BigBadBruce (Axis) vs. NOLL (Allies) G40A+.2 - Game2


  • Battle of Szechwan, round#3

    A: 3 infantry 1 artillery 1 fighter
    DiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (2, 1)2@2: (4, 1)1@3: (4)
    D: 3 infantry
    DiceRolls: 3@2; Total Hits: 13@2: (4, 3, 1)


  • Battle of Szechwan, round#4

    A: 2 infantry 1 artillery 1 fighter
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (1, 2)1@3: (6)
    D: 1 infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Szechwan taken with loss of 2 infantry.

    Battle of Kweichow, round#1

    A: 7 infantry, 2 artillery
    DiceRolls: 5@2 4@2; Total Hits: 45@2: (1, 2, 2, 5, 4)4@2: (6, 5, 1, 4)
    D: 1 infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Kweichow taken without loss.

    NCM: china fighter lands in BUR

    Placements: China places 4 infantry in Kweichow.

    Collects: 5 (tt) +6 (no) = 11$

    BBBvsNoll_game2_03eCHI.AAM


  • UK #3

    UKL owns 27$

    Buys 9 infantry (27$)

    UKP owns 20$

    Buys 1 transport (7$)  1 artillery (4$) 1 infantry (3$) 1 submarine (6$)

    Combat Moves:

    1ss from sz36 to sz43 sinks a Japanese transport
    1ss from sz39 to sz41 sinks a Japanese transport

    2infantry 1artillery from YUN to SHAN STATE

    1tank from YUN blitzes to ANH


  • Battle of SHAN STATE#1

    A: 2 inf 1 art
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (2, 6)
    D: 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • SHAN STATE twol

    NCM

    everything from YUN to KWE

    1ss from SZ39 to SZ43

    1dd from sz57 to sz39

    2ss 1CA 2fig from sz101 to sz106

    4inf from IND to BUR

    Places: 9 infantry London,
    1 transport and 1 submarine in sz39
    1 infantry 1 artillery in IND

    Collects:

    UKL = 21
    UKP = 10

    BBBvsNoll_game2_03fUK.AAM


  • ANZAC#3

    Owns: 18$

    Buys: 1 fighter (10$) , 2 artillery (8$)

    –—

    Combat Moves:

    1 fighter from NSW sinks the japanese transport in sz49, then lands in FIJ

    1 infantry and 1 fighter from YUN attack HUN


  • Battle of Hunnan round#1

    A: 1infantry 1fighter
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
    D: 1infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Battle of Hunnan round#2

    A: 1infantry 1fighter
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (6)

    D: 1infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Battle of Hunnan round#3

    A: 1infantry 1fighter
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)

    D: 1infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Hunnan TWOL.

    The fighter lands in IND

    Places: 2 art 1 fig NSW

    Collects: 10 (tt) -2 (convoy raid) = 8$

    BBBvsNoll_game2_03gANZAC.AAM


  • Oh also, since you’re playing germany after italy, remember that I will move the French fighter on the american carrier to London, so if you wanna sealion now, please consider the french fighter defending too.


  • ITALY 3 - After Med Sea, let’s take Africa.

    At some point we miss something. USA is not at war, so French Ftr (or UK Ftr) can’t be on USA Carrier. Is not legal since USA is not at war. I propose we settle this as the 3 planes are on UK Carrier.

    PURCHASES (36)
    Minor IC (12) + 4Inf(12) + 2Arm(12) = 36, save 0

    COMBAT MOVES
    #1 French Ecuatorial Africa (empty)
    SUD : Inf

    #2 Rodesia (empty)
    CON : Inf, Art
    TAN : Inf

    If I’m not mistaken, Italy is not at war with USA and Attacking a sea zone (z106) doesn’t trigger USA. In clear, if Italy attacks z106 USA remain neutral (as I think), then I perform this attack. If USA can defend along UK, then I don’t attack and only move Italian Sub from z91 to z89.

    #3 z106 (AC, 2Ftr, Sub, French Ftr)
    z91 : Sub, 2DD, 2Cr, BB
    DiceRolls: 3@2 2@3 1@4; Total Hits: 33@2: (6, 1, 2)2@3: (4, 2)1@4: (5)

    Since some tactcis involved, PLease assign your hits before I roll defences.


  • No you can’t bacause I declared war on Italy! :)

    So you have to fight both england and america’s navy if you want to attack that seazone.


  • about the french fighter, you’re right! I was wrong in moving it there, please consider it then on the british carrier and bring back one british fighter in quebec.

    Again, after Italy movement phase, I will land the french fighter in London to give 1 more dice against a 99% sealion  :-D


  • @Noll:

    No you can’t bacause I declared war on Italy! :)

    DANG! So true, it’s turn 3 already. Ok, so as I said, I don’t attack then. I adjusted state of war accordingly (USA state of war was missing).
    In clear :

    ITALY 3 - After Med Sea, let’s take Africa.

    PURCHASES (36)
    Minor IC (12) + 4Inf(12) + 2Arm(12) = 36, save 0

    COMBAT MOVES
    #1 French Ecuatorial Africa (empty)
    SUD : Inf

    #2 Rodesia (empty)
    CON : Inf, Art
    TAN : Inf

    NON COMBAT MOVES
    EGY > GIB ; 2Inf via Tr z98
    z98 > z95 : 3Tr
    GRE > BUL : Inf
    TRJ > IRQ : Arm, Recruit 3Inf
    z85 > z91 : Ac
    GIB > z91 : Ftr, Tac land on AC
    z91 > z89 : Sub

    PLACES NEW UNITS
    EGY : Minor IC
    SFR : 2Inf
    NITA: 2Inf, 2Arm

    COLLECT : 25 + 17(NO) + 0Saved = 42

    I rather wait and play the proper order, so go ahead with France. I just had bad experience with a player “undoing” statements… so, nothing against you, but I rather prevent issues then have to deal with them.

    BBBvsNoll_game2_03hITALY.AAM


  • hi BBB! I’m currently outside my hometown for a small trip, I can’t install Abattlemap here in my mobile, I will be back tomorrow.

    Here’s my french moves:

    Everything stays where it is, but the fighter that lands in london from the british carrier.

    The only thing I might “move” is the french infantry in africa, and I’m sure it wouldnt affect any german move, so please go on :)

    I won’t “come back” in any move, really, we are here for having fun! And to improve our A&A skills!


  • Ok. You can
    1. attack Trans-Jordan from Syria
    2. Try Inf vs Inf in FEA or Move around
    3. Move DD around.

    I don’t see anything else, but any french move done after Germany, it will be fine with me.


  • GERMANY 4 - Sea Lion it is!

    PURCHASES (62)
    2Sub(12) + DD(8.) + 5Inf(15) + 5Art(20) + Arm(6) = 61, save1

    COMBAT MOVES
    #1 London (20Inf, Arm, 3Ftr, AA)
    SCO : 5Inf, 2Art, Arm, 2Ftr
    NOR : 7Inf, Art amphibious from z110
    WGR : 5Art, 2Arm, 2Tac, SB amphibious from z110
    z111: BB bombard from z110
    z112: BB Bombard from z110
    z91 : AC (in case of scramble), 2Tac, Cr bombard from z110

    - Waiting for scrambling orders -

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