Yes, but that is the tournament game, not in line with this thread. I will be glad to point out what I feel are his tactical deficiencies and bad luck in his tournament game via PM if you like.
For the record, I do feel that the Allies will win most of the Global 40 games if allowed to enter the war at their choosing. Hence why I started to come up with some other tactics to stop them from getting too powerful. Some tactics I have read, mentally reviewed and revised in a manner I, personally, feel is better.
For instance, the massive attack on American shipping on Japan 1 is STRONG! It is not invincible, after all, there are dice to contend with! But what it does do, virtually all of the time is allow Japan to control the Pacific for a far greater period of time. This is in part to America being knocked out of the Pacific for the most part, but also because what Japan has left is plenty to take out what the British and Australians have left, but only true if you kill that British Battleship in the south - IMHO.
Yes yes, if you can leave it alone and use only air power on round 2-17 to kill the British fleet, I suppose, but it’s a loose end that is neatly tied in a ribbon if you just sink it now.
Downside, America can put an aweful lot of submarines in the water off the coast of LA. It’s an issue one has to contend with.
Also, if you do not hit America on Japan 1, I doubt you will be able to on round 2. For one, if you cluster in SZ 6, America is just going to pull back to SZ 10 with all it’s units and you will have lost the attack on the DD/Trn off Philippines for nothing.
(Note, you cannot get reinforcement planes from Carolines or Mariannas to LA SZ.)
I have come up with an untested round 2 action with Japan. It’s not so much a means to remove America from the war as it is to cripple the American financial system and force them to spread out.
But again, why should I allow those funny round eyes to get the Dutch East Indies!