Here are further explanations:
#13 - Piracy/Salvaging = Basically, any enemy units that you defeat in a battle (except infantry) you can bring back as your own. For example: you attack a territory that has 3 inf, 1 mech, 1 art and 1 fighter. You win this battle. So, you salavage the enemy equipment and now YOU get 1 mech, 1 art and 1 fighter to add to your existing force. However, any of YOUR forces lost you do NOT salvage.
On this one, I’m not entirely sure if it is a good one or if I just didn’t do it right. Maybe you should be able to salvage your own machine losses rather than the enemy pieces. That actually makes more sense. Also, I’m thinking it should be restricted to land battles only. After all, if you destroy an enemy ship, it sinks to the bottom of the ocean! So, lets consider this one only for land battles. One other thing, I’m not sure if I should make it 100% salvageable. If you attack with 10 tanks and win but lose 8 tanks in the process, would it be right to suddenly have 10 tanks sitting there? I’ll be really curious to hear your ideas on this on in particular.
#14 - Brilliant Propoganda = I thought this one was pretty good. Originally, I had it where you take a 20 sided dice and call evens or odds. If it comes up as you called, then any enemy infantry are swayed over to your side and fight with you in that battle. If the territory in question is only defended by infantry, then you get the territory without a fight, plus you add to your force as well. Now I am thinking that was a little too easy. You are not likely to convince 100% of the enemy troops to join your side. Perhaps this is a better way to do this: get 1 6-sided dice per enemy infantry piece. Pick a number between 1 and 6, roll your dice and for each of that number you called that comes up, an enemy infantry joins your side. This way with the larger battles, you might sway a percentage over which could mean the difference in winning or losing. On a territory defended by 1 or 2 infantry, you might not have to fight at all. One thing though: I don’t allow this weapon on Capital territories. Reason being; I figure troops defending the capital are considered the most loyal and thus would not be swayed by your propoganda.