Right. Just to clarify, your destroyers and combined fleet can happily sail right past enemy subs and transports. You need to spend 8 IPC on a destroyer to use it as a speed bump. Even then, you can destroy the blocking destroyer with air and a sub maybe, then non-combat move past that contested sea-zone leaving behind only the sub and the attacking air units non-combat move to where the fleet will end up. It gets even harder to slow down a multi-national fleet, your ally clears the blocker then you can move 2 spaces and do combat before a new blocker can be placed, unless the defender was also multi-national….
Strategic planner vs. nutbar game updates
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Well, we’ve lurked around this site since roughly february or so and have had this game for roughly 10-11 months. I had an idea that since some people wanted to know how we play to help us, we will give you updates on a game of ours. Please post advice on this thread as we play the game so we can do a pre and post analysis. Strategic Planner will be axis and nutbar will be allies. For advice, please post the country, turn # and if you can, please do it for the most recent turn. After the game ends if you want to, please tell us where we went right, wrong, and what we could have done better. Here’s an advice sample.
Note, when you do turn post, do it for the next turn. Ie: if turn 3’s the turn you’re looking at, list turn advice as R4, or J4 etc.
Example: J4, build an IC in FIC, attack Bury with 1inf, and eygpt with all trans jordan units.Sorry for the long post and specific directions. Thank yall in advance. :-)
PS: You can give pre game advice.
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no bid because nutbar said he’d quit if i did a bid. :cry: :cry: :cry: :cry: :cry: :x :x :x :x :x :x :x :x :x
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sorry we quit because were gonna try to play a forum game