• Does a tac need a fighter escort for every round of combat to attack at a ‘4’? E.g. if 1 fighter and 1 tac enter combat and the defender rolls a single hit, if the fighter is removed and the tac enters the second round of combat alone, does it attack at a ‘3’ or a ‘4’?

    Apologies if this has been asked already. Thanks!


  • @Jmite:

    Does a tac need a fighter escort for every round of combat to attack at a ‘4’? E.g. if 1 fighter and 1 tac enter combat and the defender rolls a single hit, if the fighter is removed and the tac enters the second round of combat alone, does it attack at a ‘3’ or a ‘4’?

    Apologies if this has been asked already. Thanks!

    Yes.  Combined arms are checked at each round of combat.  If there are no longer tanks or fighers, Tacs’ attacks are back to ‘3’.


  • Yes, it is similar to infantry and artillery.


  • @calvinhobbesliker:

    Yes, it is similar to infantry and artillery.

    Yes, if you take your artillery off, then your infantry is left to attack at 1.

    Good example, Calvin.  :roll:  :wink:


  • Quick question:  As Germany, I sealioned and took UK.  The US is now preparing to take it back.  If the US land units in London and liberates UK, and then the following German turn I take it back, do I plunder the UK’s income again? Or does a UK turn have to go by first before I can plunder their IPC’s again?


  • @chompers:

    Quick question:  As Germany, I sealioned and took UK.  The US is now preparing to take it back.  If the US land units in London and liberates UK, and then the following German turn I take it back, do I plunder the UK’s income again? Or does a UK turn have to go by first before I can plunder their IPC’s again?

    Yes, you can only plunder again the turn after. Think of the IPC’s as cash and the IPC’s on the board as IPC value, that is less confusing, and a good reason to include paper money in this game.

    USA liberates UK so their IPC value goes up abit, UK gets no cash cuz it is not their turn.
    Germany’s turn: UK has no money to be taken.
    UK’s turn: no money to buy units, so no fresh brits in UK. End of their turn they receive their cash, ready to be taken away again.

    So unless USA brings enough troops to reinforce UK, Germany gets yet another present.


  • If I have an US carrier with British fighters on it and I attack an enemy I know that the fighters can not roll attack dice in the combat.  My question is can they be chosen as casualities or not when the enemy rolls his dice.  Thanks


  • @chompers:

    If I have an US carrier with British fighters on it and I attack an enemy I know that the fighters can not roll attack dice in the combat.  My question is can they be chosen as casualities or not when the enemy rolls his dice.  Thanks

    They cannot be chosen as casualties, because they are cargo.  If your US carrier takes a hit, the fighters are trapped until the carrier is fixed.  If the carrier takes 2 hits and sinks, the planes go down with it.


  • If a destroyer is taken as a casaulty in a naval battle, do opposing subs then get their surprise attacks or is it still negated for the remainder of the battle?


  • @kdfsjljklgjfg:

    If a destroyer is taken as a casaulty in a naval battle, do opposing subs then get their surprise attacks or is it still negated for the remainder of the battle?

    As soon as you enter a round of battle subsequent to the last enemy destroyer being removed, subs get ALL their abilities back.  They can submerge, they can surprise strike.


  • If you take a hostile neutral in combat, can you fly over it in noncombat?

  • Official Q&A

    Yes.


  • question: how long approximately does it take to play one game of pacific/europe/global. i saw somewhere that it takes about an hour to get through one round, i think they were talking about global. does that mean it takes half an hour to get through a round in the individual games? if we werent playing until the very end for example there would be a lot of conceding the game when it was a clear loss, about how many rounds would it take? 6? 7?

  • '10

    @gamerman01:

    If the carrier takes 2 hits and sinks, the planes go down with it.

    I don’t have the game yet, but have been reading about it online.  I had thought that if the carrier sinks, then the planes may move one movement space to land if possible.  If there is no where to land, then they are lost.

    Is this not the case?


  • Can you take a territory then non-combat move an AA gun into it that same turn?

  • Official Q&A

    @axisisthebest:

    question: how long approximately does it take to play one game of pacific/europe/global. i saw somewhere that it takes about an hour to get through one round, i think they were talking about global. does that mean it takes half an hour to get through a round in the individual games? if we werent playing until the very end for example there would be a lot of conceding the game when it was a clear loss, about how many rounds would it take? 6? 7?

    It does take about an hour to play a round in Global.  It takes 30 to 45 minutes in one of the Theatre games.  Six to eight rounds is probably as good an estimate as any.

    @Sime:

    I don’t have the game yet, but have been reading about it online.  I had thought that if the carrier sinks, then the planes may move one movement space to land if possible.  If there is no where to land, then they are lost.

    Is this not the case?

    It depends on the situation.  If a defending carrier is damaged or sunk, its planes always have one space of movement to try to find a place to land.

    The situation is a little different with attacking carriers, however.  Planes belonging to the same power as the carrier are always in the air, and therefore still have their remaining movement after the battle.  Planes belonging to a friendly power remain on the carrier, as it is not their turn.  If the carrier is damaged, they are trapped on board until it is repaired.  If the carrier is sunk, the planes are lost along with it.

    @kdfsjljklgjfg:

    Can you take a territory then non-combat move an AA gun into it that same turn?

    Yes.

  • TripleA

    scenario

    -germany brings 3 bombers and 2 escorts to england
    -england has 2 interceptors.
    -germany would like to have one bomber raid the major ic, one bomber raid the air base, and one bomber raid the naval base.

    does germany have to declare how many bombers are going to each facility before or after escort/interceptor and aagun fire?
    does uk get to say which facilities it is intercepting or do they intercept all units?
    do german escorts declare which bomber they are escorting in which facility or do they escort all bombers?

  • Official Q&A

    1. Dogfight occurs, involving all bombers, escorts, and interceptors.
    2. Surviving bombers’ targets are declared.
    3. Each facility conducts AA fire against its specific bomber or bomber group.
    4. Surviving bombers attack their respective facilities.

  • TripleA

    thanks as always for your fast and concise answers.


  • @Krieghund:

    @axisisthebest:

    question: how long approximately does it take to play one game of pacific/europe/global. i saw somewhere that it takes about an hour to get through one round, i think they were talking about global. does that mean it takes half an hour to get through a round in the individual games? if we werent playing until the very end for example there would be a lot of conceding the game when it was a clear loss, about how many rounds would it take? 6? 7?

    It does take about an hour to play a round in Global.  It takes 30 to 45 minutes in one of the Theatre games.  Six to eight rounds is probably as good an estimate as any.

    ok, then its probably feasible to have a game starting after lunch and ending before dinner

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