@calvinhobbesliker:
Why not? Any setup change should apply to both games.
What does Italy usually do in your games?
Because the Axis don’t need to be weakened in the global game.
@calvinhobbesliker:
#2 is using your argument(Although a base is historical, an ally never used it to take x, so we should remove the base since the game clearly favors the side with said base) and applying it to Queensland.
I posted the reasons why it should be removed. They are very clear if go back and read the topic. “It’s historical” is not in a good reason to keep it in my opinion. It’s an abstracted game, not a reenactment. I also pointed out that it’s use in this game isn’t historical anyway. The Queensland base does what for balance? Nothing I can see. Removing it does not help out Italy or anything else that needs to be addressed.
I posted an alternate balance idea in another thread you posted in.
@calvinhobbesliker:
As for Italy not having a fighting chance without its navy, that is incorrect. It can take Egypt, fly in German planes, and builda minor in Egypt, meaning it no longer needs navy to take Africa. With the NB and the Suez open, Italy can reach down to Tanzania. Additionally, transports in Z97 can invade Sudan. I don’t think you are playing Italy correctly.
So, let’s say Italy does take Egypt. Let’s not go completely crazy and say they are able to do this on turn 2 and the UK didn’t fly over any planes. Now Germany is risking their fighters on clearing pickets or what? I dunno. So third turn Italy is sailing around with it’s mere two troops and building an IC. Let’s say they’ve made it to Sudan. Hey, just three more turns until they get to South Africa! Maybe those two troops on the transport will get the drop on South Africa with some fighter support. Oh, and the UK apparently didn’t buy anything there…because Germany did Sealion (I’m guessing), which of course cost Germany the game, but whatever. Good job Italy. Now how are you going to stop the US?