Can you build a naval base on a territory that does NOT touch water?


  • @Gargantua:

    Airbase will do,

    Minor would have been cheaper, but can’t be built on a 1 IPC territory.  And you don’t want to give up a factory close to your capital.

    I almost asked if AA guns could be built like facilities anywhere… because I didn’t see it specified in the rules…

    You Could build a naval base in one of the territories next to the Caspian Sea.  Should you ever want to try a blocking move there.


  • Always place one infantry in every territory to prevent blitzing


  • @Razor:

    Always place one infantry in every territory to prevent blitzing

    or at least leave a few units behind in tactical important places, such as your capital (these could be the spawning ones)

  • Liaison TripleA '11 '10

    Leaving one inf in every territory isn’t always a good idea.

    You want to punch your opponent with your fist, not slap him with your fingers spread.


  • @Gargantua:

    Leaving one inf in every territory isn’t always a good idea.

    You want to punch your opponent with your fist, not slap him with your fingers spread.

    I don’t understand what you’re trying to say, but it sounds like a good idea… can you explain?  haha thanks!


  • @Gargantua:

    Leaving one inf in every territory isn’t always a good idea.

    You want to punch your opponent with your fist, not slap him with your fingers spread.

    Sure, but don’t let your guard down (like in boxing)

  • Liaison TripleA '11 '10

    I don’t understand what you’re trying to say, but it sounds like a good idea… can you explain?  haha thanks!

    “sometimes” it’s better to allow the enemy to blitz whilst keeping your army in one large group - as opposed to many small groups.

    For example.  Egypt,  if you keep leaving 1 infantry out at a time, and running away, to stop the blitz, eventually you’ll run out of units, and the Italians will have killed you off.  However, if you stacked, you would stand a good chance at WINNING the fight, or preventing Italy from attacking in the first place.

    China is also an excellent example of this,  RUN AWAY from the front lines and let the japs attack them for free, then counter attack the GROUND units Japan has in the region, because it’s so difficult for them to replace them.

    Always place one infantry in every territory to prevent blitzing

    This statement is a dangerous recommendation,  you want to be able to use all your might on your enemies at once.  For example, if every Russian territory had to have 1 infantry on it at all times.  that would mean there would be 25+ infantry out there, sitting around not able to help you in other areas, simply because you wanted to leave an infantry in every territory.

    Hence the saying from  Gudering - Hit your opponent with your FIST, and not your fingers spread.


  • @Gargantua:

    I don’t understand what you’re trying to say, but it sounds like a good idea… can you explain?  haha thanks!

    “sometimes” it’s better to allow the enemy to blitz whilst keeping your army in one large group - as opposed to many small groups.

    For example.  Egypt,  if you keep leaving 1 infantry out at a time, and running away, to stop the blitz, eventually you’ll run out of units, and the Italians will have killed you off.  However, if you stacked, you would stand a good chance at WINNING the fight, or preventing Italy from attacking in the first place.

    China is also an excellent example of this,  RUN AWAY from the front lines and let the japs attack them for free, then counter attack the GROUND units Japan has in the region, because it’s so difficult for them to replace them.

    Always place one infantry in every territory to prevent blitzing

    This statement is a dangerous recommendation,  you want to be able to use all your might on your enemies at once.  For example, if every Russian territory had to have 1 infantry on it at all times.  that would mean there would be 25+ infantry out there, sitting around not able to help you in other areas, simply because you wanted to leave an infantry in every territory.

    Hence the saying from  Gudering - Hit your opponent with your FIST, and not your fingers spread.

    Thank you for the clarification - that makes perfect sense.


  • leave a inf on ever 2nd row of teratoies.  if they destroythe first move the secon in. counters blitzing and doesent waste too many inf


  • @cminke:

    leave a inf on ever 2nd row of teratoies.  if they destroythe first move the secon in. counters blitzing and doesent waste too many inf

    An enemy ank might even stop in the first territory, even when the 2nd territory is open (if behind that you have enough forces, the tank will be dead ehh…. metal)

    So it all depends on location and situation.

    Filling évery territory is of course an insane idea

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.4k

Users

39.9k

Topics

1.7m

Posts