@Krieghund:
There were four different playtesting groups, and none of them discovered it. Of course, when you’re concentrating on the big picture, sometimes details escape you. Was it a problem in your game?
No. Russia was driving mech and tanks toward Egypt as fast as possible, but didn’t end up being fast enough. He could have landed air there and prevented an attack on Egypt or forced DOW on Russia before I wanted, but it didn’t happen. It’s an issue, though, and those who have recently posted here have very eloquently detailed the issues.
Sometimes the most clearly stated rule still gets questioned, especially if it clashes with people’s preconceptions.
Yes, I’m sure.
The short answer is becuase Larry wanted it that way. I’ve never asked him why. I would assume it’s for game play reasons. This question has been raised often enough to warrant inclusion in the FAQ.
Excellent! That’s what I wanted to hear. Thank you very much. What I read about, was something about ferrying services as far back as the 50’s, and maybe the 40’s - not sure, but it’s a whole different matter ferrying thousands of enemy personnel across the 21 miles. I could see allowing a power to cross if they control both sides, but understand that simplicity may have won out, here. It does need to be in the FAQ as you said, I think.