After some posts in other discussions, and after some play testing I would like to share my take on the Allied strategy.
Norwegian gambit: an overview
Norwegian gambit is my way of calling the opening in which Russia on R1 attacks Norway with the support of both figs. Hence I call it the gambit: you sacrifice the fig from Russia in the process of getting Norway.
I. Objectives and characteristics The crucial objective is to develop maximum pressure on Germany early on in the game. This does not necessarily mean strict commitment to the KGF, because in any successful Pacific strategy you need to keep Germany honest only with combined forces of the Russians and the Brits. A successful Norwegian gambit usually creates a situation when Allies can decide before the US1 whether to go for a quick KGF or hunt Japan if it mishandles or gets unlucky R1.
The opening has two clear disadvantages: one is mandatory – Russia loses the precious fig. The other disadvantage is accidental: the gambit might fail. I will deal with that under the point III.
Let us first look on what are the obligatory costs of the other popular openings: in the Ukraine push, Russia ends up usually losing three of it starting tanks, in the “submarine protection” move, Russia risks – and many times loses – a fig anyway, not talking about other risks of being lighter on infs and tnks.
The essential advantage of the Norwegian gambit is that it keeps the UK BB most of the times. The UK BB is really an invaluable asset for it allows UK to get to Europe much earlier then otherwise. Allies might even keep Norway from R1.
The UK BB really is a ship UK cannot afford to buy any later in the game. It allows the UK fleet to operate on its own without US support. And even with heavy German air buys and Japanese air presence in Europe it allows to create an unsinkable allied fleet in time to settle it safely in the SZ 5.
SZ 5 is by far the best place for an allied fleet to offload troops to Europe. The fleet must include 4 Uk trns and 4 US trns because then you can pick up 16 units a round in uk and you threaten KAR, EE, Ger, WEU at the same time. Germany cannot stand the push for very long.
Just to make the picture complete: the other 4 US trns are stationed in the SZ 2 and they ferry the 8 US troops from EC to UK. They might even not need any protection in most of the games, since WEU will not be save place for Axis bombers. I like to produce 4 US tnks in WUS (just to keep japan honest) and 4 inf EUS a round for this chain using the rest of US IPCs usually for contesting africa or buying air.
II. The first Russian turn and the strategy R R1: Buy: 3tnk/3inf, Combat move: sub SZ 2, 3inf, 2 fig, tnk Norway. All units of cauc and russia to WR, 1-2 inf stay in arch, 0-1 arch to WR. Combat: you always do WR first. WR you have 7-8 inf, 2 art, 3 tnk and 100 % win with 9.43–10.55 units remaining.
You should have 5 inf, 2 art, 3 tnk in WR after the combat. If you have less you are going to move the arch inf(s) there to make it safe, if you have 5 or more, you can move it to kar to block, or both of them to combine with the lame fig in kar to make it more expansive for the Germans to take.
You do Norway second. You have 89 % with 2,86 units remaining. Usually you take the last hit on the lame fig and you have 1-2 infs and a tnk in Norway.
So in the average set up you have 5-6 inf, 2 art, 3 tnks WR, 1-2 art, tnk Nor. Germany has to do Cauc, kar, Nor, AE, SZ13, SZ15.
Non-combat: according to the outcomes you do the moves with the asian inf. A standard good move is: 1 inf Cauc, 5inf Russia, 6 inf Bur and cauc AA gun to WR. Place: all Russia. Collects 29 IPCs.
It is difficult to describe in the same detail further moves since they will vary significantly depending on G1 and J1. But generally, UK has these priorities: sink 59trn, retake AE, keep 2 guys and AA gun in India, sink German dd and trn in Baltics. I like to do New Guinea gamble and the Australian sub should go SZ38.
Depending on how strong is Germany’s presence in AE I sink the SZ 59 trn either with cru or with the fig to land in Bur. But lately I really like to have the AC with the fig on SZ 33, bmb in novo and 2 UK figs on WR. This allows me to sink the German med fleet R2 or to threaten Japanese ships SZ 35 and 36 with UK sub in 38.
Most often I build AC and 2 dds with UK, but especially if SZ1 trn lives and Germany is not strong with air, I might go for the AC, dd, trn buy, taking Norway and setting up the fleet at SZ 3. Believe it or not I was able to take Germany by surprise R3 with 6-8 UK units plus air in a few games already.
I also might setup the fleet SZ8 with US sending 2 figs on the AC and bmb to uk, UK2 the fleet moves SZ 12 and the 2 us figs with bmb off UK sink the G med fleet which is a very neat move developed by Hobbes or Bunny I believe.
In general I send some US troops to secure Africa early but my plan with Allies is to have 4 UK trns, 2 sets of 4 US trns moving 16 allied units from UK to Europe a turn as described above.
Once the allies hold EE, trade France and threaten taking SE, they do not need to bother about Japan retaking Africa because Germany days are numbered. But since US spends just 32 IPCs on 4tnks and 4 infs a turn in most games they have something to spare to contest Africa anyway. Alternatively they could buy air.
My favourite Russia R2 buy is 4tnk and 3inf, because I simply love the 10 R tnks stack. It can do good things on both fronts for you. But in general unless Germany really falls apart quick, Russia from R4-6 starts to do what it always does: tries to survive as long as it can. The infantry and some tnks for trades do the trick best.
Another advantage of the SZ5 allied fleet is that if Germany is too tough to crack earlier then Japan really threatens Moscow you can use the allied troops to move against Japan – Hobbes wrote about it many times and I have myself tried the deadly US-R-UK 1-2-3 against Japan a couple of times already. It really can be a game changer.
Forgive me for not going into details of the strategy involving US push against Japan in Pacific. I played very entertaining games based on Russia and UK fighting Germany on their own while providing minor assistance to US in dealing with Japan.
These strategies can really include a US IC in Sinkiang and UK IC in India built in the later early stages of the game (R 2-4). As it is absolutely essential for UK to win Africa on its own it might even include SA IC in some cases. Moreover the SA IC can be later of a use for assisting in the push against the Japanese islands.
III. The failed gambit The statistics say that once in about every five-six games you will fail either in Norway or in WR on the Russian R1. This makes it for the failed Norwegian gambit. In 1 of 100 games both attacks would fail. If this happens you better resign and go to watch a good relaxing movie instead since you know the day was not made for an AAA game.
Of the two possible failures, to be honest, the WR is worse than Norway, since you might have Germans on your back door as early as R1.
You can still win a failed Norwegian gambit but it will really be bloody difficult. I have recently won a game when I have not got a single hit on the Norwegian attack R1 while my opponent got all 4 leaving me with bare 2 figs after the first dice rolls. I was down a fig and a tnk, plus the 3 norwegian IPCs and potentially the UK BB.
Fortunately my opponent did not choose to take out the UK BB and decided to invest into German ships. Still it took me 20 rounds to win. The failed Norwegian attack potentially equals to a bid of 40 (BB, 2-3 INF, 3 IPCs from Norway and the german fig) so it really has to be felt.
Basically the strategy after the failed gambit does not change very much. Unless Japan really screws things completely you go after Germany because it is your best chance. And you have to be from the R1 more defensive, more effective, more cautious and more stubborn player to win. It is winnable, but it is very difficult. Good luck.
IV. Conclusion The Norwegian gambit is a sharp opening, definitely not for anybody who likes to play it safe. But while providing you with broad strategic options and perhaps more secure ways to win than any other Russian opening IF SUCCESFUL, when it fails it makes on the contrary Russian position extremely fragile from R1; thus providing the Allied player with an entertaining and challenging game nevertheless.
Enjoy.