??????????? (Axis) vs EM (Allies)- G40- Alpha+2- No Tech


  • turn in one minute


  • GERMANY 1

    Buy- $30- 1AC, 2SS- $2 change

    CM

    to z110
      1SS fm z108
      1SS fm z103
      1ftr fm Hol
      2ftr, 2tac fm WGer
      1tac fm Ger

    to z106
      1SS fm z117

    to z111
      1SS fm z124
      1SS fm z118
      1tac fm WGer
      1ftr fm Nor
      1bmr fm Ger

    to z112
      1BB, 1CZ fm z113
      1ftr fm Hun
      1tac fm Pol

    to Fra
      4inf, 2art, 3tnk fm Hol
      2tnk fm SGer
      3inf, 1art, 4mec fm WGer

    to Yugo
      1inf, 1tnk fm Rom
      2inf, 1tnk fm Hun
      1tnk fm Pol
      6inf, 2art fm SGer

    Scramble any ftrs???

    QvEM_01agCM.AAM

  • 2007 AAR League

    Gonna try something new.

    Churhill to Fighter Command:

    Maximum Effort, Scramble all available fighters.
    RAF Scotland scrambles to SZ111
    RAF England, and Free French Scramble to SZ110


  • okey dokey

    z110

    2SS, 3ftr, 3tac
    DiceRolls: 2@2, 3@3, 3@4; Total Hits: 42@2,: (3, 2)3@3,: (3, 3, 4)3@4: (5, 2, 6)

    1BB, 1CZ, 3ftr
    DiceRolls: 1@3, 4@4; Total Hits: 41@3,: (4)4@4: (4, 2, 3, 4)


  • rd 2

    2ftr, 2tac
    DiceRolls: 2@3, 2@4; Total Hits: 22@3,: (4, 3)2@4: (6, 2)

    1BB, 1ftr
    DiceRolls: 2@4; Total Hits: 12@4: (2, 6)


  • z110 cwnl

    z112

    1BB, 1CZ, 1ftr, 1tac
    DiceRolls: 2@3, 2@4; Total Hits: 12@3,: (5, 4)2@4: (6, 1)

    def 2CZ
    DiceRolls: 2@3; Total Hits: 02@3: (4, 6)


  • rd2

    DiceRolls: 2@3, 2@4; Total Hits: 12@3,: (4, 4)2@4: (5, 4)

    def
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • z112 cwnl

    z111

    1ftr, 1tac, 2SS, 1bmr
    DiceRolls: 2@2, 1@3, 2@4; Total Hits: 42@2,: (1, 1)1@3,: (5)2@4: (3, 4)

    def
    1BB, 1DD, 1ftr
    DiceRolls: 1@2, 1@3, 1@4; Total Hits: 11@2,: (3)1@3,: (1)1@4: (5)


  • z111 cwnl

    z106

    1SS
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    def
    1DD
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • z106 cwnl

    Yugo

    9inf, 2art, 3tnk
    DiceRolls: 7@1, 4@2, 3@3; Total Hits: 27@1,: (5, 4, 4, 1, 5, 6, 3)4@2,: (6, 4, 5, 6)3@3: (6, 5, 3)

    def
    5inf
    DiceRolls: 5@2; Total Hits: 15@2: (1, 3, 5, 6, 5)


  • rd2
    DiceRolls: 6@1, 4@2, 3@3; Total Hits: 56@1,: (4, 3, 1, 5, 5, 6)4@2,: (5, 5, 2, 1)3@3: (3, 1, 5)

    def
    DiceRolls: 3@2; Total Hits: 13@2: (6, 2, 6)


  • Yugo twlo 2inf

    Fra

    7inf, 4mec, 3art, 5tnk
    DiceRolls: 8@1, 6@2, 5@3; Total Hits: 118@1,: (1, 5, 1, 1, 3, 3, 2, 1)6@2,: (2, 1, 6, 6, 2, 1)5@3: (2, 3, 5, 2, 5)

    def
    7inf, 2art, 2tnk, 1ftr
    DiceRolls: 9@2, 2@3, 1@4; Total Hits: 29@2,: (5, 4, 5, 5, 4, 6, 5, 5, 3)2@3,: (5, 3)1@4: (3)


  • rd 2
    DiceRolls: 6@1, 6@2, 5@3; Total Hits: 96@1,: (1, 2, 1, 1, 1, 1)6@2,: (4, 1, 5, 3, 6, 4)5@3: (1, 2, 4, 3, 6)

    def
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • Fra twlo 3inf

    NCM

    2inf fm Nor to Fin- claim
    1inf fm Rom to Bul- claim
    1TT load 2inf fm Den to Nor- z112
    7inf fm Ger and 3inf fm Pol to Hun
    4inf, 3art fm Ger to WGer
    1tac and 1ftr on z112 (new AC)
    rest of aircraft to WGer

    Place New Units

    2SS, 1AC on z112

    Collect- 39+10+2saved+19plunder= $70

    ***Definitely one of the better G1 turns I have had, however, the numbers are slightly against you in this scenario.  You may have given me a much easier Sealion now.  Usually, as UK you can save the fighters and possibly thwart off the invasion later- now it may be inevitable and much easier. :-(


  • 2007 AAR League

    R1
    Purchase $37
    3inf, 1art, 4tnk

    CM: None

    NCM:  Per Map

    Place Units:
    1art, 2tnk-Nod
    1inf, 2tnk-Suk
    2inf-Rus

    Collect $37


    Just a note on the battle in SZ110, you should have only taken 1SS as a casualty since only one of my ships hit, and hits from my planes have to go against your planes since I have no DD present.

    @questioneer:

    ***Definitely one of the better G1 turns I have had, however, the numbers are slightly against you in this scenario.  You may have given me a much easier Sealion now.  Usually, as UK you can save the fighters and possibly thwart off the invasion later- now it may be inevitable and much easier. :-(

    Yea, you had a good G1, but there really is no way to ward off Sealion if Germany wants it they have enough cash after the Fall of France to overwhelm what ever defenses UK puts up.

    EMvQuestioneer_G40A2_01Brus.AAM


  • hmmm … can’t open your map… can you open mine???  What version do you have???  Do you have the AA50 colored map??? :?

  • 2007 AAR League

    Yes, I can open yours, I’m using TMTM’s Version 2 with the AA50 colored map, and the Abattlemap80 exe. (i’m attaching the zip file change the extension back to .zip and extract to get the latest abattlemap.exe).

    ABattleMap80.txt

  • 2007 AAR League

    bump


  • Downloaded TMTM’s Mod 3.0- new.  Your map downloads now- I’m using the cool map with the terrain, however it should work for any Global map.  Go to the 1st sticky in “Global” section.  Let me know if your maps download and show up OK and we’ll continue.

    I’m good from my end now. :-)  These new maps are sweet. :-D

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