@stevan_avalon Asking the same question. Reminds me of World Conqueror and the hundreds of games just like it. A&A rules would be very cool and yes i have seen people make hex-based maps for A&A before :flushed: :grin: it was on Reddit one time and it was beautiful
Europe - Spring 1941 Map
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GERMANY cont… Sorry for the number of posts!
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I just took a quick look at your practical tech cards. I’m going to need to print these up. Anyway, I noticed the hit points are very high, even with infantry hitting on a 3 or less. I assume you mean to use 12 sided dice with this game?
I once expanded the Weapons Development chart to 20 different technology choices you could go for. Also, some of the ones that I came up with depended on others as well. A couple of them were a little futuristic for WW2 technology –- like Stealth Technology: all attacking planes get one free combat roll and defending casualties don’t fire back — but most of them I think were suited to the time period. I’m not sure where my old notes are, but I think I can remember most of them if you are interested.
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Sure thing knp7765, that would be cool. I like your stealth fighter idea. Yes, my game uses the D12 system - sorry for not mentioning it earlier. Some of my ideas for the Industrial tech tree would be:
Improved Industrial Efficiency 1 - Roll 2 D6 and keep the best result. Add that many IPCs to your hand. (just like the old War Bonds)
(which would lead to)
Improved Industrial Efficiency 2 - Roll 2 D6 and combine the totals. Add that many IPCs to your hand.
Full Build Capacity - Your Minor Industrial Complexes may now be upgraded at no cost. New Minor ICs may be built on ANY territory.
Just a couple of ideas. I’m open to different names for them and so on. I’ll post the rest of the Unit Tech Cards soon.
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