: 1infantry 1fighter
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (6)

    D: 1infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Battle of Hunnan round#3

    A: 1infantry 1fighter
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)

    D: 1infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Hunnan TWOL.

    The fighter lands in IND

    Places: 2 art 1 fig NSW

    Collects: 10 (tt) -2 (convoy raid) = 8$

    BBBvsNoll_game2_03gANZAC.AAM


  • Oh also, since you’re playing germany after italy, remember that I will move the French fighter on the american carrier to London, so if you wanna sealion now, please consider the french fighter defending too.


  • ITALY 3 - After Med Sea, let’s take Africa.

    At some point we miss something. USA is not at war, so French Ftr (or UK Ftr) can’t be on USA Carrier. Is not legal since USA is not at war. I propose we settle this as the 3 planes are on UK Carrier.

    PURCHASES (36)
    Minor IC (12) + 4Inf(12) + 2Arm(12) = 36, save 0

    COMBAT MOVES
    #1 French Ecuatorial Africa (empty)
    SUD : Inf

    #2 Rodesia (empty)
    CON : Inf, Art
    TAN : Inf

    If I’m not mistaken, Italy is not at war with USA and Attacking a sea zone (z106) doesn’t trigger USA. In clear, if Italy attacks z106 USA remain neutral (as I think), then I perform this attack. If USA can defend along UK, then I don’t attack and only move Italian Sub from z91 to z89.

    #3 z106 (AC, 2Ftr, Sub, French Ftr)
    z91 : Sub, 2DD, 2Cr, BB
    DiceRolls: 3@2 2@3 1@4; Total Hits: 33@2: (6, 1, 2)2@3: (4, 2)1@4: (5)

    Since some tactcis involved, PLease assign your hits before I roll defences.


  • No you can’t bacause I declared war on Italy! :)

    So you have to fight both england and america’s navy if you want to attack that seazone.

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