I only choose between 2 G1s for revised. A) hold karelia B) don’t hold karelia… depends on what russia buys… I assume russia kills ukraine and west russia R1, because he should as it’s the best opener, there is, in terms of total unit value and in terms of unit count kills. It’s a very good trade.
~aa50 openers for G1~
In AA50 there is the conservative opener. EP and Ukraine drop 1 inf 1 tank from france to libya… hold ukraine so you can 8 guy egypt if uk tries to hold it. the end. Not rocket science. africa is the key to pumping total # of units on europe (since italy can pump out 4-5 guys a round instead of 3 inf… you last a lot longer with those extra guys).
You also force russia to maximize what he has in caucasus since you can send 6 tank 2-4 inf + 1 art (depending on ukraine r1 casualties).
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If no bid was placed in egypt you can 2 sub 1 fighter for SZ 2… skip SZ 12 and plan on winning egypt with the bomber and 5 guys… you should win with zero bid there. 1 inf bid turns that attack into a overcards vs pocket pair odds… 38-50% is kind of cool.
I wouldn’t knock you for trying.
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karelia is more for gamblers unless a russia bid was put there. hell I usually put a tank in belorussia… if someone wants to gamble fighters on an AA gun and hope my inf don’t score more than 4 hits SURE THAT’S FINE.
I’ve done it before, but I seen how that goes when you lose and it’s way worse than losing in SZ 12…
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There is the baltic states stack
this opener only varies depending on how one chooses what to do with africa A) screw it B) do a maybe maybe not C) serious africa. The way I do it is give up france 1 inf 1 tank libya from france move 2 inf down to 8 drop possibly on egy… r2 egypt backs away or it’s dead on G2… if he backs away, I can drop 2 guys ukraine and possibly swing tanks down to hold it sometimes… which is hilarious if all of russia’s stuff is up top . you can sometimes R3 caucasus. hilarious.
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So that is 4 viable openers. All of which vary maybe slightly depending on if you hold france or put 3 inf poland.
~ oh wait this is a dice game. there is the industrial complex on france thing… which only works if you can stay 45ipc+ and if your AA guns shoot down usa and/or uk’s industrial bombings so you can make more than 10 guys.
so now we have 5 legit aa50 G1s… which is better than revised. although I liked revised in the sense that I could play crazy aggressive as allies in almost every game, russia typically gets 2-4 tanks a round till japan shows up then it is inf / art. uk threatens france/poland/germany from up top top, while usa on the belly, and russia on the mouth. it’s a rush games are chop chop 7 rounds is the avg game length. sometimes it is sad as hell and allies can’t hit germans and japs can’t hit russians… those games go 9 rounds… unless I am axis and instead of racing uk shuffles guys into russia in which case I have to bring germany to caucasus and force action by busting it, otherwise both sides could make about the same amount of money and have a giant stalemate which is really lame… stalemate ends when one side can get bombers and bombs the other side, which can take awhile because bombers are expensive and aa guns / low dice rolls can set you back… takes 3 rounds at least to get your bomber worth in damage… but honestly i seen this happen in aa50 too… just not as frequently… I don’t meet too many extreme turtlers and usually you can bust through somewhere or out produce the guy
global has 5 too. G1 can choose between sea lion, head towards africa, russia R1 attacks, setup to do Russia R2, hit and run on france to give to italy.
because of the political situation by default you’re always hitting uk naval, more or less relentless depending on what you’re doing.