@SuperbattleshipYamato edited
Battle of the Atlantic
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Yeah, I like IL’s map with its convoy zones and rules more… Britain really did have some super stretched out supply lines around the horn of Africa. Plus a majority of the British convoy/merchant ship raiding did not occur within a stone’s throw of England, especially not on the western side of it. Both of those English convoy zones should be at least 2 SZs away in the middle of the Atlantic or spread out in a line from the US to England, to represent the “Lend-Lease” convoys in 1940.
I really wish there was a German-only “wolfpack” rule too, where German subs clustered together in a convoy SZ get a multiplier when it comes to convoy damage… i.e., 2 subs get 2 times the amount of damage they would normally cause, 3 subs get 3 times, etc.
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It depends on German/Italian war aims. It will probably only be worthwhile building an Atlantic navy if they have serious ambitions of invading America.
Otherwise air power will be a better build to stop the US/UK convoys because:
1. Its cheaper
2. Its easier to protect
3. Its more flexible, i.e. it can more quickly be switched to the Eastern Front or other theatres.
I suspect that the U-boats are doomed to being taken as cannon-fodder for the LW.
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One other fun thing is the fact that the Baltic can safely purchase subs as long as you control Denmark, forcing the UK to keep the entrance blocked off with a DD. Even if you don’t go hardcore navy an 8 ipc ‘tax’ each turn is going to be painful for the UK, and let us not forget that italy can kill that DD with a plane on its turn with air, to allow the Uboats to escape!
Hmm, G1/2 sub buy, that could be fun actually. Atleast till the US shows up and crashes the party :-(
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G1: This strategy centers around Germany’s ability to build from Western Germany into SZ 112. Build an AC and two transports; or if you’re feeling less adventurous, build an AC and a destroyer and sub (or save the 6 IPCs). Use the bomber, 4 fighters, and 3 tac bombers plus your starting subs in the Atlantic to clear the SZs around Britain.
You guys must have loaded dice to think you can send all of your air force against UK and still have enough fire power to take out France. Sitting in France is 7 inf, 2 art, 2 tanks, 1 fighter. The most land units Germany can bring is 6 inf, 4 mec inf, 2 art, 5 tanks. That would be 8 (1s), 4 (<2), 5 (<3) against 9 (<2), 2 (<3) and 1 (<4). If dice doesn’t go your way (and it never does for me, esp in the early rounds) then you don’t take France and have a much closer enemy than UK.
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The attack is way over 90 % but you will likely loose all of you inf and polly a bunch of mec infs and arts aswell (and if you are very unlucky a tank). And you wont take normandy in turn one. If it sinks you another battleship I would say its worth it.